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<H1>Re: [MUD-Dev] Storytelling vs simulation, AGAIN! was Re: Influent ial muds</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Storytelling vs simulation, AGAIN! was Re: Influent ial muds </LI>
<LI><em>From</em>: J C Lawrence <<A HREF="mailto:claw#varesearch,com">claw#varesearch,com</A>></LI>
<LI><em>Date</em>: Fri, 12 Mar 1999 18:08:22 -0800</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Wed, 10 Mar 1999 18:07:22 -0800 (PST)
Matthew Mihaly <diablo#best,com> wrote:
> On Wed, 10 Mar 1999, J C Lawrence wrote:
>> In the final analysis, mechanical games are boring and people,
>> and their machinations are endlessly fascinating (cf soap
>> operas). The scale between the Talkers (or IRC) and pure gamist
>> MUDs is that of the extent to which the venue (MUD) provides a
>> defined backdrop and toolset to those human machinations.
>> Expressive fertility.
> Boring is a subjective word. I can't remember if it was you or
> Raph that pointed out that despite (or maybe even because of) the
> ridiculous, mechanical simplicity of Shades, it was a lot of fun.
I did, and which you are right, is a very curious anomaly. Some
classes of simulations (eg SimEarth, SimCity, Civilisation, Empires,
etc) also break this pattern. Shades does it very curiously, by
providing a very very simple obvious mechanical pattern that some
remains "fun" despite its very apparent roteness. Sim* get it thru
complexity depth.
> By way of another, even more extreme example, I present you with
> Pachinko.
Touche. It would seem that mechanility is not the corret term.
--
J C Lawrence Internet: claw#kanga,nu
---------(*) Internet: claw#varesearch,com
...Honorary Member of Clan McFud -- Teamer's Avenging Monolith...
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
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<li><strong><A NAME="00564" HREF="msg00564.html">Re: [MUD-Dev] Storytelling vs simulation, AGAIN! was Re: Influential muds</A></strong>
<ul compact><li><em>From:</em> Matthew Mihaly <diablo#best,com></li></ul>
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<UL><LI><EM>From:</EM> Matthew Mihaly <diablo#best,com></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>RE: [MUD-Dev] Storytelling vs simulation, AGAIN! was Re: Influential muds</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00503" HREF="msg00503.html">RE: [MUD-Dev] Storytelling vs simulation, AGAIN! was Re: Influential muds</A></strong>,
Eli Stevens (KiZurich) <a href="mailto:c718157#showme,missouri.edu">c718157#showme,missouri.edu</a>, Tue 02 Mar 1999, 22:37 GMT
</LI>
<LI><strong><A NAME="00504" HREF="msg00504.html">[MUD-Dev] Storytelling and Gods (fairly long)</A></strong>,
Matthew Mihaly <a href="mailto:sarapis#achaea,com">sarapis#achaea,com</a>, Wed 03 Mar 1999, 01:25 GMT
</LI>
<LI><strong><A NAME="00518" HREF="msg00518.html">Re: [MUD-Dev] Storytelling vs simulation, AGAIN! was Re: Influent ial muds</A></strong>,
J C Lawrence <a href="mailto:claw#varesearch,com">claw#varesearch,com</a>, Wed 10 Mar 1999, 22:42 GMT
<UL>
<LI><strong><A NAME="00520" HREF="msg00520.html">Re: [MUD-Dev] Storytelling vs simulation, AGAIN! was Re: Influential muds</A></strong>,
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Thu 11 Mar 1999, 02:07 GMT
<UL>
<LI><strong><A NAME="00562" HREF="msg00562.html">Re: [MUD-Dev] Storytelling vs simulation, AGAIN! was Re: Influent ial muds</A></strong>,
J C Lawrence <a href="mailto:claw#varesearch,com">claw#varesearch,com</a>, Sat 13 Mar 1999, 02:08 GMT
<UL>
<LI><strong><A NAME="00564" HREF="msg00564.html">Re: [MUD-Dev] Storytelling vs simulation, AGAIN! was Re: Influential muds</A></strong>,
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Sat 13 Mar 1999, 08:38 GMT
<UL>
<LI><strong><A NAME="00566" HREF="msg00566.html">Re: [MUD-Dev] Storytelling vs simulation, AGAIN! was Re: Influent ial muds</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sat 13 Mar 1999, 09:28 GMT
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<LI><strong><A NAME="00495" HREF="msg00495.html">[MUD-Dev] Re: Roleplaying and Immersion (was: PermaDeath)</A></strong>,
Sayeed <a href="mailto:yu219121#YorkU,CA">yu219121#YorkU,CA</a>, Sun 28 Feb 1999, 03:54 GMT
<UL>
<LI><strong><A NAME="00499" HREF="msg00499.html">Re: [MUD-Dev] Re: Roleplaying and Immersion (was: PermaDeath)</A></strong>,
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Mon 01 Mar 1999, 18:56 GMT
</LI>
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