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<H1>[MUD-Dev] Re: let's call it a spellcraft</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: let's call it a spellcraft</LI>
<LI><em>From</em>: Vadim Tkachenko <<A HREF="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</A>></LI>
<LI><em>Date</em>: Sun, 27 Sep 1998 02:37:09 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Caliban Tiresias Darklock wrote:
>
[skipped]
> You do NOT want to know how much of the AD&D rules had to be rewritten to
> accommodate the classless character. Suffice to say it was second only to
> the amount of rewriting necessary to do away with separate to-hit/damage
> rolls and replace them with a single roll.
The problem with D&D (or AD&D, for that matter) is (was, I've read your
next message) is that it's not actually a set of _rules_, rather a set
of _exceptions_ from rules (IMHO). It lacks consistency and resembles a
very heavy legalese. It's impossible to formalize.
On the other hand, it's immortal for a very simple reason - easy name
recognition and halo of honor around it ;-)
Side note: have anyone played with non-linear dependencies which can
easily simulate the lack of consistency in [A]D&D world? There was an
excellent example with a logarithm and sinus modulation to the
experience/difficulty of learning curve, is that all?
> Caliban Tiresias Darklock
--
Still alive and smile stays on,
Vadim Tkachenko <vt#freehold,crocodile.org>
--
UNIX _is_ user friendly, he's just very picky about who his friends are
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<li><strong><A NAME="01299" HREF="msg01299.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>
<ul compact><li><em>From:</em> Caliban Tiresias Darklock <caliban#darklock,com></li></ul>
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<LI><STRONG><A NAME="01242" HREF="msg01242.html">[MUD-Dev] FW: [MUD-Dev] Re: let's call it a spellcraft</A></STRONG>
<UL><LI><EM>From:</EM> "Peck, Matthew x96724c1" <x96724#exmail,usma.army.mil></LI></UL></LI>
<LI><STRONG><A NAME="01253" HREF="msg01253.html">[MUD-Dev] Re: let's call it a spellcraft</A></STRONG>
<UL><LI><EM>From:</EM> Caliban Tiresias Darklock <caliban#darklock,com></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: let's call it a spellcraft</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="01296" HREF="msg01296.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>,
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Sun 27 Sep 1998, 07:12 GMT
</LI>
</ul>
</ul>
<LI><strong><A NAME="01253" HREF="msg01253.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sat 26 Sep 1998, 04:58 GMT
<UL>
<LI><strong><A NAME="01268" HREF="msg01268.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>,
Adam J. Thornton <a href="mailto:adam#phoenix,Princeton.EDU">adam#phoenix,Princeton.EDU</a>, Sat 26 Sep 1998, 17:13 GMT
<UL>
<LI><strong><A NAME="01287" HREF="msg01287.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sat 26 Sep 1998, 23:04 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01297" HREF="msg01297.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>,
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Sun 27 Sep 1998, 07:36 GMT
<UL>
<LI><strong><A NAME="01299" HREF="msg01299.html">[MUD-Dev] Re: let's call it a spellcraft</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Sun 27 Sep 1998, 07:55 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</ul>
</ul>
</LI>
<LI><strong><A NAME="01238" HREF="msg01238.html">[MUD-Dev] FPL: Another embeddable bytecoded scripting language</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 25 Sep 1998, 23:28 GMT
<UL>
<LI><strong><A NAME="01262" HREF="msg01262.html">[MUD-Dev] Re: FPL: Another embeddable bytecoded scripting language</A></strong>,
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Sat 26 Sep 1998, 13:00 GMT
<UL>
<LI><strong><A NAME="01266" HREF="msg01266.html">[MUD-Dev] Re: FPL: Another embeddable bytecoded scripting language</A></strong>,
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Sat 26 Sep 1998, 16:20 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
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