<!-- MHonArc v2.4.4 -->
<!--X-Subject: [MUD-Dev] PDMud (was Re: Bruce Sterling on Virtual Community goals) -->
<!--X-From-R13: OccyrBv[naNnby.pbz -->
<!--X-Date: Wed, 21 Oct 1998 18:45:22 -0700 -->
<!--X-Message-Id: 2b95ef72.362e8cc4#aol,com -->
<!--X-Content-Type: text/plain -->
<!--X-Head-End-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>MUD-Dev message, [MUD-Dev] PDMud (was Re: Bruce Sterling on Virtual Community g</title>
<!-- meta name="robots" content="noindex,nofollow" -->
<link rev="made" href="mailto:ApplePiMan#aol,com">
</head>
<body background="/backgrounds/paperback.gif" bgcolor="#ffffff"
text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000">
<font size="+4" color="#804040">
<strong><em>MUD-Dev<br>mailing list archive</em></strong>
</font>
<br>
[ <a href="../">Other Periods</a>
| <a href="../../">Other mailing lists</a>
| <a href="/search.php3">Search</a>
]
<br clear=all><hr>
<!--X-Body-Begin-->
<!--X-User-Header-->
<!--X-User-Header-End-->
<!--X-TopPNI-->
Date:
[ <a href="msg00330.html">Previous</a>
| <a href="msg00332.html">Next</a>
]
Thread:
[ <a href="msg00448.html">Previous</a>
| <a href="msg00347.html">Next</a>
]
Index:
[ <A HREF="author.html#00331">Author</A>
| <A HREF="#00331">Date</A>
| <A HREF="thread.html#00331">Thread</A>
]
<!--X-TopPNI-End-->
<!--X-MsgBody-->
<!--X-Subject-Header-Begin-->
<H1>[MUD-Dev] PDMud (was Re: Bruce Sterling on Virtual Community goals)</H1>
<HR>
<!--X-Subject-Header-End-->
<!--X-Head-of-Message-->
<UL>
<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] PDMud (was Re: Bruce Sterling on Virtual Community goals)</LI>
<LI><em>From</em>: <A HREF="mailto:ApplePiMan#aol,com">ApplePiMan#aol,com</A></LI>
<LI><em>Date</em>: Wed, 21 Oct 1998 21:39:16 EDT</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
</UL>
<!--X-Head-of-Message-End-->
<!--X-Head-Body-Sep-Begin-->
<HR>
<!--X-Head-Body-Sep-End-->
<!--X-Body-of-Message-->
<PRE>
At 10/21/98 2:14 AM Niklas Elmqvist (d97elm#dtek,chalmers.se) altered the
fabric of reality by uttering:
>Hmm... Yes, the module handler knows the names, filenames and pointers to
>the dynamically loaded code modules, but do the individual modules know
>this? Can you figure out what a module does just by looking at its name?
>Maybe there could be several different implementations of the same kind of
>module? What if someone creates a replacement for the "standard"
>MagicModule and wants it to work seamlessly by capturing all magic-related
>requests and just not handling all of them (or handling *more* of them)?
>Having the modules know nothing about other modules is IMHO the most clean
>solution.
Making assumptions about the existence of any particular module is a big
mistake, IMO. One of my personal pet projects (not necessarily something
my company will be doing) is a Wild West world, where there would be *no*
MagicModule, standard or otherwise. While I realize you were merely using
that as an example, I'm sure I could, given time, envision a world where
just about any "standard" module you care to mention would not be
applicable.
IOW, I think modules would have to register themselves at runtime, with
the assumption being that are *none* until that registration takes place.
>Admittedly, you need *some* kind of coordination between modules. The
>ParserModule must know the acceptable commands supported by the
>other modules (or does it? Maybe this could be polled by a message from
>the ParserModule: "Okay, send me your command grammars along with a way of
>packaging this into a request you can capture.").
Exactly. The module itself should tell the ParserModule (or better yet
some lower-level traffic director) when and how it wants to be called.
Anything less will limit the imagination of world designers. Perhaps I'm
atypical here, but I think limiting generated worlds to high fantasy,
with passing thought given to sci-fi, is far too constrictive. I want to
be able to model any world I can imagine.
-Rick.
---------------------------------------------------------
Rick Buck, President and CEO <<A HREF="mailto:rlb#big-i,com">mailto:rlb#big-i,com</A>>
Beyond Infinity Games, Inc.
