<!-- MHonArc v2.4.4 -->
<!--X-Subject: [MUD-Dev] Re: Laws of Online World Design -->
<!--X-From-R13: X Q Znjerapr <pynjNhaqre.rate.ftv.pbz> -->
<!--X-Date: Fri, 16 Oct 1998 13:49:09 -0700 -->
<!--X-Message-Id: 199810162046.NAA37368#under,engr.sgi.com -->
<!--X-Content-Type: text/plain -->
<!--X-Reference: 9c7971ef.3626a903#aol,com -->
<!--X-Head-End-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>MUD-Dev message, [MUD-Dev] Re: Laws of Online World Design</title>
<!-- meta name="robots" content="noindex,nofollow" -->
<link rev="made" href="mailto:claw#under,engr.sgi.com">
</head>
<body background="/backgrounds/paperback.gif" bgcolor="#ffffff"
text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000">
<font size="+4" color="#804040">
<strong><em>MUD-Dev<br>mailing list archive</em></strong>
</font>
<br>
[ <a href="../">Other Periods</a>
| <a href="../../">Other mailing lists</a>
| <a href="/search.php3">Search</a>
]
<br clear=all><hr>
<!--X-Body-Begin-->
<!--X-User-Header-->
<!--X-User-Header-End-->
<!--X-TopPNI-->
Date:
[ <a href="msg00230.html">Previous</a>
| <a href="msg00232.html">Next</a>
]
Thread:
[ <a href="msg00221.html">Previous</a>
| <a href="msg00232.html">Next</a>
]
Index:
[ <A HREF="author.html#00231">Author</A>
| <A HREF="#00231">Date</A>
| <A HREF="thread.html#00231">Thread</A>
]
<!--X-TopPNI-End-->
<!--X-MsgBody-->
<!--X-Subject-Header-Begin-->
<H1>[MUD-Dev] Re: Laws of Online World Design</H1>
<HR>
<!--X-Subject-Header-End-->
<!--X-Head-of-Message-->
<UL>
<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Laws of Online World Design </LI>
<LI><em>From</em>: J C Lawrence <<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>></LI>
<LI><em>Date</em>: Fri, 16 Oct 1998 13:46:53 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
</UL>
<!--X-Head-of-Message-End-->
<!--X-Head-Body-Sep-Begin-->
<HR>
<!--X-Head-Body-Sep-End-->
<!--X-Body-of-Message-->
<PRE>
On Thu, 15 Oct 1998 22:01:39 EDT
ApplePiMan <ApplePiMan#aol,com> wrote:
> At 10/15/98 5:43 PM J C Lawrence (claw#under,engr.sgi.com) altered
> the fabric of reality by uttering:
>> ApplePiMan <ApplePiMan#aol,com> wrote:
>>> At 10/13/98 4:44 AM mud-dev#kanga,nu (claw#under,engr.sgi.com)
>>> altered the fabric of reality by uttering:
>> You're not just restricted to writing on paper, but you can
>> program, create, and actually define the base laws and modes of
>> operation of TV, radio, RADAR, telepathy, sign language(s), the
>> WWW, email, NetNews, etc etc etc yada yada, _and_ automate and
>> interate all of that. In essence you can play God with the very
>> medium that is used for communication rather than being
>> restricted to merely creating instances of communication.
> Thanks! I'm with you now.
> What's your target market for such a creation? Is the "play[ing]
> God with the very medium that is used for communication" a
> requirement for being a citizen of the world (or at least, for
> getting the most enjoyment from citizenship), or just something
> those with such an inclination *may* do?
The latter. Much like RL, a small percentage will actually go an do
anything notable there. A slightly larger yet still small
percentage will extend and aggregate intersting net things about
those new creations. The vast rest of the great unwashed will then
use those new products -- which is precisely what has happened on
LambdaMOO.
