<!-- MHonArc v2.4.4 -->
<!--X-Subject: [MUD-Dev] Re: combat -->
<!--X-From-R13: Oaql Qvax <enagubeNrneguyvax.arg> -->
<!--X-Date: Mon, 25 Jan 1999 19:44:17 -0800 -->
<!--X-Message-Id: 3.0.5.32.19990125194033.008bbd60#earthlink,net -->
<!--X-Content-Type: text/plain -->
<!--X-Reference: 3.0.5.32.19990125124441.008baa30#earthlink,net -->
<!--X-Reference: Pine.BSF.4.05.9901251313290.4999-100000#shell9,ba.best.com -->
<!--X-Head-End-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>MUD-Dev message, [MUD-Dev] Re: combat</title>
<!-- meta name="robots" content="noindex,nofollow" -->
<link rev="made" href="mailto:ranthor#earthlink,net">
</head>
<body background="/backgrounds/paperback.gif" bgcolor="#ffffff"
text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000">
<font size="+4" color="#804040">
<strong><em>MUD-Dev<br>mailing list archive</em></strong>
</font>
<br>
[ <a href="../">Other Periods</a>
| <a href="../../">Other mailing lists</a>
| <a href="/search.php3">Search</a>
]
<br clear=all><hr>
<!--X-Body-Begin-->
<!--X-User-Header-->
<!--X-User-Header-End-->
<!--X-TopPNI-->
Date:
[ <a href="msg00275.html">Previous</a>
| <a href="msg00277.html">Next</a>
]
Thread:
[ <a href="msg00268.html">Previous</a>
| <a href="msg00277.html">Next</a>
]
Index:
[ <A HREF="author.html#00276">Author</A>
| <A HREF="#00276">Date</A>
| <A HREF="thread.html#00276">Thread</A>
]
<!--X-TopPNI-End-->
<!--X-MsgBody-->
<!--X-Subject-Header-Begin-->
<H1>[MUD-Dev] Re: combat</H1>
<HR>
<!--X-Subject-Header-End-->
<!--X-Head-of-Message-->
<UL>
<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: combat</LI>
<LI><em>From</em>: Andy Cink <<A HREF="mailto:ranthor#earthlink,net">ranthor#earthlink,net</A>></LI>
<LI><em>Date</em>: Mon, 25 Jan 1999 19:40:33 -0800</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
</UL>
<!--X-Head-of-Message-End-->
<!--X-Head-Body-Sep-Begin-->
<HR>
<!--X-Head-Body-Sep-End-->
<!--X-Body-of-Message-->
<PRE>
At 02:19 PM 1/25/99 -0800, Matt(diablo#best,com) wrote:
>I've renamed this thread as it no longer has anything to do with peerage.
>With all due respect, your paragraph illustrates one of my major
>complaints with combat on virtually every mud I've ever played. Why is
>just doing damage so important? I find that very boring. In Achaea, for
>example, player v. player combat is very oriented on what I call
>"give-and-take." You give something hindering to your opponent, and he
>tries to heal it. The combat system is too complicated to explain fully,
>but as an example, if I were an Occultist in Achaea, and I were attacking,
>say, someone of the monk class, the first thing I'd do is hit him with an
>Aeon tarot card (which causes a 1 second lag on all commands entered by
>the victim. If you enter a command before the 1 second was up, it would
>clear the first command and there would be a 1 second delay before the
>second one went through). Then I'd hit him with the hangedman tarot card,
>which entangles the monk in rope. All the while, my Chaos Entities would
>be doing various things to the poor monk (lightning bolts, setting him on
>fire, etc). Then I would try to shrivel up his limbs in order to a) stop
>him from walking out of the room and b) stop him from using his martial
>arts. Only after I had incapacitated my opponent would I bother with
>damage.
<major snippage about Player vs Player fights>
This all really just comes down to a difference in opinions. I take
your point well that combat should consist of a lot more than damage.
As I get into the class design phase of my mud, I will keep this in
mind. But what a lot of this boils down to, is differences of opinion.
In my case, I don't really want player vs player combat taking place
on my mud. I don't really want to start another thread on this, so
I won't list my reasons why :) I just don't like it..
In my case, I want the mud to revolve around killing monsters. I like
combat. I like charging into battle with a two handed sword and full
plate, and hacking three kobolds in half with one huge swing. I want
monsters to fight back as intelligently as possible, and have realistic
skill sets and to fight using them. In my case, I don't enjoy fighting
against other people, I enjoy hacking virtual automatons to bits,
without worrying if I hurt someone else's feelings, or if they're mad
at me now. I just prefer a virtual opponent :) But I want one who can
make me feel challenged, where I worry what to do if he happens to
cast the big bad spell of death.
