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<H1>[MUD-Dev] Re: Hex-grid mapping (example from PSL empire)</H1>
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<LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Hex-grid mapping (example from PSL empire)</LI>
<LI><em>From</em>: "quzah [sotfhome]" <<A HREF="mailto:quzah#softhome,net">quzah#softhome,net</A>></LI>
<LI><em>Date</em>: Wed, 2 Dec 1998 14:14:08 -0800</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
From: Pericolo DiMorte <choke#sirius,com>
Date: Wednesday, December 02, 1998 11:06 AM
Subject: [MUD-Dev] Re: Hex-grid mapping (example from PSL empire)
>
>----- Original Message -----
>From: quzah [sotfhome] <quzah#softhome,net>
>Sent: Tuesday, December 01, 1998 10:32 PM
>Subject: [MUD-Dev] Re: Hex-grid mapping
>
>
>>From: James Wilson <jwilson#rochester,rr.com> on Tuesday, December 01, 1998
9:39
>>PM
>>Subject: [MUD-Dev] Re: Hex-grid mapping
>>
>>
>>>On Tue, 01 Dec 1998, Jon Leonard wrote:
>>>>On Tue, Dec 01, 1998 at 07:51:24PM -0500, James Wilson wrote:
>>
>>[snip]
>>>>Would you have been happier if I'd drawn my hexes like this?
>>>>
>>>> / \ / \ / \ / \
>>>> / \ / \ / \ / \
>>>> | 0,2 | 1,2 | 2,2 | 3,2 |
>>>> | | | | |
>>>> / \ / \ / \ / \ /
>>>> / \ / \ / \ / \ /
>>>> | 0,1 | 1,1 | 2,1 | 3,1 |
>>>> | | | | |
>>>> / \ / \ / \ / \ /
>>>> / \ / \ / \ / \ /
>>>>| 0,0 | 1,0 | 2,0 | 3,0 |
>>>>| | | | |
>>>> \ / \ / \ / \ /
>>>> \ / \ / \ / \ /
>>>>
>>>>Those are really hexagons... And the six neighbors have the coordinate
>>>>deltas I specified. The fact that they don't look pretty in ASCII graphics
>>>>says little about the math.
>>
>>[snip]
>>>nevertheless there are eight neighbors of each node, not six. perhaps he
>>doesn't
>>>care about that.
>>>
>>>James
>>
>>
>>I'm not sure I follow here. Where are the extra two neighbors that only you
>>see?
>
>look, I don't mind seeing an inordinately large number of fairly uninitiated
posts
>by you, quzah - but can you at least be courteous to people who *do* contribute
>to the list constructively?
<sarcasm>Forgive me, father, for I have sinned.</sarcasm>
>
>This is the same hex system that PSL Empire used in its final incarnation, by
>the way. He took what was essentially a 2d array and shifted every even row by
one
>so that the displayed map looked like this
>
>- 000000000000
>- 112233445566
>- 00 X X X X X X
>- 01 X X X X X X
>- 02 X X X X X X
>- 03 X X X X X X
>- 04 X X X X X X
>- 05 X X X X X X
>- 06 X X X X X X
>
>Looks like crap with this stupid font. Oh well.
>
>Anyhow for example: 2,3 has 6 neighbors which include the 4 hexes at the
diagonals of each 'cell' plus the one above and one
>below skipping a row.
>
>By the way, I wonder what Peter Langston is up to these days?
Thanks for your instructive reply. I did not see the other two neighbors. I
suppose not all of are as brilliant as you are all of the time. When I was
seeing it, it was a hex, not a box scooted over. From my vantage point, it
only had six neighbors, not eight. I suppose next time, as not to clutter
up the list, I'll just not bother posting, and remain in the dark; not as
enlightened, but not as rebuked. Enjoy your lack of my clutter from now on.
Quzah.
</PRE>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Hex-grid mapping (fwd)</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00900" HREF="msg00900.html">[MUD-Dev] Re: Hex-grid mapping (fwd)</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 04 Dec 1998, 02:05 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00889" HREF="msg00889.html">[MUD-Dev] Re: Hex-grid mapping (example from PSL empire)</A></strong>,
Pericolo DiMorte <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Wed 02 Dec 1998, 18:16 GMT
<UL>
<LI><strong><A NAME="00892" HREF="msg00892.html">[MUD-Dev] Re: Hex-grid mapping (example from PSL empire)</A></strong>,
Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 02 Dec 1998, 22:08 GMT
<UL>
<LI><strong><A NAME="00896" HREF="msg00896.html">[MUD-Dev] ADMIN: Personalities...</A></strong>,
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Thu 03 Dec 1998, 05:21 GMT
</LI>
</UL>
</LI>
</UL>
<UL>
<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00893" HREF="msg00893.html">[MUD-Dev] Re: Hex-grid mapping (example from PSL empire)</A></strong>,
quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Wed 02 Dec 1998, 22:15 GMT
</LI>
<LI><strong><A NAME="00894" HREF="msg00894.html">[MUD-Dev] Re: Hex-grid mapping (example from PSL empire)</A></strong>,
Pericolo DiMorte <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Wed 02 Dec 1998, 22:31 GMT
<UL>
<LI><strong><A NAME="00895" HREF="msg00895.html">[MUD-Dev] Re: Hex-grid mapping (example from PSL empire)</A></strong>,
James Wilson <a href="mailto:jwilson#rochester,rr.com">jwilson#rochester,rr.com</a>, Thu 03 Dec 1998, 00:06 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00886" HREF="msg00886.html">[MUD-Dev] Re: Hex-grid mapping</A></strong>,
quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Wed 02 Dec 1998, 06:47 GMT
<LI><strong><A NAME="00878" HREF="msg00878.html">[MUD-Dev] Hex-grid mapping</A></strong>,
Matthew R. Sheahan <a href="mailto:chaos#crystal,palace.net">chaos#crystal,palace.net</a>, Tue 01 Dec 1998, 07:43 GMT
</LI>
</UL></BLOCKQUOTE>
</ul>
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