See you in The Metaverse! <<A HREF="http://www.big-i.com">http://www.big-i.com</A>>
</PRE>
<!--X-Body-of-Message-End-->
<!--X-MsgBody-End-->
<!--X-Follow-Ups-->
<HR>
<ul compact><li><strong>Follow-Ups</strong>:
<ul>
<li><strong><A NAME="00347" HREF="msg00347.html">[MUD-Dev] PDMud (was Re: Bruce Sterling on Virtual Community goals)</A></strong>
<ul compact><li><em>From:</em> Niklas Elmqvist <d97elm#dtek,chalmers.se></li></ul>
</UL></LI></UL>
<!--X-Follow-Ups-End-->
<!--X-References-->
<!--X-References-End-->
<!--X-BotPNI-->
<UL>
<LI>Prev by Date:
<STRONG><A HREF="msg00330.html">[MUD-Dev] Re: Bruce Sterling on Virtual Community goals</A></STRONG>
</LI>
<LI>Next by Date:
<STRONG><A HREF="msg00332.html">[MUD-Dev] Re: Bruce Sterling on Virtual Community goals</A></STRONG>
</LI>
<LI>Prev by thread:
<STRONG><A HREF="msg00448.html">[MUD-Dev] Re: PDMud (was Re: Bruce Sterling on Virtual Community goals)</A></STRONG>
</LI>
<LI>Next by thread:
<STRONG><A HREF="msg00347.html">[MUD-Dev] PDMud (was Re: Bruce Sterling on Virtual Community goals)</A></STRONG>
</LI>
<LI>Index(es):
<UL>
<LI><A HREF="index.html#00331"><STRONG>Date</STRONG></A></LI>
<LI><A HREF="thread.html#00331"><STRONG>Thread</STRONG></A></LI>
</UL>
</LI>
</UL>
<!--X-BotPNI-End-->
<!--X-User-Footer-->
<!--X-User-Footer-End-->
<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: PDMud (was Re: Bruce Sterling on Virtual Community goals)</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00435" HREF="msg00435.html">[MUD-Dev] Re: PDMud (was Re: Bruce Sterling on Virtual Community goals)</A></strong>,
ApplePiMan <a href="mailto:ApplePiMan#aol,com">ApplePiMan#aol,com</a>, Sat 24 Oct 1998, 00:30 GMT
</LI>
<LI><strong><A NAME="00437" HREF="msg00437.html">[MUD-Dev] Re: PDMud (was Re: Bruce Sterling on Virtual Community goals)</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 24 Oct 1998, 00:48 GMT
</LI>
<LI><strong><A NAME="00439" HREF="msg00439.html">[MUD-Dev] Re: PDMud (was Re: Bruce Sterling on Virtual Community goals)</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 24 Oct 1998, 01:09 GMT
</LI>
<LI><strong><A NAME="00448" HREF="msg00448.html">[MUD-Dev] Re: PDMud (was Re: Bruce Sterling on Virtual Community goals)</A></strong>,
Bruce Mitchener, Jr. <a href="mailto:bruce#puremagic,com">bruce#puremagic,com</a>, Sat 24 Oct 1998, 03:33 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00331" HREF="msg00331.html">[MUD-Dev] PDMud (was Re: Bruce Sterling on Virtual Community goals)</A></strong>,
ApplePiMan <a href="mailto:ApplePiMan#aol,com">ApplePiMan#aol,com</a>, Thu 22 Oct 1998, 01:45 GMT
<UL>
<LI><strong><A NAME="00347" HREF="msg00347.html">[MUD-Dev] PDMud (was Re: Bruce Sterling on Virtual Community goals)</A></strong>,
Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a>, Thu 22 Oct 1998, 11:19 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00309" HREF="msg00309.html">[MUD-Dev] Re: evil - good realism</A></strong>,
Wilburn, E.J. <a href="mailto:WilburnE#kochind,com">WilburnE#kochind,com</a>, Wed 21 Oct 1998, 18:03 GMT
<UL>
<LI><strong><A NAME="00362" HREF="msg00362.html">[MUD-Dev] Re: evil - good realism</A></strong>,
Orion Henry <a href="mailto:orionz#ix,netcom.com">orionz#ix,netcom.com</a>, Thu 22 Oct 1998, 19:51 GMT
<UL>
<LI><strong><A NAME="00384" HREF="msg00384.html">[MUD-Dev] Re: evil - good realism</A></strong>,
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Fri 23 Oct 1998, 04:04 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>
</ul>
<hr>
<center>
[ <a href="../">Other Periods</a>
| <a href="../../">Other mailing lists</a>
| <a href="/search.php3">Search</a>
]
</center>
<hr>
</body>
</html>