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<H1>[MUD-Dev] Re: Terrain/Landmass & GIF/BMP</H1>
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<LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Terrain/Landmass & GIF/BMP</LI>
<LI><em>From</em>: "quzah [sotfhome]" <<A HREF="mailto:quzah#softhome,net">quzah#softhome,net</A>></LI>
<LI><em>Date</em>: Thu, 8 Oct 1998 16:06:45 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
From: Niklas Elmqvist <d97elm#dtek,chalmers.se> on Wednesday, October 07, 1998
10:58 PM
Subject: [MUD-Dev] Re: Terrain/Landmass & GIF/BMP
>On Wed, 7 Oct 1998, quzah [sotfhome] wrote:
>[snip]
>
>> The first is this: I am developing a world generator of
>> sorts, that with a few parameters will generate the entire
>> mud world. It will take into account the following info:
>>    sizeX (width of world west to east)
>>    sizeY (length of world north to south)
>>    clustering (continents/small islands/large islands/etc)
>>    "hillyness" (flat/small hills/mountains/etc)
>>    mineral richness (frequency of mineral deposits)
>>    temperature (over all cold/mild/warm/hot/etc)
>>    on land water supplies (rivers/lakes/etc [amount of])
>>    wetness (over all very dry/dry/moderate/damp/very wet/etc)
>
>Neat. I am doing the same for a 3D terrain renderer.
I know I already replied to this, but my reply was
wrong for the most part. I replied that I was only
generating a 2d map, which is all together wrong. I
was thinking of visualizing a 3d map ala "Unreal" or
some 3d graphics engine type thing; and I totally
spaced the fact that I was indeed making a 3d map,
just visualized in a different way. (After ally, I
am storing the height of each "slot" in a 2d array,
which makes it 3d... sigh.
I finally realized it after actually seeing a fractal
generated map (which looks very nice, and I think I'll
end up doing that, plus the line-method in something
like this:
(1) make map size (x,y)
(2) decide basic land forms (continents/island groups)
(3) generate water scape ( sealevel and below the
    entire map )
(4) pick starting coords for each major continent/
    islang group
(5) give them a size ( % of world size to fill )
    which sets the SE corner of their chunk of
    land to render.
(6) render
Which hopefully will give me a nice sea scape, with
clusters of land above sea level. Thanks again for
all of the terrain and graphic info. Sorry to have
cluttered your mail boxes.
-Q-
(I hate making an ass of myself -- but I'm so good
at it. ;)
</PRE>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Terrain/Landmass & GIF/BMP</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00121" HREF="msg00121.html">[MUD-Dev] Re: Terrain/Landmass & GIF/BMP</A></strong>, 
quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Thu 08 Oct 1998, 06:26 GMT
<UL>
<LI><strong><A NAME="00123" HREF="msg00123.html">[MUD-Dev] Re: Terrain/Landmass & GIF/BMP</A></strong>, 
Marc Hernandez <a href="mailto:marc#jb,com">marc#jb,com</a>, Thu 08 Oct 1998, 07:47 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00122" HREF="msg00122.html">[MUD-Dev] Re: Terrain/Landmass & GIF/BMP</A></strong>, 
quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Thu 08 Oct 1998, 06:33 GMT
</LI>
<LI><strong><A NAME="00126" HREF="msg00126.html">[MUD-Dev] Re: Terrain/Landmass & GIF/BMP</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 08 Oct 1998, 14:08 GMT
</LI>
<LI><strong><A NAME="00127" HREF="msg00127.html">[MUD-Dev] Re: Terrain/Landmass & GIF/BMP</A></strong>, 
quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Thu 08 Oct 1998, 23:03 GMT
</LI>
<LI><strong><A NAME="00342" HREF="msg00342.html">[MUD-Dev] Re: Terrain/Landmass & GIF/BMP</A></strong>, 
quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Thu 22 Oct 1998, 08:19 GMT
</LI>
<LI><strong><A NAME="00574" HREF="msg00574.html">[MUD-Dev] Re: Terrain/Landmass & GIF/BMP</A></strong>, 
Dominic J. Eidson <a href="mailto:sauron#morannon,kdi.com">sauron#morannon,kdi.com</a>, Thu 29 Oct 1998, 00:00 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00113" HREF="msg00113.html">[MUD-Dev] Terrain/Landmass & GIF/BMP</A></strong>, 
quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Wed 07 Oct 1998, 21:45 GMT
<UL>
<LI><strong><A NAME="00114" HREF="msg00114.html">[MUD-Dev] Re: Terrain/Landmass & GIF/BMP</A></strong>, 
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Wed 07 Oct 1998, 22:04 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>
</ul>
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