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<H1>[MUD-Dev] Re: Spell components, chemistry, and the like...</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Spell components, chemistry, and the like...</LI>
<LI><em>From</em>: Ling <<A HREF="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</A>></LI>
<LI><em>Date</em>: Wed, 11 Nov 1998 13:11:18 +0000 (BST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Tue, 10 Nov 1998, Hal Black wrote:
> On Tue, Nov 10, 1998 at 02:27:20PM -0800, quzah [sotfhome] wrote:
> >
> Some more examples:
[snip]
> cornstarch(s) + water(l) -----------------> "goop" (sometimes solid,
> sometimes liquid)
> Try making some "goop" at home. Get some cornstarch and mix in some water,
> when you squeeze it it feels solid. If you leave it alone, it turns to a
> runny liquid. Neat stuff. 8')
Sounds like silicon putty. Details are something like: Leave it alone and
it'll form into a ball, place it on a slope and it'll run like a liquid,
hit it with a hammer and it'll shatter. Look into the impulse of force
applied to an object for this behaviour.
[large snip]
> material is what it's made of. Could be a mixture, complex structure,
> or pure molecular/elemental type. Lots of room for development here,
> depending on how involved you want to get. (are animals and plants the
> same or different subtypes of "organic", etc...) There are mixtures,
> alloys, all kinds of neat stuff. Go to your college book store and sit
> down with a Chemistry 101 book and thumb through it for a while for
> ideas. There is some neat stuff in there.
Like Adam Wiggin said, high explorer value. :) Stuff like alloys is where
it starts getting interesting. Take a look at the production techniques
involved in making steel. Ideally, around 3% of steel should be carbon.
Methods of manufacture from pure iron include throwing random bits of
leather junk into a molten mix and for impure iron, sticking pure iron
nuggets on it to absorb the carbon. Then there's the rather funky
technique that produces blades that have wavy dark-light bands because the
blacksmiths varied the carbon content, Damocles blades, I think. This is
what I like about rpgs, learning random stuff like this!
| Ling Lo (cod)
_O_O_ kllo#iee,org
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<li><strong><A NAME="00821" HREF="msg00821.html">[MUD-Dev] Re: Spell components, chemistry, and the like...</A></strong>
<ul compact><li><em>From:</em> Ben Greear <greear#cyberhighway,net></li></ul>
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<LI><STRONG><A NAME="00812" HREF="msg00812.html">[MUD-Dev] Re: Spell components, chemistry, and the like...</A></STRONG>
<UL><LI><EM>From:</EM> Hal Black <hal#moos,ml.org></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Spell components, chemistry, and the like...</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00807" HREF="msg00807.html">[MUD-Dev] Re: Spell components, chemistry, and the like...</A></strong>,
quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Tue 10 Nov 1998, 13:02 GMT
<UL>
<LI><strong><A NAME="00816" HREF="msg00816.html">[MUD-Dev] Re: Spell components, chemistry, and the like...</A></strong>,
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Wed 11 Nov 1998, 02:14 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00809" HREF="msg00809.html">[MUD-Dev] Re: Spell components, chemistry, and the like...</A></strong>,
quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Tue 10 Nov 1998, 22:34 GMT
<UL>
<LI><strong><A NAME="00812" HREF="msg00812.html">[MUD-Dev] Re: Spell components, chemistry, and the like...</A></strong>,
Hal Black <a href="mailto:hal#moos,ml.org">hal#moos,ml.org</a>, Wed 11 Nov 1998, 00:00 GMT
<UL>
<LI><strong><A NAME="00817" HREF="msg00817.html">[MUD-Dev] Re: Spell components, chemistry, and the like...</A></strong>,
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Wed 11 Nov 1998, 13:27 GMT
<UL>
<LI><strong><A NAME="00821" HREF="msg00821.html">[MUD-Dev] Re: Spell components, chemistry, and the like...</A></strong>,
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Thu 12 Nov 1998, 02:32 GMT
<UL>
<LI><strong><A NAME="00822" HREF="msg00822.html">[MUD-Dev] Re: Spell components, chemistry, and the like...</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Thu 12 Nov 1998, 04:52 GMT
<UL>
<LI><strong><A NAME="00823" HREF="msg00823.html">[MUD-Dev] Re: Spell components, chemistry, and the like...</A></strong>,
Adam J. Thornton <a href="mailto:adam#phoenix,Princeton.EDU">adam#phoenix,Princeton.EDU</a>, Thu 12 Nov 1998, 05:29 GMT
</LI>
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<LI><strong><A NAME="00810" HREF="msg00810.html">[MUD-Dev] Re: Spell components, chemistry, and the like...</A></strong>,
quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Tue 10 Nov 1998, 22:50 GMT
</LI>
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