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<H1>[MUD-Dev] Re: Room descriptions</H1>
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<LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Room descriptions</LI>
<LI><em>From</em>: Adam Wiggins <<A HREF="mailto:adam#angel,com">adam#angel,com</A>></LI>
<LI><em>Date</em>: Mon, 28 Sep 1998 15:32:58 -0700 (PDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Mon, 28 Sep 1998, Koster, Raph wrote:
> From: Adam Wiggins [<A HREF="mailto:adam#angel,com">mailto:adam#angel,com</A>]
> > Rather than walking through an interactive world, as I had been led to
> > believe, I was actually walking between props much like those fake
> > buildings they used in the old Hollywood westerns.
>
> I had the same experience, of course. I imagine we all did. But I would
> not call the goal of having a fully interactive environment even
> necessarily contradictory to what I am discussing. You can have a fully
> interactive environment that still imposes a perspective or a worldview
> on the player, I would think.
On this particular point I don't think I can agree. In the end, if
someone detonates a nuclear bomb inside your candy store it's still going
to have the same roomdesc. I don't think this sort of constructed world
will ever be interactive in the way that I'm thinking; it will always
be a sophisticated Zork spinoff, which is to say you only have the
interactions which are coded by whoever created the area.
Other than that, I agree with all your other points including the main
one. I could see a whole new genre of muds spinning off from this sort
of thing, especially with free user creation (LegendMOO?).
Adam W.
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<li><strong><A NAME="01340" HREF="msg01340.html">[MUD-Dev] Re: Room descriptions</A></strong>
<ul compact><li><em>From:</em> J C Lawrence <claw#under,engr.sgi.com></li></ul>
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<LI><STRONG><A NAME="01337" HREF="msg01337.html">[MUD-Dev] Re: Room descriptions</A></STRONG>
<UL><LI><EM>From:</EM> "Koster, Raph" <rkoster#origin,ea.com></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Room descriptions</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="01322" HREF="msg01322.html">[MUD-Dev] Re: Room descriptions</A></strong>,
Adam J. Thornton <a href="mailto:adam#phoenix,Princeton.EDU">adam#phoenix,Princeton.EDU</a>, Mon 28 Sep 1998, 02:35 GMT
</LI>
</ul>
<LI><strong><A NAME="01319" HREF="msg01319.html">[MUD-Dev] Re: Room descriptions</A></strong>,
apocalypse <a href="mailto:apocalypse#pipeline,com">apocalypse#pipeline,com</a>, Mon 28 Sep 1998, 01:11 GMT
</LI>
<LI><strong><A NAME="01331" HREF="msg01331.html">[MUD-Dev] Re: Room descriptions</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Mon 28 Sep 1998, 14:07 GMT
</LI>
<LI><strong><A NAME="01337" HREF="msg01337.html">[MUD-Dev] Re: Room descriptions</A></strong>,
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 28 Sep 1998, 20:34 GMT
<UL>
<LI><strong><A NAME="01339" HREF="msg01339.html">[MUD-Dev] Re: Room descriptions</A></strong>,
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Mon 28 Sep 1998, 22:26 GMT
<UL>
<LI><strong><A NAME="01340" HREF="msg01340.html">[MUD-Dev] Re: Room descriptions</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 28 Sep 1998, 22:39 GMT
<UL>
<LI><strong><A NAME="01385" HREF="msg01385.html">[MUD-Dev] Re: Room descriptions</A></strong>,
Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 30 Sep 1998, 20:34 GMT
<UL>
<LI><strong><A NAME="01386" HREF="msg01386.html">[MUD-Dev] Re: Room descriptions</A></strong>,
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Wed 30 Sep 1998, 21:30 GMT
</LI>
<LI><strong><A NAME="01392" HREF="msg01392.html">[MUD-Dev] Re: Room descriptions</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Thu 01 Oct 1998, 00:08 GMT
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