<!-- MHonArc v2.4.4 -->
<!--X-Subject: [MUD-Dev] Re: let's call it a spellcraft -->
<!--X-From-R13: "E. Bngevpx Unyyngl" <cngevpxNtevp.pbz> -->
<!--X-Date: Mon, 28 Sep 1998 10:19:46 -0700 -->
<!--X-Message-Id: 03cc01bdeb04$2d2c0ca0$b27f14cf#patrick,gric.com -->
<!--X-Content-Type: text/plain -->
<!--X-Head-End-->
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2//EN">
<html>
<head>
<title>MUD-Dev message, [MUD-Dev] Re: let's call it a spellcraft</title>
<!-- meta name="robots" content="noindex,nofollow" -->
<link rev="made" href="mailto:patrick#gric,com">
</head>
<body background="/backgrounds/paperback.gif" bgcolor="#ffffff"
text="#000000" link="#0000FF" alink="#FF0000" vlink="#006000">
<font size="+4" color="#804040">
<strong><em>MUD-Dev<br>mailing list archive</em></strong>
</font>
<br>
[ <a href="../">Other Periods</a>
| <a href="../../">Other mailing lists</a>
| <a href="/search.php3">Search</a>
]
<br clear=all><hr>
<!--X-Body-Begin-->
<!--X-User-Header-->
<!--X-User-Header-End-->
<!--X-TopPNI-->
Date:
[ <a href="msg01331.html">Previous</a>
| <a href="msg01333.html">Next</a>
]
Thread:
[ <a href="msg01325.html">Previous</a>
| <a href="msg01136.html">Next</a>
]
Index:
[ <A HREF="author.html#01332">Author</A>
| <A HREF="#01332">Date</A>
| <A HREF="thread.html#01332">Thread</A>
]
<!--X-TopPNI-End-->
<!--X-MsgBody-->
<!--X-Subject-Header-Begin-->
<H1>[MUD-Dev] Re: let's call it a spellcraft</H1>
<HR>
<!--X-Subject-Header-End-->
<!--X-Head-of-Message-->
<UL>
<LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: let's call it a spellcraft</LI>
<LI><em>From</em>: "S. Patrick Gallaty" <<A HREF="mailto:patrick#gric,com">patrick#gric,com</A>></LI>
<LI><em>Date</em>: Mon, 28 Sep 1998 10:19:40 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
</UL>
<!--X-Head-of-Message-End-->
<!--X-Head-Body-Sep-Begin-->
<HR>
<!--X-Head-Body-Sep-End-->
<!--X-Body-of-Message-->
<PRE>
Something I did once with another wizard that might amuse you -
way back in the bad old days of LPMud 1.x, I wrote a mage guild
(The Temple of the Green Sun), and a while later - another wizard
wrote a guild of warlocks called "The Furies".
We decided to make them competitive, and to facilitate this we did
a lot of things (such as the ability to sacrifice each opposing guild's
members corpses etc.) - but one of the most interesting projects was that
each guild would have mini-quests which upon completion would raise both
the maximum mana and mana regeneration rate of all of the members
of whichever guild had done their version of the mini-quest.
Thus the two guilds were at one another's throat pretty much
constantly, and there was a great deal of animosity and struggle.
I had strongly considered putting in a location based mana system
where mana was a finite supply that was drained by big use.
I like the idea, I'd be interested in seeing it.
-----Original Message-----
From: Vadim Tkachenko <vt#freehold,crocodile.org>
To: mud-dev#kanga,nu <mud-dev#kanga,nu>
Date: Friday, 25 September, 1998 19:40
Subject: [MUD-Dev] Re: let's call it a spellcraft
>Niklas Elmqvist wrote:
>
>[skipped]
>> Of course, this kind of balancing system almost *requires* that we use a
>> fixed-spell system (that is, a system where the spells are defined by the
>> admins instead of created by the players) -- otherwise, it is very hard
>> for the server to determine that two very different spell snippets might
>> do the same thing, and thus reduce the efficiency of the spell. (You could
>> do some kind of calculation on the required power "types" for spells,
>> though... Such as many people using spells requiring Fire, and
>> consequently, the efficiency of fire spells are reduced.)
