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<H1>[MUD-Dev] Re: More Laws, was Re: DIS: Client-Server vs Peer-t o-Peer</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: More Laws, was Re: DIS: Client-Server vs Peer-t o-Peer </LI>
<LI><em>From</em>: J C Lawrence <<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>></LI>
<LI><em>Date</em>: Mon, 21 Dec 1998 15:41:11 -0800</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Fri, 18 Dec 1998 17:16:34 -0600
Koster, Raph<rkoster#origin,ea.com> wrote:
> That is the kind of thing I was getting at. If you have player
> languages and DON'T have a "common" tongue, then groups that might
> be desirable (elves & humans) won't form because of the language
> barrier, even though it might be desirable. Another good example
> might be vampires. If you make a vampire type that cannot hang out
> in the tavern, can't be out in the sun, and is otherwise a total
> pain in the ass to play with your non-vamp friends, then it's
> probbaly detrimental--unless being a vampire is something totally
> cool that provides a real sense of identity, ideally with whole
> vamp families and the like, which can provide a strong built-in
> community precisely *because* the group is more isolated.
To quote:
"I'm gonna be different -- just like all those people over there!"
Differentiation is important, but only if there is sufficient
population on BOTH sides of the divide. Its a market economics
question. Its not market share, it is market size, where the
society and social dynamics of that society are the econimic
currency of the market.
--
J C Lawrence Internet: claw#kanga,nu
(Contractor) Internet: coder#kanga,nu
---------(*) Internet: claw#under,engr.sgi.com
...Honorary Member of Clan McFud -- Teamer's Avenging Monolith...
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Re[2]:[MUD-Dev] Re: MUD Design doc (long)</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="01020" HREF="msg01020.html">[MUD-Dev] Re: Re[2]:[MUD-Dev] Re: MUD Design doc (long)</A></strong>,
quzah [softhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Sat 19 Dec 1998, 14:55 GMT
<UL>
<LI><strong><A NAME="01026" HREF="msg01026.html">[MUD-Dev] Re: Re[2]:[MUD-Dev] Re: MUD Design doc (long)</A></strong>,
David Bennett <a href="mailto:ddt#discworld,imaginary.com">ddt#discworld,imaginary.com</a>, Mon 21 Dec 1998, 20:43 GMT
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</UL>
</LI>
<LI><strong><A NAME="01043" HREF="msg01043.html">[MUD-Dev] Re: Re[2]:[MUD-Dev] Re: MUD Design doc (long)</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Tue 22 Dec 1998, 20:53 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="01011" HREF="msg01011.html">[MUD-Dev] Re: More Laws, was Re: DIS: Client-Server vs Peer-to-Peer</A></strong>,
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Sat 19 Dec 1998, 01:21 GMT
<UL>
<LI><strong><A NAME="01033" HREF="msg01033.html">[MUD-Dev] Re: More Laws, was Re: DIS: Client-Server vs Peer-t o-Peer</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 21 Dec 1998, 23:41 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01006" HREF="msg01006.html">[MUD-Dev] Re[2]:[MUD-Dev] Re: MUD Design doc (long)</A></strong>,
Michael Willey <a href="mailto:Michael.Willey#abnamro,com">Michael.Willey#abnamro,com</a>, Fri 18 Dec 1998, 23:32 GMT
<UL>
<LI><strong><A NAME="01008" HREF="msg01008.html">[MUD-Dev] Re: Re[2]:[MUD-Dev] Re: MUD Design doc (long)</A></strong>,
Sunny Gulati <a href="mailto:sunnywiz#radiks,net">sunnywiz#radiks,net</a>, Sat 19 Dec 1998, 00:30 GMT
</LI>
<LI><strong><A NAME="01010" HREF="msg01010.html">[MUD-Dev] Re: Re[2]:[MUD-Dev] Re: MUD Design doc (long)</A></strong>,
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Sat 19 Dec 1998, 00:58 GMT
</LI>
<LI><strong><A NAME="01032" HREF="msg01032.html">[MUD-Dev] Re: Re[2]:[MUD-Dev] Re: MUD Design doc (long)</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 21 Dec 1998, 23:36 GMT
</LI>
</UL>
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