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<H1>[MUD-Dev] Re: Terrain/Landmass & GIF/BMP</H1>
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<LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Terrain/Landmass & GIF/BMP</LI>
<LI><em>From</em>: "John Bertoglio" <<A HREF="mailto:alexb#internetcds,com">alexb#internetcds,com</A>></LI>
<LI><em>Date</em>: Wed, 7 Oct 1998 21:45:34 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
From: Hal Black <hal#moos,ml.org>
Date: Wednesday, October 07, 1998 8:33 PM
<<Snipped: reason for needing graphics>>
>I suggest looking at the PPM format (portable pixel map) It is a very
>simple format, and I have used it for maps I've made. In a nutshell,
>you output the color values one after another for each pixel. There is
>a binary and even an ascii text mode. The header is a very simple.
>
>You can view and edit these PPM files in various unix paint programs
>(gimp, etc). Paint shop pro, and I think photoshop, for windows also
>supports it.
Photoshop for windows does for sure.
>
>Sorry, I don't have any references handy. Search the net for references to
>netpbm and ppm.
>
<A HREF="http://www.dcs.ed.ac.uk/~mxr/gfx/2d/PPM.txt">http://www.dcs.ed.ac.uk/~mxr/gfx/2d/PPM.txt</A>
has a simple description.
BTW, I asked this same question (for the same reason) of the list about a
year ago. Great answers are in the archives.
John Bertoglio
>--
>MUD-Dev: Advancing an unrealised future.
>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] MUVE vs. MUD [was Re: Current Projects]</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00146" HREF="msg00146.html">[MUD-Dev] MUVE vs. MUD [was Re: Current Projects]</A></strong>,
Alex Stewart <a href="mailto:riche#crl,com">riche#crl,com</a>, Sat 10 Oct 1998, 09:26 GMT
</LI>
</ul>
<LI><strong><A NAME="00193" HREF="msg00193.html">[MUD-Dev] Current Projects</A></strong>,
David Bennett <a href="mailto:ddt#discworld,imaginary.com">ddt#discworld,imaginary.com</a>, Tue 13 Oct 1998, 23:22 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00125" HREF="msg00125.html">[MUD-Dev] Re: META: What are you looking for in this list?</A></strong>,
Alex Stewart <a href="mailto:riche#crl,com">riche#crl,com</a>, Thu 08 Oct 1998, 10:11 GMT
<LI><strong><A NAME="00116" HREF="msg00116.html">[MUD-Dev] Re: Terrain/Landmass & GIF/BMP</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 08 Oct 1998, 01:33 GMT
<UL>
<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00119" HREF="msg00119.html">[MUD-Dev] Re: Terrain/Landmass & GIF/BMP</A></strong>,
John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Thu 08 Oct 1998, 04:47 GMT
</LI>
<LI><strong><A NAME="00121" HREF="msg00121.html">[MUD-Dev] Re: Terrain/Landmass & GIF/BMP</A></strong>,
quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Thu 08 Oct 1998, 06:26 GMT
<UL>
<LI><strong><A NAME="00123" HREF="msg00123.html">[MUD-Dev] Re: Terrain/Landmass & GIF/BMP</A></strong>,
Marc Hernandez <a href="mailto:marc#jb,com">marc#jb,com</a>, Thu 08 Oct 1998, 07:47 GMT
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</UL>
</LI>
<LI><strong><A NAME="00122" HREF="msg00122.html">[MUD-Dev] Re: Terrain/Landmass & GIF/BMP</A></strong>,
quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Thu 08 Oct 1998, 06:33 GMT
</LI>
<LI><strong><A NAME="00126" HREF="msg00126.html">[MUD-Dev] Re: Terrain/Landmass & GIF/BMP</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 08 Oct 1998, 14:08 GMT
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</UL>
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</UL></BLOCKQUOTE>
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