Making a very detailed PVP system and a very detailed mob combat
system are different sides of the same coin. I don't know how
well you can do one, without doing some degree of neglect to the
other. With 120 class skills, various counters and such, writing
up intelligent mobs could be a nightmare. And coding in intelligent
PVP combat in a system where things are simpler to accomodate the
intelligence of mobs could be equally nightmarish. So as I said,
it comes down to a difference in ideals I think. But I enjoyed your
points and agree that combat should be a lot more than just damage.
Bravo :)
Andy
------------------------------------------------------
EARTH FIRST! We'll stripmine the other planets later.
Ranthor#earthlink,net
</PRE>
<!--X-Body-of-Message-End-->
<!--X-MsgBody-End-->
<!--X-Follow-Ups-->
<HR>
<ul compact><li><strong>Follow-Ups</strong>:
<ul>
<li><strong><A NAME="00277" HREF="msg00277.html">[MUD-Dev] Re: combat</A></strong>
<ul compact><li><em>From:</em> <diablo#best,com></li></ul>
</UL></LI></UL>
<!--X-Follow-Ups-End-->
<!--X-References-->
<UL><LI><STRONG>References</STRONG>:
<UL>
<LI><STRONG><A NAME="00262" HREF="msg00262.html">[MUD-Dev] Re: META: list "peerage"</A></STRONG>
<UL><LI><EM>From:</EM> Andy Cink <ranthor#earthlink,net></LI></UL></LI>
<LI><STRONG><A NAME="00268" HREF="msg00268.html">[MUD-Dev] combat</A></STRONG>
<UL><LI><EM>From:</EM> <diablo#best,com></LI></UL></LI>
</UL></LI></UL>
<!--X-References-End-->
<!--X-BotPNI-->
<UL>
<LI>Prev by Date:
<STRONG><A HREF="msg00275.html">[MUD-Dev] Re: META: list "peerage"</A></STRONG>
</LI>
<LI>Next by Date:
<STRONG><A HREF="msg00277.html">[MUD-Dev] Re: combat</A></STRONG>
</LI>
<LI>Prev by thread:
<STRONG><A HREF="msg00268.html">[MUD-Dev] combat</A></STRONG>
</LI>
<LI>Next by thread:
<STRONG><A HREF="msg00277.html">[MUD-Dev] Re: combat</A></STRONG>
</LI>
<LI>Index(es):
<UL>
<LI><A HREF="index.html#00276"><STRONG>Date</STRONG></A></LI>
<LI><A HREF="thread.html#00276"><STRONG>Thread</STRONG></A></LI>
</UL>
</LI>
</UL>
<!--X-BotPNI-End-->
<!--X-User-Footer-->
<!--X-User-Footer-End-->
<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: META: list "peerage"</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00246" HREF="msg00246.html">[MUD-Dev] Re: META: list "peerage"</A></strong>,
Andy Cink <a href="mailto:ranthor#earthlink,net">ranthor#earthlink,net</a>, Mon 25 Jan 1999, 08:39 GMT
<UL>
<LI><strong><A NAME="00249" HREF="msg00249.html">[MUD-Dev] Re: META: list "peerage"</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Mon 25 Jan 1999, 10:29 GMT
<UL>
<LI><strong><A NAME="00262" HREF="msg00262.html">[MUD-Dev] Re: META: list "peerage"</A></strong>,
Andy Cink <a href="mailto:ranthor#earthlink,net">ranthor#earthlink,net</a>, Mon 25 Jan 1999, 20:48 GMT
<UL>
<LI><strong><A NAME="00268" HREF="msg00268.html">[MUD-Dev] combat</A></strong>,
diablo <a href="mailto:diablo#best,com">diablo#best,com</a>, Mon 25 Jan 1999, 22:19 GMT
<UL>
<LI><strong><A NAME="00276" HREF="msg00276.html">[MUD-Dev] Re: combat</A></strong>,
Andy Cink <a href="mailto:ranthor#earthlink,net">ranthor#earthlink,net</a>, Tue 26 Jan 1999, 03:44 GMT
<UL>
<LI><strong><A NAME="00277" HREF="msg00277.html">[MUD-Dev] Re: combat</A></strong>,
diablo <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 26 Jan 1999, 04:38 GMT
<UL>
<LI><strong><A NAME="00278" HREF="msg00278.html">[MUD-Dev] Re: combat</A></strong>,
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Tue 26 Jan 1999, 05:27 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00284" HREF="msg00284.html">[MUD-Dev] Re: combat</A></strong>,
Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a>, Tue 26 Jan 1999, 16:04 GMT
<UL>
<LI><strong><A NAME="00296" HREF="msg00296.html">[MUD-Dev] Re: combat</A></strong>,
diablo <a href="mailto:diablo#best,com">diablo#best,com</a>, Tue 26 Jan 1999, 22:50 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>
</ul>
<hr>
<center>
[ <a href="../">Other Periods</a>
| <a href="../../">Other mailing lists</a>
| <a href="/search.php3">Search</a>
]
</center>
<hr>
</body>
</html>