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<H1>[MUD-Dev] Re: Hex-grid mapping (example from PSL empire)</H1>
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<UL>
<LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Hex-grid mapping (example from PSL empire)</LI>
<LI><em>From</em>: "Pericolo DiMorte" <<A HREF="mailto:choke#sirius,com">choke#sirius,com</A>></LI>
<LI><em>Date</em>: Wed, 2 Dec 1998 14:30:02 -0800</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Well, I apologize.
I thought *you* were arguing that there were not 6 neighbors and doing
so in an unkindly way against a poster who I see as being a well
informed and constructive poster.
Consider my comment retracted.
----- Original Message -----
From: quzah [sotfhome] <quzah#softhome,net>
To: <mud-dev#kanga,nu>
Sent: Wednesday, December 02, 1998 2:14 PM
Subject: [MUD-Dev] Re: Hex-grid mapping (example from PSL empire)
>From: Pericolo DiMorte <choke#sirius,com>
>Date: Wednesday, December 02, 1998 11:06 AM
>Subject: [MUD-Dev] Re: Hex-grid mapping (example from PSL empire)
>
>
>>
>>----- Original Message -----
>>From: quzah [sotfhome] <quzah#softhome,net>
>>Sent: Tuesday, December 01, 1998 10:32 PM
>>Subject: [MUD-Dev] Re: Hex-grid mapping
>>
>>
>>>From: James Wilson <jwilson#rochester,rr.com> on Tuesday, December 01, 1998
>9:39
>>>PM
>>>Subject: [MUD-Dev] Re: Hex-grid mapping
>>>
>>>
>>>>On Tue, 01 Dec 1998, Jon Leonard wrote:
>>>>>On Tue, Dec 01, 1998 at 07:51:24PM -0500, James Wilson wrote:
>>>
>>>[snip]
>>>>>Would you have been happier if I'd drawn my hexes like this?
>>>>>
>>>>> / \ / \ / \ / \
>>>>> / \ / \ / \ / \
>>>>> | 0,2 | 1,2 | 2,2 | 3,2 |
>>>>> | | | | |
>>>>> / \ / \ / \ / \ /
>>>>> / \ / \ / \ / \ /
>>>>> | 0,1 | 1,1 | 2,1 | 3,1 |
>>>>> | | | | |
>>>>> / \ / \ / \ / \ /
>>>>> / \ / \ / \ / \ /
>>>>>| 0,0 | 1,0 | 2,0 | 3,0 |
>>>>>| | | | |
>>>>> \ / \ / \ / \ /
>>>>> \ / \ / \ / \ /
>>>>>
>>>>>Those are really hexagons... And the six neighbors have the coordinate
>>>>>deltas I specified. The fact that they don't look pretty in ASCII graphics
>>>>>says little about the math.
>>>
>>>[snip]
>>>>nevertheless there are eight neighbors of each node, not six. perhaps he
>>>doesn't
>>>>care about that.
>>>>
>>>>James
>>>
>>>
>>>I'm not sure I follow here. Where are the extra two neighbors that only you
>>>see?
>>
>>look, I don't mind seeing an inordinately large number of fairly uninitiated
>posts
>>by you, quzah - but can you at least be courteous to people who *do* contribute
>>to the list constructively?
>
><sarcasm>Forgive me, father, for I have sinned.</sarcasm>
>>
>>This is the same hex system that PSL Empire used in its final incarnation, by
>>the way. He took what was essentially a 2d array and shifted every even row by
>one
>>so that the displayed map looked like this
>>
>>- 000000000000
>>- 112233445566
>>- 00 X X X X X X
>>- 01 X X X X X X
>>- 02 X X X X X X
>>- 03 X X X X X X
>>- 04 X X X X X X
>>- 05 X X X X X X
>>- 06 X X X X X X
>>
>>Looks like crap with this stupid font. Oh well.
>>
>>Anyhow for example: 2,3 has 6 neighbors which include the 4 hexes at the
>diagonals of each 'cell' plus the one above and one
>>below skipping a row.
>>
>>By the way, I wonder what Peter Langston is up to these days?
>
>
>Thanks for your instructive reply. I did not see the other two neighbors. I
>suppose not all of are as brilliant as you are all of the time. When I was
>seeing it, it was a hex, not a box scooted over. From my vantage point, it
>only had six neighbors, not eight. I suppose next time, as not to clutter
>up the list, I'll just not bother posting, and remain in the dark; not as
>enlightened, but not as rebuked. Enjoy your lack of my clutter from now on.
>
>Quzah.
>
>
>--
>MUD-Dev: Advancing an unrealised future.
>
>
</PRE>
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<li><strong><A NAME="00895" HREF="msg00895.html">[MUD-Dev] Re: Hex-grid mapping (example from PSL empire)</A></strong>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00889" HREF="msg00889.html">[MUD-Dev] Re: Hex-grid mapping (example from PSL empire)</A></strong>,
Pericolo DiMorte <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Wed 02 Dec 1998, 18:16 GMT
<UL>
<LI><strong><A NAME="00892" HREF="msg00892.html">[MUD-Dev] Re: Hex-grid mapping (example from PSL empire)</A></strong>,
Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 02 Dec 1998, 22:08 GMT
<UL>
<LI><strong><A NAME="00896" HREF="msg00896.html">[MUD-Dev] ADMIN: Personalities...</A></strong>,
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Thu 03 Dec 1998, 05:21 GMT
</LI>
</UL>
</LI>
</UL>
<UL>
<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00893" HREF="msg00893.html">[MUD-Dev] Re: Hex-grid mapping (example from PSL empire)</A></strong>,
quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Wed 02 Dec 1998, 22:15 GMT
</LI>
<LI><strong><A NAME="00894" HREF="msg00894.html">[MUD-Dev] Re: Hex-grid mapping (example from PSL empire)</A></strong>,
Pericolo DiMorte <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Wed 02 Dec 1998, 22:31 GMT
<UL>
<LI><strong><A NAME="00895" HREF="msg00895.html">[MUD-Dev] Re: Hex-grid mapping (example from PSL empire)</A></strong>,
James Wilson <a href="mailto:jwilson#rochester,rr.com">jwilson#rochester,rr.com</a>, Thu 03 Dec 1998, 00:06 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00886" HREF="msg00886.html">[MUD-Dev] Re: Hex-grid mapping</A></strong>,
quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Wed 02 Dec 1998, 06:47 GMT
<LI><strong><A NAME="00878" HREF="msg00878.html">[MUD-Dev] Hex-grid mapping</A></strong>,
Matthew R. Sheahan <a href="mailto:chaos#crystal,palace.net">chaos#crystal,palace.net</a>, Tue 01 Dec 1998, 07:43 GMT
<UL>
<LI><strong><A NAME="00879" HREF="msg00879.html">[MUD-Dev] Re: Hex-grid mapping</A></strong>,
Jon Leonard <a href="mailto:jleonard#divcom,slimy.com">jleonard#divcom,slimy.com</a>, Tue 01 Dec 1998, 08:16 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>
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