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<H1>[MUD-Dev] Re: evil - good realism</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: evil - good realism</LI>
<LI><em>From</em>: Vadim Tkachenko <<A HREF="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</A>></LI>
<LI><em>Date</em>: Thu, 22 Oct 1998 22:58:22 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Vladimir Prelovac wrote:
>
> I've got this question. Suppose I make a perfect, realistic mud, and have
> dark and light races conflicting over the ages. Player can choose to play
> either one, and the final goal of the game is that your race finnaly
> rules the land. Ok, trouble:
>
> Most of the items in the game that evil folks wear and use are marked
> !GOOD (for those not familiar, it means that good aligned people cant wear
> or use that item).
What is a definition of "can't"? I'd rephrase that to: "get a penalty
when use/wear/you name it".
Remember the Wall Of Screams in Eye of Beholder II? You hit it, it hits
you back; but you have to break it in order to get through.
It becomes less obvious and thus more appealing to require, for example,
to use a Very Bad Thing to achieve a Very Good Goal. And the other way
around.
> And the other way around. For reality's sake, I would
> certainly prohibit good people killing good people, and evil killing evil,
> forcing the war between good and evil.
Was this a typo? What is a definition of "prohibit"? If I drop a brick
from the roof at the very moment the person of the same alignment is
passing by downstairs, is it "prohibited"?
> Ok, suppose I can say there will be !GOOD and !EVIL flags on things. But
> its not realistic that evil necron would use templar's great sword
> (although players would, because the sword is so great), or elf wearing
> orc leather jerkin of power.
See above
--
Still alive and smile stays on,
Vadim Tkachenko <vt#freehold,crocodile.org>
--
UNIX _is_ user friendly, he's just very picky about who his friends are
</PRE>
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<LI><STRONG><A NAME="00306" HREF="msg00306.html">[MUD-Dev] evil - good realism</A></STRONG>
<UL><LI><EM>From:</EM> Vladimir Prelovac <tomcat#galeb,etf.bg.ac.yu></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: evil - good realism</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00314" HREF="msg00314.html">[MUD-Dev] Re: evil - good realism</A></strong>,
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Wed 21 Oct 1998, 18:24 GMT
</LI>
<LI><strong><A NAME="00326" HREF="msg00326.html">[MUD-Dev] Re: evil - good realism</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 22 Oct 1998, 01:12 GMT
</LI>
<LI><strong><A NAME="00343" HREF="msg00343.html">[MUD-Dev] Re: evil - good realism</A></strong>,
Brandon A Downey <a href="mailto:badowney#sprynet,com">badowney#sprynet,com</a>, Thu 22 Oct 1998, 08:28 GMT
<UL>
<LI><strong><A NAME="00350" HREF="msg00350.html">[MUD-Dev] Re: evil - good realism</A></strong>,
Vladimir Prelovac <a href="mailto:tomcat#galeb,etf.bg.ac.yu">tomcat#galeb,etf.bg.ac.yu</a>, Thu 22 Oct 1998, 13:17 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00382" HREF="msg00382.html">[MUD-Dev] Re: evil - good realism</A></strong>,
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Fri 23 Oct 1998, 04:00 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00293" HREF="msg00293.html">[MUD-Dev] Re: Hacks/Diablo/etc (was: Re: [MUD-Dev] Re: Trusting the Client (Re: Laws of Online World D esign))</A></strong>,
quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Wed 21 Oct 1998, 07:13 GMT
<LI><strong><A NAME="00283" HREF="msg00283.html">[MUD-Dev] Re: Trusting the Client (Re: Laws of Online World D esign)</A></strong>,
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 21 Oct 1998, 02:15 GMT
<UL>
<LI><strong><A NAME="00334" HREF="msg00334.html">[MUD-Dev] Re: Trusting the Client (Re: Laws of Online World D esign)</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 22 Oct 1998, 03:23 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00282" HREF="msg00282.html">[MUD-Dev] Lengthy Palace study</A></strong>,
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 21 Oct 1998, 02:13 GMT
</UL></BLOCKQUOTE>
</ul>
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