> It seems to me there
> would be a very steep learning curve that many might not care to
> undertake for something that is supposed to be a leisurely
> occupation. Witness the small percentage of folks who undertake
> such things as those in your list in the "real" world, and then
> extrapolate how many you think would care to do them in our
> created microcosms (the number should be somewhat higher, but I'm
> not convinced it would encompass the majority -- in fact, I'm not
> sure I'd be in their number if it entailed learning yet another
> language).
Not many. It doesn't take or need many. A few will do -- the rest
ride their coattails.
>> (Perl has largely accomplished the same feat thru its language
>> features, CPAN, and other such culural pivots)
> Still, how many folks who don't breathe our rarified air are
> _really_ capable of learning to fluently express themselves in
> Perl (I can't speak to LambdaMOO's language as I'm not [yet]
> familiar with it), much less will take the effort to do so "just"
> to play a "game"?
No, you're missing the point. The idea is not that everyone will
use those reality editing features, just that they *can*, and that a
small percentage *will*. You don't need very many Edison's per
capita of general population. You do need at least one however.
> I'm not in any sense implying there isn't a market for such a
> thing (in fact I think it would gain a *very* vocal niche very
> quickly), just wondering if there's some way to broaden the market
> without insulting the intelligence of the existing market...
cf LambdaMOO.
> Agreed. But, again, is there an implementation palatable to both
> the geek and the technophobe? How do you break down the entry
> barriers so your (average) players won't take a look and decide
> that growing things is not more trouble than it's worth? A few
> people, those who would, as in your example, go and create their
> own worlds, will go to the trouble no matter what; but is there a
> way to get your average Bubba and Sally Jo in on the fun? A
> solution that could be carried over to the mass market (who
> generally can't, or won't go to the trouble to, program their own
> VCRs) would be ideal.
Dunno.
The hope is that it feeds on itself. The early adopter s enclude
enough hackers that they create features that are leveraged by the
later adopters to create new things ad infinitum.
> Again, how many do you think will go to the effort? And won't the
> ones who won't go to the effort (rightly or wrongly) complain as
> much about the way the ones that *do* go to the trouble implement
> the world as they would have a world completely of our own
> invention?
Absolutely. This is not only guaranteed, it is necessary and
desirable. They are emotive, which means that there is a sense of
attachment and value. They can also, should they be sufficiently
motivated, step up and "do it right" any time they wish.
Players will complain. This is a given. The world with complaint
free players is farcical utopia that logically can't exist. If you
have a player complaining about something that means that there is
something they like and value there which they would like to
appreciate and value even more. Translation: They've taken the
bait and swallowed the hook. Your only question is wether you need
to set the hook or not.
> The very expressiveness of the English language is also
> responsible, to a large degree, for many of the misunderstandings
> between people supposedly speaking the same language. An example
> that springs immediately to mind is that, even though I have a
> very sophisticated English-language parser (a human brain with
> English as its native language), I didn't fully comprehend your
> first post on this subject. The fault was not in your choice of
> words or their ordering (you stated it very well, actually), but
> in my lacking the context to understand the nuances. How do you
> propose to have a computer do better?
I don't. I'm looking to have a *world* and a mechanical model that
is expressive, not a soft code language per se.
