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<H1>[MUD-Dev] Re: MUD Design doc - Combat</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: MUD Design doc - Combat </LI>
<LI><em>From</em>: "T. Alexander Popiel" <<A HREF="mailto:popiel#snugharbor,com">popiel#snugharbor,com</A>></LI>
<LI><em>Date</em>: Wed, 27 Jan 1999 07:51:39 -0800</LI>
<LI><em>cc</em>: <A HREF="mailto:popiel#snugharbor,com">popiel#snugharbor,com</A></LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
In message: <<A HREF="msg00291.html">199901262056.OAA15686#oldzoom,bga.com</A>>
"Dr. Cat" <cat#oldzoom,bga.com> writes:
>
>Or should I be able to talk and talk like now, and if I want to do
>something *else* I have to press a button or mumble an arcane prefix?
>
>I trust that for telephones, the answer is sufficiently obvious that it
>requires no debate.
I guess you haven't used a CB lately.
>I feel that it's the same for MUDs also. Certainly
>in every chat system I ever used, talking was the default action, and
>people would have been baffled if anyone suggested doing otherwise in an
>interface design.
All of the multiplayer games like Doom, Starcraft, Civ, etc. that I have
seen have talking as a distinctly secondary option that must be prefixed
with a special command.
>I think that what most MUD
>players primarily want to do is talk to other people - and this will only
>increase as a focus as the demographics of the Internet shift more and
>more away from the early adopters, and towards the demographics of the
>average human.
I think that this shift is unlikely, since all the gamers are being
trained by their other games that talking requires a special action.
Of course, it's possible that the populace with self-select into two
factions with biases in each direction, leading to different interfaces
and expectations, but I doubt that the population is large enough for
that to really have an influential effect.
- Alex
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<LI><STRONG><A NAME="00291" HREF="msg00291.html">[MUD-Dev] Re: MUD Design doc - Combat</A></STRONG>
<UL><LI><EM>From:</EM> "Dr. Cat" <cat#oldzoom,bga.com></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: MUD Design doc - Combat</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00136" HREF="msg00136.html">[MUD-Dev] Re: MUD Design doc - Combat</A></strong>,
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Wed 13 Jan 1999, 18:42 GMT
</LI>
<LI><strong><A NAME="00144" HREF="msg00144.html">[MUD-Dev] Re: MUD Design doc - Combat</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 13 Jan 1999, 23:16 GMT
</LI>
</ul>
<LI><strong><A NAME="00158" HREF="msg00158.html">[MUD-Dev] Re: MUD Design doc - Combat</A></strong>,
quzah [softhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Thu 14 Jan 1999, 03:12 GMT
</LI>
<LI><strong><A NAME="00291" HREF="msg00291.html">[MUD-Dev] Re: MUD Design doc - Combat</A></strong>,
Dr. Cat <a href="mailto:cat#oldzoom,bga.com">cat#oldzoom,bga.com</a>, Tue 26 Jan 1999, 20:57 GMT
<UL>
<LI><strong><A NAME="00305" HREF="msg00305.html">[MUD-Dev] Re: MUD Design doc - Combat</A></strong>,
T. Alexander Popiel <a href="mailto:popiel#snugharbor,com">popiel#snugharbor,com</a>, Wed 27 Jan 1999, 15:51 GMT
</LI>
<LI><strong><A NAME="00325" HREF="msg00325.html">[MUD-Dev] Re: MUD Design doc - Combat</A></strong>,
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Sun 31 Jan 1999, 00:47 GMT
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</UL>
</LI>
<LI><strong><A NAME="00312" HREF="msg00312.html">[MUD-Dev] Re: MUD Design doc - Combat</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 27 Jan 1999, 22:23 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00041" HREF="msg00041.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Mon 04 Jan 1999, 21:24 GMT
<UL>
<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00045" HREF="msg00045.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>,
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 05 Jan 1999, 18:06 GMT
</LI>
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