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<H1>[MUD-Dev] Re: PDMud thread summary</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: PDMud thread summary</LI>
<LI><em>From</em>: Darrin Hyrup <<A HREF="mailto:shades#mythicgames,com">shades#mythicgames,com</A>></LI>
<LI><em>Date</em>: Sat, 24 Oct 1998 00:40:21 -0400</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
At 12:47 PM 10/23/98 -0700, Jon Leonard wrote:
>On Fri, Oct 23, 1998 at 01:46:44PM -0400, Adam J. Thornton wrote:
>> I second this.  If it's Posixy, porting it will be much simpler.  
I agree as well.  POSIX with a mind towards safe programming practices
(liberal use of sizeof() for example.)
>There really aren't that many OS features that a MUD needs to use, and with
>a modular design, these can often be isolated.
Exactly!
>I think the only things that all modules would have to be aware of are
>dynamic linking and threads.  There should be compile time options to
>turn those off, too.  (My old computer supports neither, for example.)
We may have to consider some internal threading for mud processing rather
than use OS-based threads in order to be more compatible across platforms.
>Filesystem access and player communications should probably be isolated to
>singles modules, so the effort of porting them to exotic systems should
>be fairly low.
I agree there too.  I would like to see us support multiple communication
protocols in the base distribution.  Filesystem could be a plugin too, but
I don't see that being as necessary... especially if we roll our own db.
>In short, I think portability is important, and with only a little extra
>effort we can make stuff portable even beyond the range of posix systems.
>
>Things we'll have to be careful about for portability:
>
>Endianness (sending data between systems might get mangled)
>64-bit cleanliness (sizeof(int) isn't necessarily sizeof(pointer))
>Threads
>Sockets and other non-blocking IO
>Other things I haven't thought about
>
>Systems that I want to be portable to:
>
>Linux/Alpha (frost.slimy.com)
>Linux/Intel (my laptop)
>SunOS/Sparc (my old computer)
>
>There'll probably be someone interested in porting to Microsoft platforms,
>an probably also to AmigaDos.  Others?
I'd like to see it run on:
HPUX 10+/HP-PA (my development workstation)
Win32/Intel (my other development machine [besides my linux box])
>Still, I think the better approach is to start designing the system to
>be functional, and then profile it to see what needs to be made faster.
>Premature optimization is a big waste of time.
I agree.  We want to be careful not to design ourselves into a circle.
Lets concentrate on basic features, make sure they work together (with an
eye towards optimization later) and begin laying the groundwork.
Best,
Darrin
</PRE>
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<UL><LI><STRONG>References</STRONG>:
<UL>
<LI><STRONG><A NAME="00403" HREF="msg00403.html">[MUD-Dev] Re: PDMud thread summary</A></STRONG>
<UL><LI><EM>From:</EM> "Adam J. Thornton" <adam#phoenix,Princeton.EDU></LI></UL></LI>
<LI><STRONG><A NAME="00369" HREF="msg00369.html">[MUD-Dev] Re: PDMud thread summary</A></STRONG>
<UL><LI><EM>From:</EM> ApplePiMan#aol,com</LI></UL></LI>
<LI><STRONG><A NAME="00400" HREF="msg00400.html">[MUD-Dev] Re: PDMud thread summary</A></STRONG>
<UL><LI><EM>From:</EM> Steve Sparks <ssparks#enigma,sss.org></LI></UL></LI>
<LI><STRONG><A NAME="00401" HREF="msg00401.html">[MUD-Dev] Re: PDMud thread summary</A></STRONG>
<UL><LI><EM>From:</EM> Jo Dillon <emily#thelonious,new.ox.ac.uk></LI></UL></LI>
<LI><STRONG><A NAME="00410" HREF="msg00410.html">[MUD-Dev] Re: PDMud thread summary</A></STRONG>
<UL><LI><EM>From:</EM> Jon Leonard <jleonard#divcom,slimy.com></LI></UL></LI>
</UL></LI></UL>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: PDMud thread summary</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
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<ul compact>
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<ul compact>
<LI><strong><A NAME="00451" HREF="msg00451.html">[MUD-Dev] Re: PDMud thread summary</A></strong>, 
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Sat 24 Oct 1998, 04:24 GMT
<UL>
<LI><strong><A NAME="00456" HREF="msg00456.html">[MUD-Dev] Re: PDMud thread summary</A></strong>, 
Jo Dillon <a href="mailto:emily#thelonious,new.ox.ac.uk">emily#thelonious,new.ox.ac.uk</a>, Sat 24 Oct 1998, 10:25 GMT
</LI>
<LI><strong><A NAME="00484" HREF="msg00484.html">[MUD-Dev] Re: PDMud thread summary</A></strong>, 
Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a>, Sun 25 Oct 1998, 14:12 GMT
<UL>
<LI><strong><A NAME="00578" HREF="msg00578.html">[MUD-Dev] Re: PDMud thread summary</A></strong>, 
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Thu 29 Oct 1998, 05:04 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</ul>
<LI><strong><A NAME="00452" HREF="msg00452.html">[MUD-Dev] Re: PDMud thread summary</A></strong>, 
Darrin Hyrup <a href="mailto:shades#mythicgames,com">shades#mythicgames,com</a>, Sat 24 Oct 1998, 04:27 GMT
</LI>
</ul>
<LI><strong><A NAME="00453" HREF="msg00453.html">[MUD-Dev] Re: PDMud thread summary</A></strong>, 
Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a>, Sat 24 Oct 1998, 05:34 GMT
</LI>
</ul>
</ul>
</ul>
</ul>
<LI><strong><A NAME="00371" HREF="msg00371.html">[MUD-Dev] Re: PDMud thread summary</A></strong>, 
ApplePiMan <a href="mailto:ApplePiMan#aol,com">ApplePiMan#aol,com</a>, Fri 23 Oct 1998, 00:39 GMT
<UL>
<LI><strong><A NAME="00390" HREF="msg00390.html">[MUD-Dev] Re: PDMud thread summary</A></strong>, 
Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a>, Fri 23 Oct 1998, 08:03 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00377" HREF="msg00377.html">[MUD-Dev] Re: PDMud thread summary</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 23 Oct 1998, 03:17 GMT
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>
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