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<H1>Re: [MUD-Dev] Re: pet peeves</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Re: pet peeves</LI>
<LI><em>From</em>: Richard Woolcock <<A HREF="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</A>></LI>
<LI><em>Date</em>: Fri, 19 Feb 1999 18:19:56 -0800</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Wes Connell wrote:
>
> On Thu, 18 Feb 1999, Robert Woods wrote:
>
> > permanent. By that time, they should at least have a bit of power, have
> > been able to make some alliances, whether through friendship, common
> > guilds/clans/etc., or whatever, and have an idea of how everything works.
> > Of course, I've always been a big protector of newbies, anyway :-)
>
> How instead of an actual breaking point for permadeath just allow a
> certain amount of lives. Sorta like a video game. I've never seen that
> imp'd into a mud before. When you are a newbie you recieve three lives.
> After they are all used up you die. Quests could be used to give extra
> lives and such.
I once played a mud on which your "constitution" had a chance of decrementing
every time you died, eventually resulting in permanent death. I found the
system unpleasant to play in, as I'd rather go out with a bang than watch my
character slowly fade away.
> The problem that I see with a permadeath breaking point is that you would
> hardly ever see any characters over level XX. On non-permadeath muds that
> allow pkilling only after a certain level XX, the newbies coming out of
> the saftey get a very rude awakening when they a slaughtered like the
> fresh meat they are.
Yes that can be a problem, which is why in my opinion permadeath works much
better on levelless muds.
KaVir.
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<li><strong><A NAME="00537" HREF="msg00537.html">[MUD-Dev] Elder Games</A></strong>
<ul compact><li><em>From:</em> Martin C Sweitzer <msew+@andrew.cmu.edu></li></ul>
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<LI><STRONG><A NAME="00467" HREF="msg00467.html">Re: [MUD-Dev] Re: pet peeves</A></STRONG>
<UL><LI><EM>From:</EM> Wes Connell <wconnell#eden,com></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: pet peeves</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00419" HREF="msg00419.html">[MUD-Dev] Re: pet peeves</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Mon 15 Feb 1999, 20:43 GMT
</LI>
<LI><strong><A NAME="00461" HREF="msg00461.html">Re: [MUD-Dev] Re: pet peeves</A></strong>,
Robert Woods <a href="mailto:apathy42#mindless,com">apathy42#mindless,com</a>, Thu 18 Feb 1999, 23:45 GMT
<UL>
<LI><strong><A NAME="00467" HREF="msg00467.html">Re: [MUD-Dev] Re: pet peeves</A></strong>,
Wes Connell <a href="mailto:wconnell#eden,com">wconnell#eden,com</a>, Fri 19 Feb 1999, 16:30 GMT
<UL>
<LI><strong><A NAME="00470" HREF="msg00470.html">Re: [MUD-Dev] Re: pet peeves</A></strong>,
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Fri 19 Feb 1999, 17:13 GMT
</LI>
<LI><strong><A NAME="00471" HREF="msg00471.html">Re: [MUD-Dev] Re: pet peeves</A></strong>,
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Fri 19 Feb 1999, 17:16 GMT
<UL>
<LI><strong><A NAME="00537" HREF="msg00537.html">[MUD-Dev] Elder Games</A></strong>,
Martin C Sweitzer <a href="mailto:msew+@andrew.cmu.edu">msew+@andrew.cmu.edu</a>, Fri 12 Mar 1999, 00:56 GMT
<UL>
<LI><strong><A NAME="00538" HREF="msg00538.html">Re: [MUD-Dev] Elder Games</A></strong>,
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Fri 12 Mar 1999, 01:23 GMT
</LI>
<LI><strong><A NAME="00563" HREF="msg00563.html">Re: [MUD-Dev] Elder Games</A></strong>,
Matthew Mihaly <a href="mailto:diablo#best,com">diablo#best,com</a>, Sat 13 Mar 1999, 08:31 GMT
<UL>
<LI><strong><A NAME="00565" HREF="msg00565.html">Re: [MUD-Dev] Elder Games</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sat 13 Mar 1999, 08:59 GMT
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