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<H1>[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions)</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions)</LI>
<LI><em>From</em>: <A HREF="mailto:ApplePiMan#aol,com">ApplePiMan#aol,com</A></LI>
<LI><em>Date</em>: Fri, 2 Oct 1998 23:03:54 EDT</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
At 10/2/98 11:24 AM Adam Wiggins (adam#angel,com) altered the fabric of
reality by uttering:
>On Thu, 1 Oct 1998, Brandon J. Rickman wrote:
>> [snip good argument against simulation-style muds]
>> There is the potential that you might
>> log in one day and find that all the characters have been killed and eaten
>> by starving wolves. This is not fun.
>
>Hey now: that's just *your* definition of fun. You've just pinned
>down one of the best parts of sim: big sweeping changes can, and
>occasionally do, affect the game world, and there's not always anything
>the players can do about it.
I agree this could lead to some entertaining (if not exactly "fun" by my
definition, either) situations. But note that big, sweeping changes are
not the exclusive property of a sim. A self-sustaining dramatist approach
could conceivably come to the conclusion that such a big, sweeping change
was the best course to promote (literary) conflict in the game world.
-Rick.
---------------------------------------------------------
Rick Buck, President and CEO <<A HREF="mailto:rlb#big-i,com">mailto:rlb#big-i,com</A>>
Beyond Infinity Games, Inc.
See you in The Metaverse! <<A HREF="http://www.big-i.com">http://www.big-i.com</A>>
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<li><strong><A NAME="00083" HREF="msg00083.html">[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions)</A></strong>
<ul compact><li><em>From:</em> Adam Wiggins <adam#angel,com></li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00029" HREF="msg00029.html">[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Roomdescriptions)</A></strong>,
ApplePiMan <a href="mailto:ApplePiMan#aol,com">ApplePiMan#aol,com</a>, Sat 03 Oct 1998, 02:38 GMT
<LI><strong><A NAME="00027" HREF="msg00027.html">[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions)</A></strong>,
ApplePiMan <a href="mailto:ApplePiMan#aol,com">ApplePiMan#aol,com</a>, Sat 03 Oct 1998, 01:19 GMT
<UL>
<LI><strong><A NAME="00030" HREF="msg00030.html">[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions)</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sat 03 Oct 1998, 02:57 GMT
<UL>
<LI><strong><A NAME="00082" HREF="msg00082.html">[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions)</A></strong>,
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Mon 05 Oct 1998, 17:30 GMT
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<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00031" HREF="msg00031.html">[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions)</A></strong>,
ApplePiMan <a href="mailto:ApplePiMan#aol,com">ApplePiMan#aol,com</a>, Sat 03 Oct 1998, 03:05 GMT
<UL>
<LI><strong><A NAME="00083" HREF="msg00083.html">[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions)</A></strong>,
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Mon 05 Oct 1998, 17:34 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00033" HREF="msg00033.html">[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions)</A></strong>,
Peck, Matthew x96724c1 <a href="mailto:x96724#exmail,usma.army.mil">x96724#exmail,usma.army.mil</a>, Sat 03 Oct 1998, 04:40 GMT
</LI>
<LI><strong><A NAME="00034" HREF="msg00034.html">[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions)</A></strong>,
ApplePiMan <a href="mailto:ApplePiMan#aol,com">ApplePiMan#aol,com</a>, Sat 03 Oct 1998, 05:00 GMT
<UL>
<LI><strong><A NAME="00039" HREF="msg00039.html">[MUD-Dev] Re: Storytelling vs. Simulationist (Was Re: Room descriptions)</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sat 03 Oct 1998, 09:45 GMT
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