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<H1>[MUD-Dev] Re: Thoughts</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Thoughts</LI>
<LI><em>From</em>: James Wilson <<A HREF="mailto:jwilson#rochester,rr.com">jwilson#rochester,rr.com</A>></LI>
<LI><em>Date</em>: Wed, 13 Jan 1999 22:19:52 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Wed, 13 Jan 1999, Caliban Tiresias Darklock wrote:
>The code is the contract:
>Any usable ability or object is a promise. If your game has a "haggling"
>skill, there is obviously someplace you can haggle. If there is a hammer you
>can carry, there must be a nail you can drive. If you do not deliver a place
>to haggle and a nail to drive, you have broken your contract with the
>player. Even if you only do this once, word will spread.
"If a gun is hung on the wall in the first act, it must be fired by the third
act." - Chekov
>The power of two:
>Twice is always. If a player observes an effect twice, he will expect to see
>it every time. If he doesn't, he will think something is wrong. If you
>assure him that nothing is wrong, he will think *you* are wrong.
then there's always the fun of trying to figure out why the frog didn't start
singing when you expected it to. surprises can point to unsuspected depths.
James
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<LI><STRONG><A NAME="00151" HREF="msg00151.html">[MUD-Dev] Thoughts</A></STRONG>
<UL><LI><EM>From:</EM> "Caliban Tiresias Darklock" <caliban#darklock,com></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Thoughts</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00166" HREF="msg00166.html">[MUD-Dev] Re: Thoughts</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 14 Jan 1999, 20:06 GMT
</LI>
<LI><strong><A NAME="00231" HREF="msg00231.html">[MUD-Dev] Re: Thoughts</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 20 Jan 1999, 21:53 GMT
</LI>
<LI><strong><A NAME="00234" HREF="msg00234.html">[MUD-Dev] Re: Thoughts</A></strong>,
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 20 Jan 1999, 22:26 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00151" HREF="msg00151.html">[MUD-Dev] Thoughts</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 14 Jan 1999, 00:36 GMT
<UL>
<LI><strong><A NAME="00160" HREF="msg00160.html">[MUD-Dev] Re: Thoughts</A></strong>,
James Wilson <a href="mailto:jwilson#rochester,rr.com">jwilson#rochester,rr.com</a>, Thu 14 Jan 1999, 03:32 GMT
</LI>
<LI><strong><A NAME="00161" HREF="msg00161.html">[MUD-Dev] Re: Thoughts</A></strong>,
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Thu 14 Jan 1999, 13:57 GMT
</LI>
<LI><strong><A NAME="00229" HREF="msg00229.html">[MUD-Dev] Re: Thoughts</A></strong>,
Hal Black <a href="mailto:hal#moos,ml.org">hal#moos,ml.org</a>, Wed 20 Jan 1999, 20:59 GMT
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</UL>
</LI>
<LI><strong><A NAME="00116" HREF="msg00116.html">[MUD-Dev] Monthly FAQ Posting</A></strong>,
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Tue 12 Jan 1999, 16:07 GMT
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<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00667" HREF="msg00667.html">[MUD-Dev] Monthly FAQ Posting</A></strong>,
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Sun 21 Mar 1999, 10:23 GMT
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