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<H1>[MUD-Dev] Re: A little help</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: A little help</LI>
<LI><em>From</em>: Richard Woolcock <<A HREF="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</A>></LI>
<LI><em>Date</em>: Tue, 29 Sep 1998 19:09:32 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Ling wrote:
>
> On Tue, 29 Sep 1998, Robert Woods wrote:
>
> > A method that I have seen that encourages this well is having different
> > ranks of immortals, based on achievement.
[snip]
> I find this 'tried-and-tested' heirarchy ironic, given that most (large)
> businesses strive for an open management style, as flat as is possible.
> Bear in mind what management knowledge I know is from various lectures and
> videos I've been forced to take in as opposed to first hand experience.
An interesting approach I used on the first mud I helped to design (Eternal
Confict) was to have levels 1-49 as normal 'mortal' levels and levels 50-100
as 'avatar' levels. Level 101 was Implementor, whilst level 100 'avatars'
could be given various imm powers (including the ability to become truely
immortal). This created a very flat immortal heirarchy, but proved somewhat
unwieldy in the long run.
God Wars went for 6 immortal levels, partitioned as follows:
* Builder: Lowest level, basic stuff only (mainly for building).
* Quest Maker: A few extra commands to help in running quests.
* Enforcer: Watch over/help out the lower imms, help out players.
* Judge: Most of the imms powers (without coded restrictions).
* High Judge: As above, plus system commands (reboot, shutdown, etc).
* Implementor: Top level.
Note the gap between Enforcer and Judge - Anything below judge had many coded
restrictions to help prevent cheating, thus to reach 'Judge' level required
proving oneself trustworthy. Once again I found this system somewhat unwieldy,
although for the opposite reasons as Eternal Conflict.
The Dark City heirarchy is still not finalised, but currently looks like this:
* Ambassador: Very basic stuff - guests from other muds who want to chat.
* Builder: Terraforming commands.
* Architect: As above + can allocate locations of world to builders.
* Storyteller: Top level.
I'm considering dropping the builders and Architects altogether, but for now
I'll leave them in. It seems I've come a full circle back to where I started ;)
I think the number of immortal levels really depends on how many immortals
you have.
KaVir.
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<LI><STRONG><A NAME="01354" HREF="msg01354.html">[MUD-Dev] Re: A little help</A></STRONG>
<UL><LI><EM>From:</EM> Ling <K.L.Lo-94#student,lboro.ac.uk></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="01351" HREF="msg01351.html">[MUD-Dev] Re: A little help</A></strong>,
Robert Woods <a href="mailto:rwoods#honors,unr.edu">rwoods#honors,unr.edu</a>, Tue 29 Sep 1998, 08:36 GMT
<UL>
<LI><strong><A NAME="01354" HREF="msg01354.html">[MUD-Dev] Re: A little help</A></strong>,
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Tue 29 Sep 1998, 13:43 GMT
<UL>
<LI><strong><A NAME="01355" HREF="msg01355.html">[MUD-Dev] Re: A little help</A></strong>,
Marc Bowden <a href="mailto:ryumo#merit,edu">ryumo#merit,edu</a>, Tue 29 Sep 1998, 14:14 GMT
<UL>
<LI><strong><A NAME="01356" HREF="msg01356.html">[MUD-Dev] Re: A little help</A></strong>,
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Tue 29 Sep 1998, 15:02 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01359" HREF="msg01359.html">[MUD-Dev] Re: A little help</A></strong>,
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Tue 29 Sep 1998, 18:05 GMT
</LI>
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<li><Possible follow-up(s)><br>
<LI><strong><A NAME="01357" HREF="msg01357.html">[MUD-Dev] Re: A little help</A></strong>,
Michael.Willey <a href="mailto:Michael.Willey#abnamro,com">Michael.Willey#abnamro,com</a>, Tue 29 Sep 1998, 17:06 GMT
<UL>
<LI><strong><A NAME="01360" HREF="msg01360.html">[MUD-Dev] Re: A little help</A></strong>,
Hans-Henrik Staerfeldt <a href="mailto:hhs#cbs,dtu.dk">hhs#cbs,dtu.dk</a>, Tue 29 Sep 1998, 18:08 GMT
<UL>
<LI><strong><A NAME="01364" HREF="msg01364.html">[MUD-Dev] Re: A little help</A></strong>,
chris <a href="mailto:chris#realm,zfn.uni-bremen.de">chris#realm,zfn.uni-bremen.de</a>, Tue 29 Sep 1998, 19:11 GMT
<UL>
<LI><strong><A NAME="01368" HREF="msg01368.html">[MUD-Dev] Re: A little help</A></strong>,
Marc Bowden <a href="mailto:ryumo#merit,edu">ryumo#merit,edu</a>, Tue 29 Sep 1998, 20:12 GMT
</LI>
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