>
>Here the world balance comes into play - you have the total amount of
>magic energy constant (to be exact, depending on the number of players)
>and make a process of acquiring the needed power proportionally
>difficult. Also, the old theme about god's energetics comes around ;-)
>
>> -- Niklas Elmqvist (d97elm#dtek,chalmers.se) ----------------------
>
>--
>Still alive and smile stays on,
>Vadim Tkachenko <vt#freehold,crocodile.org>
>--
>UNIX _is_ user friendly, he's just very picky about who his friends are
>
>--
>MUD-Dev: Advancing an unrealised future.
>
>
</PRE>
<!--X-Body-of-Message-End-->
<!--X-MsgBody-End-->
<!--X-Follow-Ups-->
<HR>
<!--X-Follow-Ups-End-->
<!--X-References-->
<!--X-References-End-->
<!--X-BotPNI-->
<UL>
<LI>Prev by Date:
<STRONG><A HREF="msg01331.html">[MUD-Dev] Re: Room descriptions</A></STRONG>
</LI>
<LI>Next by Date:
<STRONG><A HREF="msg01333.html">[MUD-Dev] Re: let's call it a spellcraft</A></STRONG>
</LI>
<LI>Prev by thread:
<STRONG><A HREF="msg01325.html">[MUD-Dev] Re: let's call it a spellcraft</A></STRONG>
</LI>
<LI>Next by thread:
<STRONG><A HREF="msg01136.html">[MUD-Dev] Re: Medievia</A></STRONG>
</LI>
<LI>Index(es):
<UL>
<LI><A HREF="index.html#01332"><STRONG>Date</STRONG></A></LI>
<LI><A HREF="thread.html#01332"><STRONG>Thread</STRONG></A></LI>
</UL>
</LI>
</UL>
<!--X-BotPNI-End-->
<!--X-User-Footer-->
<!--X-User-Footer-End-->
<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: let's call it a spellcraft</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="01258" HREF="msg01258.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>,
quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Sat 26 Sep 1998, 06:24 GMT
</LI>
<LI><strong><A NAME="01259" HREF="msg01259.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>,
quzah [sotfhome] <a href="mailto:quzah#softhome,net">quzah#softhome,net</a>, Sat 26 Sep 1998, 06:27 GMT
<UL>
<LI><strong><A NAME="01260" HREF="msg01260.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>,
Oliver Jowett <a href="mailto:oliver#jowett,manawatu.planet.co.nz">oliver#jowett,manawatu.planet.co.nz</a>, Sat 26 Sep 1998, 07:28 GMT
<UL>
<LI><strong><A NAME="01325" HREF="msg01325.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>,
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Mon 28 Sep 1998, 03:05 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="01332" HREF="msg01332.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>,
S. Patrick Gallaty <a href="mailto:patrick#gric,com">patrick#gric,com</a>, Mon 28 Sep 1998, 17:19 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="01136" HREF="msg01136.html">[MUD-Dev] Re: Medievia</A></strong>,
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 23 Sep 1998, 15:30 GMT
<UL>
<li><Possible follow-up(s)><br>
<LI><strong><A NAME="01149" HREF="msg01149.html">[MUD-Dev] Re: Medievia</A></strong>,
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 23 Sep 1998, 19:29 GMT
<UL>
<LI><strong><A NAME="01159" HREF="msg01159.html">[MUD-Dev] Re: Medievia</A></strong>,
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Wed 23 Sep 1998, 21:35 GMT
<UL>
<LI><strong><A NAME="01175" HREF="msg01175.html">[MUD-Dev] Re: Medievia</A></strong>,
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Thu 24 Sep 1998, 02:34 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>
</ul>
<hr>
<center>
[ <a href="../">Other Periods</a>
| <a href="../../">Other mailing lists</a>
| <a href="/search.php3">Search</a>
]
</center>
<hr>
</body>
</html>