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<H1>[MUD-Dev] Stock Mud Demographics</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Stock Mud Demographics</LI>
<LI><em>From</em>: ##Make Nylander <<A HREF="mailto:thenewt#use,usit.net">thenewt#use,usit.net</A>></LI>
<LI><em>Date</em>: Tue, 26 Jan 1999 12:21:50 -0500 (EST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
[Original message sent by Laurel Fan]
|
| Well, theoretically, the truly stock muds would not be able to attract
| any players.
|
How about this theory:
Stock MUDs tend to attract two kinds of players:
1) Newbies, who don't know that the MUD is "stock"
2) Veterans, who know that the MUD is "stock" and
have the knowledge and willingness to exploit
all known bugs and features to their advantage.
The effect on player character demographics of this
is that the MUD very soon has a large number of low
level characters (clueless newbies) and an equally
large number of very high level characters (veterans)
and a large gap in between.
Next, the veteran players, out of boredom or malice,
will start harassing newbies (few stock MUDs offer
effective admin tools to prevent this). Once newbies
leave, the veterans either become bored or start harassing
MUD admins. Either way, the stock MUD will eventually
lose its player base and die.
--
I never regret my failures, but I regret every missed opportunity.
</PRE>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Subdue</STRONG>, <EM>(continued)</EM>
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<ul compact>
<LI><strong><A NAME="00309" HREF="msg00309.html">[MUD-Dev] Subdue</A></strong>,
Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a>, Wed 27 Jan 1999, 21:26 GMT
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<LI><strong><A NAME="00327" HREF="msg00327.html">[MUD-Dev] Re: combat</A></strong>,
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Sun 31 Jan 1999, 01:12 GMT
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<LI><strong><A NAME="00350" HREF="msg00350.html">[MUD-Dev] Re: combat</A></strong>,
Trillion <a href="mailto:trillion#mudhole,spodnet.uk.com">trillion#mudhole,spodnet.uk.com</a>, Tue 02 Feb 1999, 11:43 GMT
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<LI><strong><A NAME="00299" HREF="msg00299.html">[MUD-Dev] ADMIN: Off-topic and the ever present reminders on quoting.</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 27 Jan 1999, 01:28 GMT
<LI><strong><A NAME="00288" HREF="msg00288.html">[MUD-Dev] Stock Mud Demographics</A></strong>,
##Make Nylander <a href="mailto:thenewt#use,usit.net">thenewt#use,usit.net</a>, Tue 26 Jan 1999, 17:21 GMT
<LI><strong><A NAME="00282" HREF="msg00282.html">[MUD-Dev] exploration points</A></strong>,
diablo <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 26 Jan 1999, 11:42 GMT
<LI><strong><A NAME="00281" HREF="msg00281.html">[MUD-Dev]</A></strong>,
Juha Lindfors <a href="mailto:jplindfo#cc,helsinki.fi">jplindfo#cc,helsinki.fi</a>, Tue 26 Jan 1999, 09:37 GMT
<LI><strong><A NAME="00271" HREF="msg00271.html">[MUD-Dev] Re: Reset Death</A></strong>,
Quzah [softhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Mon 25 Jan 1999, 23:41 GMT
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<LI><strong><A NAME="00287" HREF="msg00287.html">[MUD-Dev] Re: Reset Death</A></strong>,
Wes Connell <a href="mailto:wconnell#eden,com">wconnell#eden,com</a>, Tue 26 Jan 1999, 16:50 GMT
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