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<H1>[MUD-Dev] Re: DevMUD Objectives?</H1>
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<LI><em>To</em>: Thandor <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: DevMUD Objectives?</LI>
<LI><em>From</em>: Travis Casey <<A HREF="mailto:efindel#polaris,net">efindel#polaris,net</A>></LI>
<LI><em>Date</em>: Sat, 31 Oct 1998 14:03:36 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On 30 October 1998, Thandor wrote:
> On Fri, Oct 30, 1998 at 01:54:38PM +0100, Niklas Elmqvist wrote:
>> Well, Diku has the advantage of offering a large amount of players a
>> roleplaying system they are familiar with -- AD&D (quite close, at least).
> Well, I can only speak for the way I play AD&D, but the similarity I see is
> many dikus have a fantasy theme. Beyond that, not much. Meaning, race/class
> names, and some spell/skill names have been adopted, but I'm yet to find a mud
> that plays remotely like a tabletop game of AD&D. So I think that's more of a
> theme issue than a server issue - you could take pretty much any mud and slap
> a medieval fantasy theme on it.
As a paper RPG designer, I see a huge amount of similarity:
- use of a class/level system, with experience points
- the four basic classes (fighter, thief, mage, cleric)
(in particular, the spell-casting cleric with an emphasis on
healing spells is a sign of being derived from D&D/AD&D)
- hit-point-based damage, with hit points increasing with level
- armor that makes you harder to hit instead of absorbing damage
- a magic system in which spells have arbitrary effects (that is,
there is no "spell design system" -- spells are simply made up
and assigned to a level by GM fiat)
- access to spells based on level (i.e., a 4th level mage can't cast
this spell at all, but a 5th level mage can)
These characteristics are rarely seen in paper RPGs that aren't direct
derivatives of either D&D or AD&D. In particular, by the time the
first Dikus were built, most paper RPGs had abandoned class/level
systems, hit-point-based damage with hit points increasing with level,
and armor that makes you harder to hit.
--
|\ _,,,---,,_ Travis S. Casey <efindel#io,com>
ZZzz /,`.-'`' -. ;-;;,_ No one agrees with me. Not even me.
|,4- ) )-,_..;\ ( `'-'
'---''(_/--' `-'\_)
</PRE>
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<LI><STRONG><A NAME="00593" HREF="msg00593.html">[MUD-Dev] Re: DevMUD Objectives?</A></STRONG>
<UL><LI><EM>From:</EM> Thandor <thandor#donut,dhis.org></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: DevMUD Objectives?</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00589" HREF="msg00589.html">[MUD-Dev] Re: DevMUD Objectives?</A></strong>,
Thandor <a href="mailto:thandor#donut,dhis.org">thandor#donut,dhis.org</a>, Fri 30 Oct 1998, 12:08 GMT
</LI>
</ul>
<LI><strong><A NAME="00591" HREF="msg00591.html">[MUD-Dev] Re: DevMUD Objectives?</A></strong>,
Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a>, Fri 30 Oct 1998, 12:58 GMT
<UL>
<LI><strong><A NAME="00593" HREF="msg00593.html">[MUD-Dev] Re: DevMUD Objectives?</A></strong>,
Thandor <a href="mailto:thandor#donut,dhis.org">thandor#donut,dhis.org</a>, Fri 30 Oct 1998, 14:49 GMT
<UL>
<LI><strong><A NAME="00595" HREF="msg00595.html">[MUD-Dev] Re: DevMUD Objectives?</A></strong>,
Darrin Hyrup <a href="mailto:shades#mythicgames,com">shades#mythicgames,com</a>, Fri 30 Oct 1998, 17:05 GMT
</LI>
<LI><strong><A NAME="00631" HREF="msg00631.html">[MUD-Dev] Re: DevMUD Objectives?</A></strong>,
Travis Casey <a href="mailto:efindel#polaris,net">efindel#polaris,net</a>, Sat 31 Oct 1998, 19:11 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00616" HREF="msg00616.html">[MUD-Dev] Re: DevMUD Objectives?</A></strong>,
Hal Black <a href="mailto:hal#moos,ml.org">hal#moos,ml.org</a>, Sat 31 Oct 1998, 05:43 GMT
<UL>
<LI><strong><A NAME="00620" HREF="msg00620.html">[MUD-Dev] Re: DevMUD Objectives?</A></strong>,
Thandor <a href="mailto:thandor#donut,dhis.org">thandor#donut,dhis.org</a>, Sat 31 Oct 1998, 07:48 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
<LI><strong><A NAME="00586" HREF="msg00586.html">[MUD-Dev] META/ADMIN: CVS for DevMUD security</A></strong>,
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Fri 30 Oct 1998, 05:25 GMT
<UL>
<LI><strong><A NAME="00603" HREF="msg00603.html">[MUD-Dev] Re: META/ADMIN: CVS for DevMUD security</A></strong>,
Jon Leonard <a href="mailto:jleonard#divcom,slimy.com">jleonard#divcom,slimy.com</a>, Fri 30 Oct 1998, 22:48 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>
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