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<H1>Re: [MUD-Dev] Re: State of the art?</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: Re: [MUD-Dev] Re: State of the art?</LI>
<LI><em>From</em>: "David Bennett" <<A HREF="mailto:ddt#discworld,imaginary.com">ddt#discworld,imaginary.com</A>></LI>
<LI><em>Date</em>: Wed, 17 Feb 1999 18:58:41 -0800</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On 2/18/99, at 1:17 PM, Martin Keegan wrote:
>We have a well established system of giving people what they want: stock
>muds. Those of us who are interested in muds for their own sake (either as
>coding/thought/scientific/sociological experiment, or as a medium of
>artistic expression far richer than hypertext), rather than for their
>players' sake, however, may find it more difficult to "compete" for the
>login time of players looking for other players, since our muds will be
>offbeat and oddball, and will take time to catch on.
I don't think this is totaly true. Most muds which are successful are
definately different to stock muds. They had a style or idea of their own
which makes them successful. In some cases it might be as simple as the
theme, in others it would be a more complicated relation between theme and
things like skills/races/eye catching.
By far and away the biggest draw of people to a mud is word of mouth. Once
people have heard of your mud, more people start coming, which causes even
more people to come. And so it goes on. I think being different and
oddball at the start is actually a catcher, rather than something which
turns people off.
Glowing in the dark,
David.
_______________________________________________
MUD-Dev maillist - MUD-Dev#kanga,nu
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<li><strong><A NAME="00476" HREF="msg00476.html">Re: [MUD-Dev] Re: State of the art?</A></strong>
<ul compact><li><em>From:</em> J C Lawrence <claw#kanga,nu></li></ul>
<li><strong><A NAME="00442" HREF="msg00442.html">Re: [MUD-Dev] Re: State of the art?</A></strong>
<ul compact><li><em>From:</em> Martin Keegan <martin#camelot,cyburbia.net.au></li></ul>
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<UL><LI><EM>From:</EM> Martin Keegan <martin#camelot,cyburbia.net.au></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>Re: [MUD-Dev] Re: State of the art?</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00479" HREF="msg00479.html">Re: [MUD-Dev] Re: State of the art?</A></strong>,
Mik Clarke <a href="mailto:mikclrk#ibm,net">mikclrk#ibm,net</a>, Sat 20 Feb 1999, 21:09 GMT
</LI>
<LI><strong><A NAME="00431" HREF="msg00431.html">[MUD-Dev] Re: State of the art?</A></strong>,
##Make Nylander <a href="mailto:thenewt#use,usit.net">thenewt#use,usit.net</a>, Tue 16 Feb 1999, 17:34 GMT
<UL>
<LI><strong><A NAME="00435" HREF="msg00435.html">[MUD-Dev] Re: State of the art?</A></strong>,
diablo <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 16 Feb 1999, 21:39 GMT
<UL>
<LI><strong><A NAME="00439" HREF="msg00439.html">Re: [MUD-Dev] Re: State of the art?</A></strong>,
Martin Keegan <a href="mailto:martin#camelot,cyburbia.net.au">martin#camelot,cyburbia.net.au</a>, Thu 18 Feb 1999, 02:47 GMT
<UL>
<LI><strong><A NAME="00440" HREF="msg00440.html">Re: [MUD-Dev] Re: State of the art?</A></strong>,
David Bennett <a href="mailto:ddt#discworld,imaginary.com">ddt#discworld,imaginary.com</a>, Thu 18 Feb 1999, 02:59 GMT
<UL>
<LI><strong><A NAME="00442" HREF="msg00442.html">Re: [MUD-Dev] Re: State of the art?</A></strong>,
Martin Keegan <a href="mailto:martin#camelot,cyburbia.net.au">martin#camelot,cyburbia.net.au</a>, Thu 18 Feb 1999, 03:29 GMT
<UL>
<LI><strong><A NAME="00443" HREF="msg00443.html">Re: [MUD-Dev] Re: State of the art?</A></strong>,
Andy Cink <a href="mailto:ranthor#earthlink,net">ranthor#earthlink,net</a>, Thu 18 Feb 1999, 03:59 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00476" HREF="msg00476.html">Re: [MUD-Dev] Re: State of the art?</A></strong>,
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Sat 20 Feb 1999, 06:16 GMT
<UL>
<LI><strong><A NAME="00488" HREF="msg00488.html">Re: [MUD-Dev] Re: State of the art?</A></strong>,
David Bennett <a href="mailto:ddt#discworld,imaginary.com">ddt#discworld,imaginary.com</a>, Mon 22 Feb 1999, 19:03 GMT
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