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<H1>[MUD-Dev] Re: PDMud thread summary</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: PDMud thread summary</LI>
<LI><em>From</em>: Jo Dillon <<A HREF="mailto:emily#thelonious,new.ox.ac.uk">emily#thelonious,new.ox.ac.uk</A>></LI>
<LI><em>Date</em>: Fri, 23 Oct 1998 21:38:30 +0100</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Jon Leonard (jleonard#divcom,slimy.com) spake thusly:
>
> There really aren't that many OS features that a MUD needs to use, and with
> a modular design, these can often be isolated.
>
> I think the only things that all modules would have to be aware of are
> dynamic linking and threads. There should be compile time options to
> turn those off, too. (My old computer supports neither, for example.)
>
Threads tend to be an all-or-nothing thing; it's hard to just
'switch them off' :)
> Filesystem access and player communications should probably be isolated to
> singles modules, so the effort of porting them to exotic systems should
> be fairly low.
>
> In short, I think portability is important, and with only a little extra
> effort we can make stuff portable even beyond the range of posix systems.
>
> Things we'll have to be careful about for portability:
>
> Endianness (sending data between systems might get mangled)
> 64-bit cleanliness (sizeof(int) isn't necessarily sizeof(pointer))
> Threads
> Sockets and other non-blocking IO
> Other things I haven't thought about
Threads and sockets should definitely be abstracted IMHO; I've got
a thin blocking socket and threads wrapper somewhere.
--
Jo
Harmony - the project to create an LGPL Qt clone
<A HREF="http://harmony.ruhr.de">http://harmony.ruhr.de</A>
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<li><strong><A NAME="00451" HREF="msg00451.html">[MUD-Dev] Re: PDMud thread summary</A></strong>
<ul compact><li><em>From:</em> Vadim Tkachenko <vt#freehold,crocodile.org></li></ul>
<li><strong><A NAME="00424" HREF="msg00424.html">[MUD-Dev] Re: PDMud thread summary</A></strong>
<ul compact><li><em>From:</em> Jon Leonard <jleonard#divcom,slimy.com></li></ul>
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<UL><LI><STRONG>References</STRONG>:
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<LI><STRONG><A NAME="00369" HREF="msg00369.html">[MUD-Dev] Re: PDMud thread summary</A></STRONG>
<UL><LI><EM>From:</EM> ApplePiMan#aol,com</LI></UL></LI>
<LI><STRONG><A NAME="00400" HREF="msg00400.html">[MUD-Dev] Re: PDMud thread summary</A></STRONG>
<UL><LI><EM>From:</EM> Steve Sparks <ssparks#enigma,sss.org></LI></UL></LI>
<LI><STRONG><A NAME="00401" HREF="msg00401.html">[MUD-Dev] Re: PDMud thread summary</A></STRONG>
<UL><LI><EM>From:</EM> Jo Dillon <emily#thelonious,new.ox.ac.uk></LI></UL></LI>
<LI><STRONG><A NAME="00403" HREF="msg00403.html">[MUD-Dev] Re: PDMud thread summary</A></STRONG>
<UL><LI><EM>From:</EM> "Adam J. Thornton" <adam#phoenix,Princeton.EDU></LI></UL></LI>
<LI><STRONG><A NAME="00410" HREF="msg00410.html">[MUD-Dev] Re: PDMud thread summary</A></STRONG>
<UL><LI><EM>From:</EM> Jon Leonard <jleonard#divcom,slimy.com></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: PDMud thread summary</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00400" HREF="msg00400.html">[MUD-Dev] Re: PDMud thread summary</A></strong>,
Steve Sparks <a href="mailto:ssparks#enigma,sss.org">ssparks#enigma,sss.org</a>, Fri 23 Oct 1998, 16:39 GMT
<UL>
<LI><strong><A NAME="00401" HREF="msg00401.html">[MUD-Dev] Re: PDMud thread summary</A></strong>,
Jo Dillon <a href="mailto:emily#thelonious,new.ox.ac.uk">emily#thelonious,new.ox.ac.uk</a>, Fri 23 Oct 1998, 16:57 GMT
<UL>
<LI><strong><A NAME="00403" HREF="msg00403.html">[MUD-Dev] Re: PDMud thread summary</A></strong>,
Adam J. Thornton <a href="mailto:adam#phoenix,Princeton.EDU">adam#phoenix,Princeton.EDU</a>, Fri 23 Oct 1998, 17:50 GMT
<UL>
<LI><strong><A NAME="00410" HREF="msg00410.html">[MUD-Dev] Re: PDMud thread summary</A></strong>,
Jon Leonard <a href="mailto:jleonard#divcom,slimy.com">jleonard#divcom,slimy.com</a>, Fri 23 Oct 1998, 19:52 GMT
<UL>
<LI><strong><A NAME="00415" HREF="msg00415.html">[MUD-Dev] Re: PDMud thread summary</A></strong>,
Jo Dillon <a href="mailto:emily#thelonious,new.ox.ac.uk">emily#thelonious,new.ox.ac.uk</a>, Fri 23 Oct 1998, 20:41 GMT
<UL>
<LI><strong><A NAME="00424" HREF="msg00424.html">[MUD-Dev] Re: PDMud thread summary</A></strong>,
Jon Leonard <a href="mailto:jleonard#divcom,slimy.com">jleonard#divcom,slimy.com</a>, Fri 23 Oct 1998, 21:42 GMT
</LI>
<LI><strong><A NAME="00451" HREF="msg00451.html">[MUD-Dev] Re: PDMud thread summary</A></strong>,
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Sat 24 Oct 1998, 04:24 GMT
<UL>
<LI><strong><A NAME="00456" HREF="msg00456.html">[MUD-Dev] Re: PDMud thread summary</A></strong>,
Jo Dillon <a href="mailto:emily#thelonious,new.ox.ac.uk">emily#thelonious,new.ox.ac.uk</a>, Sat 24 Oct 1998, 10:25 GMT
</LI>
<LI><strong><A NAME="00484" HREF="msg00484.html">[MUD-Dev] Re: PDMud thread summary</A></strong>,
Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a>, Sun 25 Oct 1998, 14:12 GMT
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