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<H1>[MUD-Dev] Re: PDMud thread summary</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: PDMud thread summary</LI>
<LI><em>From</em>: Jo Dillon <<A HREF="mailto:emily#thelonious,new.ox.ac.uk">emily#thelonious,new.ox.ac.uk</A>></LI>
<LI><em>Date</em>: Fri, 23 Oct 1998 10:16:08 +0100</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
I might be interested in the client graphics control side of things;
I remember proposing some time ago on Usenet a kind of 'X server for muds'
with pluggable modules for doing things like displaying static pictures,
dialogues and suchlike. I didn't get very far with it (started fulltime
work and also started co-running a big free software project) but I'd be
willing to help out.
ApplePiMan#aol,com (ApplePiMan#aol,com) spake thusly:
> At 10/22/98 2:43 AM Jon Leonard (jleonard#divcom,slimy.com) altered the
> fabric of reality by uttering:
>
> >Possible modules so far:
> >
> >Bootstrap (module handler)
> >Database storage/persistence (relational or Object Oriented)
> >Telnet server
> >Client/server messaging (for sophisticated clients than telnet)
> >Client graphics control
> >Magic system
> >Movement
> >Rooms & objects manager
> >Coordinate based location
> >Spatial data structures
> >on-line building
> >Event manager
> >Command Parser
> >Command Executor
>
> What about a Physics module? Some sort of Sound/Music Manager might also
> be worth consideration (at least to the point of making sure we have
> builtin 'hooks' for people wanting to supply their own Sound/Music
> module).
>
> <snip>
>
> >Project home(s), project maintainer(s):
> >
> >I'm volunteering to be project maintainer, keeping track of source code,
> >releases and so forth. If someone else wants to, thats fine too.
>
> I'll volunteer to assist you with any "grunt" work associated with that
> (or grunt work associated with anything else, for that matter =) ). I
> (personally) may be of some minor help in coding, but my coding skills
> are, generally speaking, too high-level for a project like this. I'm sure
> I'll have plenty of opinions to offer on design issues, though. <g>
>
> -Rick.
>
>
>
> ---------------------------------------------------------
> Rick Buck, President and CEO <<A HREF="mailto:rlb#big-i,com">mailto:rlb#big-i,com</A>>
> Beyond Infinity Games, Inc.
> See you in The Metaverse! <<A HREF="http://www.big-i.com">http://www.big-i.com</A>>
>
>
> --
> MUD-Dev: Advancing an unrealised future.
--
Jo
Harmony - the project to create an LGPL Qt clone
<A HREF="http://harmony.ruhr.de">http://harmony.ruhr.de</A>
</PRE>
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<LI><STRONG><A NAME="00369" HREF="msg00369.html">[MUD-Dev] Re: PDMud thread summary</A></STRONG>
<UL><LI><EM>From:</EM> ApplePiMan#aol,com</LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: CVS and LXR</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00478" HREF="msg00478.html">[MUD-Dev] Re: CVS and LXR</A></strong>,
bruce <a href="mailto:bruce#portland,puremagic.com">bruce#portland,puremagic.com</a>, Sun 25 Oct 1998, 07:31 GMT
</LI>
</ul>
</ul>
</ul>
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</ul>
</LI>
<LI><strong><A NAME="00351" HREF="msg00351.html">[MUD-Dev] Re: PDMud thread summary</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 22 Oct 1998, 14:10 GMT
<UL>
<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00360" HREF="msg00360.html">[MUD-Dev] Re: PDMud thread summary</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 22 Oct 1998, 19:12 GMT
</LI>
<LI><strong><A NAME="00369" HREF="msg00369.html">[MUD-Dev] Re: PDMud thread summary</A></strong>,
ApplePiMan <a href="mailto:ApplePiMan#aol,com">ApplePiMan#aol,com</a>, Fri 23 Oct 1998, 00:15 GMT
<UL>
<LI><strong><A NAME="00391" HREF="msg00391.html">[MUD-Dev] Re: PDMud thread summary</A></strong>,
Jo Dillon <a href="mailto:emily#thelonious,new.ox.ac.uk">emily#thelonious,new.ox.ac.uk</a>, Fri 23 Oct 1998, 09:19 GMT
</LI>
<LI><strong><A NAME="00400" HREF="msg00400.html">[MUD-Dev] Re: PDMud thread summary</A></strong>,
Steve Sparks <a href="mailto:ssparks#enigma,sss.org">ssparks#enigma,sss.org</a>, Fri 23 Oct 1998, 16:39 GMT
<UL>
<LI><strong><A NAME="00401" HREF="msg00401.html">[MUD-Dev] Re: PDMud thread summary</A></strong>,
Jo Dillon <a href="mailto:emily#thelonious,new.ox.ac.uk">emily#thelonious,new.ox.ac.uk</a>, Fri 23 Oct 1998, 16:57 GMT
<UL>
<LI><strong><A NAME="00403" HREF="msg00403.html">[MUD-Dev] Re: PDMud thread summary</A></strong>,
Adam J. Thornton <a href="mailto:adam#phoenix,Princeton.EDU">adam#phoenix,Princeton.EDU</a>, Fri 23 Oct 1998, 17:50 GMT
<UL>
<LI><strong><A NAME="00410" HREF="msg00410.html">[MUD-Dev] Re: PDMud thread summary</A></strong>,
Jon Leonard <a href="mailto:jleonard#divcom,slimy.com">jleonard#divcom,slimy.com</a>, Fri 23 Oct 1998, 19:52 GMT
</LI>
</UL>
</LI>
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