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<H1>[MUD-Dev] Re: Levels versus Skills</H1>
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<LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Levels versus Skills </LI>
<LI><em>From</em>: "Vladimir Prelovac" <<A HREF="mailto:tomcat#galeb,etf.bg.ac.yu">tomcat#galeb,etf.bg.ac.yu</A>></LI>
<LI><em>Date</em>: Sun, 17 Jan 1999 01:42:42 +0100</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
[Quzah]
>Anyway, the whole point was that combat was very leathal, very final,
>damn fast, and loads of fun. I hope to bring this aspect to MERC,
>because combat takes far too long. There is no way I should be hacking
>some one with a sword for 50 hits. One good hit is all it takes.
Then you will have trouble with clerics being obsolete, having no time to
cast healing spells; most of offensive skills useless (you have no time to
react); player killing depending on who first typed "kill Bubba"; and chance
of you getting killed greatly depending on how much you lag. And can it be
fun, lasting only a second or two? Maybe you have in mind other ways of
gathering exp? :)
If you put armors that would absorb damage, you would return to having long
combats. I did this, and players like it (most of players were angry with
diku-mud based armor that lowers the probabilty of you getting hit not the
actual damage done to you). I also did split a player body to four regions
(head, body, arms, legs) and did an aproximation of this with NPC-s. Head
damage goes x2, body armor is multiplied with 1.5 before substracted from
damage. Simple and fast model can in many situatutions prove to be a better
one then a detailed and slow one.
Vladimir
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Levels versus Skills</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00198" HREF="msg00198.html">[MUD-Dev] Re: Levels versus Skills</A></strong>,
Petri Virkkula <a href="mailto:pvirkkul#iki,fi">pvirkkul#iki,fi</a>, Sat 16 Jan 1999, 01:16 GMT
</LI>
<LI><strong><A NAME="00199" HREF="msg00199.html">[MUD-Dev] Re: Levels versus Skills</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Sat 16 Jan 1999, 03:27 GMT
</LI>
<LI><strong><A NAME="00204" HREF="msg00204.html">[MUD-Dev] Re: Levels versus Skills</A></strong>,
quzah [softhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Sat 16 Jan 1999, 05:59 GMT
<UL>
<LI><strong><A NAME="00219" HREF="msg00219.html">[MUD-Dev] Re: Levels versus Skills</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 19 Jan 1999, 00:33 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00207" HREF="msg00207.html">[MUD-Dev] Re: Levels versus Skills</A></strong>,
Vladimir Prelovac <a href="mailto:tomcat#galeb,etf.bg.ac.yu">tomcat#galeb,etf.bg.ac.yu</a>, Sun 17 Jan 1999, 00:43 GMT
</LI>
<LI><strong><A NAME="00208" HREF="msg00208.html">[MUD-Dev] Re: Levels versus Skills</A></strong>,
quzah [softhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Sun 17 Jan 1999, 01:45 GMT
</LI>
<LI><strong><A NAME="00230" HREF="msg00230.html">[MUD-Dev] Re: Levels versus Skills</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 20 Jan 1999, 21:04 GMT
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</ul>
</LI>
<LI><strong><A NAME="00187" HREF="msg00187.html">[MUD-Dev] Reputations, More Mazes</A></strong>,
Eli Stevens (KiZurich) <a href="mailto:c718157#showme,missouri.edu">c718157#showme,missouri.edu</a>, Fri 15 Jan 1999, 10:05 GMT
<UL>
<LI><strong><A NAME="00209" HREF="msg00209.html">[MUD-Dev] Re: Reputations, More Mazes</A></strong>,
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Sun 17 Jan 1999, 01:47 GMT
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</UL>
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</UL></BLOCKQUOTE>
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