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<H1>[MUD-Dev] Re: Levels versus Skills, who uses them and when.</H1>
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<LI><em>To</em>: Mud Dev Mailing list <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Levels versus Skills, who uses them and when.</LI>
<LI><em>From</em>: Marian Griffith <<A HREF="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</A>></LI>
<LI><em>Date</em>: Fri, 15 Jan 1999 21:01:10 +0000 (GMT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
In <URL:<A HREF="news:local.muddev">news:local.muddev</A>> on Fri 15 Jan, J C Lawrence wrote:
> Both are good ideas. Another fillip I've long liked are failed
> spells. Currently (most MUDs) failed spells either silently fizzle
> or merely drain the resources of the caster. I'd like something
> more noticable than that:
[snipped some ways to make spell casting more .. adventurous]
> Just something to increase the risk of magic using, thus justifying
> increased cost and value of magic casters.
Holomud used to have something along these lines with some types of
magic, though not for all spells, only for some exceptionally power-
full ones, if I remember correctly. I can not remember how well it
worked though.
Marian
--
Yes - at last - You. I Choose you. Out of all the world,
out of all the seeking, I have found you, young sister of
my heart! You are mine and I am yours - and never again
will there be loneliness ...
Rolan Choosing Talia,
Arrows of the Queen, by Mercedes Lackey
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<li><strong><A NAME="00201" HREF="msg00201.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>
<ul compact><li><em>From:</em> J C Lawrence <claw#under,engr.sgi.com></li></ul>
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<UL><LI><EM>From:</EM> J C Lawrence <claw#under,engr.sgi.com></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Levels versus Skills, who uses them and when.</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00196" HREF="msg00196.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>,
Matt Wallace <a href="mailto:matt#ender,com">matt#ender,com</a>, Fri 15 Jan 1999, 23:30 GMT
</LI>
</ul>
<LI><strong><A NAME="00218" HREF="msg00218.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>,
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Mon 18 Jan 1999, 21:19 GMT
</LI>
</ul>
</ul>
</ul>
<LI><strong><A NAME="00171" HREF="msg00171.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Thu 14 Jan 1999, 21:05 GMT
<UL>
<LI><strong><A NAME="00184" HREF="msg00184.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 15 Jan 1999, 04:34 GMT
<UL>
<LI><strong><A NAME="00194" HREF="msg00194.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Fri 15 Jan 1999, 21:34 GMT
<UL>
<LI><strong><A NAME="00201" HREF="msg00201.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Sat 16 Jan 1999, 03:47 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00206" HREF="msg00206.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>,
Alex Oren <a href="mailto:alexo#bigfoot,com">alexo#bigfoot,com</a>, Sat 16 Jan 1999, 18:28 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="00172" HREF="msg00172.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Thu 14 Jan 1999, 21:05 GMT
<UL>
<LI><strong><A NAME="00183" HREF="msg00183.html">[MUD-Dev] Re: Levels versus Skills, who uses them and when.</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 15 Jan 1999, 04:29 GMT
</LI>
</UL>
</LI>
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