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------(*) Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
</PRE>
<!--X-Body-of-Message-End-->
<!--X-MsgBody-End-->
<!--X-Follow-Ups-->
<HR>
<ul compact><li><strong>Follow-Ups</strong>:
<ul>
<li><strong><A NAME="00232" HREF="msg00232.html">[MUD-Dev] Re: Laws of Online World Design</A></strong>
<ul compact><li><em>From:</em> James Wilson <jwilson#rochester,rr.com></li></ul>
</UL></LI></UL>
<!--X-Follow-Ups-End-->
<!--X-References-->
<UL><LI><STRONG>References</STRONG>:
<UL>
<LI><STRONG><A NAME="00221" HREF="msg00221.html">[MUD-Dev] Re: Laws of Online World Design</A></STRONG>
<UL><LI><EM>From:</EM> ApplePiMan#aol,com</LI></UL></LI>
</UL></LI></UL>
<!--X-References-End-->
<!--X-BotPNI-->
<UL>
<LI>Prev by Date:
<STRONG><A HREF="msg00230.html">[MUD-Dev] Re: Current Projects</A></STRONG>
</LI>
<LI>Next by Date:
<STRONG><A HREF="msg00232.html">[MUD-Dev] Re: Laws of Online World Design</A></STRONG>
</LI>
<LI>Prev by thread:
<STRONG><A HREF="msg00221.html">[MUD-Dev] Re: Laws of Online World Design</A></STRONG>
</LI>
<LI>Next by thread:
<STRONG><A HREF="msg00232.html">[MUD-Dev] Re: Laws of Online World Design</A></STRONG>
</LI>
<LI>Index(es):
<UL>
<LI><A HREF="index.html#00231"><STRONG>Date</STRONG></A></LI>
<LI><A HREF="thread.html#00231"><STRONG>Thread</STRONG></A></LI>
</UL>
</LI>
</UL>
<!--X-BotPNI-End-->
<!--X-User-Footer-->
<!--X-User-Footer-End-->
<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Laws of Online World Design</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00201" HREF="msg00201.html">[MUD-Dev] Re: Laws of Online World Design</A></strong>,
Richard Bartle <a href="mailto:76703.3042#compuserve,com">76703.3042#compuserve,com</a>, Wed 14 Oct 1998, 15:03 GMT
</LI>
<LI><strong><A NAME="00213" HREF="msg00213.html">[MUD-Dev] Re: Laws of Online World Design</A></strong>,
ApplePiMan <a href="mailto:ApplePiMan#aol,com">ApplePiMan#aol,com</a>, Thu 15 Oct 1998, 00:07 GMT
<UL>
<LI><strong><A NAME="00220" HREF="msg00220.html">[MUD-Dev] Re: Laws of Online World Design</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 15 Oct 1998, 23:17 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00221" HREF="msg00221.html">[MUD-Dev] Re: Laws of Online World Design</A></strong>,
ApplePiMan <a href="mailto:ApplePiMan#aol,com">ApplePiMan#aol,com</a>, Fri 16 Oct 1998, 02:05 GMT
<UL>
<LI><strong><A NAME="00231" HREF="msg00231.html">[MUD-Dev] Re: Laws of Online World Design</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 16 Oct 1998, 20:49 GMT
<UL>
<LI><strong><A NAME="00232" HREF="msg00232.html">[MUD-Dev] Re: Laws of Online World Design</A></strong>,
James Wilson <a href="mailto:jwilson#rochester,rr.com">jwilson#rochester,rr.com</a>, Fri 16 Oct 1998, 22:38 GMT
<UL>
<LI><strong><A NAME="00235" HREF="msg00235.html">[MUD-Dev] Re: Laws of Online World Design</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Sat 17 Oct 1998, 03:41 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00225" HREF="msg00225.html">[MUD-Dev] Re: Laws of Online World Design</A></strong>,
manta <a href="mailto:manta#pobox,com">manta#pobox,com</a>, Fri 16 Oct 1998, 06:18 GMT
</LI>
<LI><strong><A NAME="00233" HREF="msg00233.html">[MUD-Dev] Re: Laws of Online World Design</A></strong>,
ApplePiMan <a href="mailto:ApplePiMan#aol,com">ApplePiMan#aol,com</a>, Sat 17 Oct 1998, 01:00 GMT
</LI>
</ul>
</LI>
</UL></BLOCKQUOTE>
</ul>
<hr>
<center>
[ <a href="../">Other Periods</a>
| <a href="../../">Other mailing lists</a>
| <a href="/search.php3">Search</a>
]
</center>
<hr>
</body>
</html>