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<H1>[MUD-Dev] Re: OT: TTYQuake</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: OT: TTYQuake</LI>
<LI><em>From</em>: Adam Wiggins <<A HREF="mailto:adam#angel,com">adam#angel,com</A>></LI>
<LI><em>Date</em>: Fri, 16 Oct 1998 11:19:47 -0700 (PDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
> <A HREF="http://webpages.mr.net/bobz/ttyquake/">http://webpages.mr.net/bobz/ttyquake/</A>
Yeah, this was on slashdot a few weeks back. A real hoot; it looks pretty
darn good on a 160x120 xterm.
Actually I was a bit disappointed. I was *really* hoping for:
% n
You enter a large chamber, similar to all the others.
There is a space marine here.
% switch to railgun
You put away your rocket launcher, and pull out your railgun.
The space marine fires a grenade from her grenade launcher.
The grenade bounces around near your feet.
% strafe left
You glide left, keeping your gun trained forward.
% fire railgun at marine
You squeeze the trigger on your railgun and a blue spiral follows the
projectile straight into the space marine's chest!
The space marine is dead! R.I.P.
You get your share of 1 kill(s).
%
A friend of mine actually did something like this for a little arcade game
he wrote. It was a Defender-style game, but you could hit various
function keys to enter different "modes". There was old movie mode, which
turned the palette black and white, K-RAD D00DZ mode which surrounded the
screen with weird demo effects, and of course internet mode, which
switched to a text screen and let you "play" the game by typing commands
like "pull up", "dive", "fire cannon", etc. He even added little bursts
of simulated lag.
</PRE>
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<li><strong><A NAME="00229" HREF="msg00229.html">[MUD-Dev] Re: OT: TTYQuake</A></strong>
<ul compact><li><em>From:</em> "Adam J. Thornton" <adam#phoenix,Princeton.EDU></li></ul>
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<LI><STRONG><A NAME="00223" HREF="msg00223.html">[MUD-Dev] OT: TTYQuake</A></STRONG>
<UL><LI><EM>From:</EM> Niklas Elmqvist <d97elm#dtek,chalmers.se></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00256" HREF="msg00256.html">[MUD-Dev] GameStorm</A></strong>,
Matthew R. Sheahan <a href="mailto:chaos#crystal,palace.net">chaos#crystal,palace.net</a>, Tue 20 Oct 1998, 01:55 GMT
<UL>
<LI><strong><A NAME="00258" HREF="msg00258.html">[MUD-Dev] Re: GameStorm</A></strong>,
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Tue 20 Oct 1998, 02:39 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00245" HREF="msg00245.html">[MUD-Dev] FW: Book?</A></strong>,
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 19 Oct 1998, 16:34 GMT
<LI><strong><A NAME="00223" HREF="msg00223.html">[MUD-Dev] OT: TTYQuake</A></strong>,
Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a>, Fri 16 Oct 1998, 05:41 GMT
<UL>
<LI><strong><A NAME="00228" HREF="msg00228.html">[MUD-Dev] Re: OT: TTYQuake</A></strong>,
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Fri 16 Oct 1998, 18:22 GMT
<UL>
<LI><strong><A NAME="00229" HREF="msg00229.html">[MUD-Dev] Re: OT: TTYQuake</A></strong>,
Adam J. Thornton <a href="mailto:adam#phoenix,Princeton.EDU">adam#phoenix,Princeton.EDU</a>, Fri 16 Oct 1998, 19:22 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00219" HREF="msg00219.html">[MUD-Dev] Re: Bruce Sterling on Virtual Community goals</A></strong>,
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 15 Oct 1998, 21:47 GMT
<UL>
<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00252" HREF="msg00252.html">[MUD-Dev] Re: Bruce Sterling on Virtual Community goals</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 19 Oct 1998, 23:37 GMT
<UL>
<LI><strong><A NAME="00253" HREF="msg00253.html">[MUD-Dev] Re: Bruce Sterling on Virtual Community goals</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 20 Oct 1998, 00:05 GMT
</LI>
</UL>
</LI>
</UL>
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</UL></BLOCKQUOTE>
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