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<H1>[MUD-Dev] Re: Ugh, IS Diablo a mud?</H1>
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<LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Ugh, IS Diablo a mud?</LI>
<LI><em>From</em>: "Damion Schubert" <<A HREF="mailto:zjiria#texas,net">zjiria#texas,net</A>></LI>
<LI><em>Date</em>: Sat, 26 Sep 1998 18:56:14 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
-----Original Message-----
From: Kristen Koster <koster#eden,com>
>Connecting to a Quake-like server: Are you going to have the expectation of
>being able to go sit in a nice quiet corner with a friend and either plan
your
>upcoming strategies or talk about the movies or CDs?
>
>I doubt most people would have that expectation with Quake, Diablo and
their
>ilk. I'd also argue that the hardcore pk "muds" are nothing more than
textually
>presented "Quake" servers.
Quake disqualifies itself, in my opinion, with it's
lack of persistence of world traversion. Your
average world may not have true world
*persistence* - items may decay, the room may
be collapsed until the area is revisited, or the
game may be 'reset' once a day -- but in general,
you can always go to every part of the world, unless
there is an in-game reason which prevents you
(i.e. you don't have the key to the ivory tower, etc).
Quake, on the other hand, does not have persistence
of world traversion. A server has 12 levels. But the
server runs only one level at a time, and there's no way
to go to another level, without taking all other players
with you. You are, effectively, stuck in a tiny corner of
the world, waiting the requisite 15 minutes for that
corner of the world to replace itself with another.
So, my question is, is this a good distinction, or am I
at this point trying to find any handy rule to seperate
Quake from Medievia?
--damion
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Ugh, IS Diablo a mud?</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="01274" HREF="msg01274.html">[MUD-Dev] Re: Ugh, IS Diablo a mud?</A></strong>,
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Sat 26 Sep 1998, 20:13 GMT
</LI>
<LI><strong><A NAME="01279" HREF="msg01279.html">[MUD-Dev] Re: Ugh, IS Diablo a mud?</A></strong>,
Kylotan <a href="mailto:kylotan#globalnet,co.uk">kylotan#globalnet,co.uk</a>, Sat 26 Sep 1998, 21:10 GMT
<UL>
<LI><strong><A NAME="01324" HREF="msg01324.html">[MUD-Dev] Re: Ugh, IS Diablo a mud?</A></strong>,
Jon Leonard <a href="mailto:jleonard#divcom,slimy.com">jleonard#divcom,slimy.com</a>, Mon 28 Sep 1998, 03:00 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01283" HREF="msg01283.html">[MUD-Dev] Re: Ugh, IS Diablo a mud?</A></strong>,
Damion Schubert <a href="mailto:zjiria#texas,net">zjiria#texas,net</a>, Sat 26 Sep 1998, 22:08 GMT
</LI>
<LI><strong><A NAME="01290" HREF="msg01290.html">[MUD-Dev] Re: Ugh, IS Diablo a mud?</A></strong>,
Damion Schubert <a href="mailto:zjiria#texas,net">zjiria#texas,net</a>, Sat 26 Sep 1998, 23:57 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="01099" HREF="msg01099.html">[MUD-Dev] Re: META: What are you looking for in this list?</A></strong>,
S. Patrick Gallaty <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Tue 22 Sep 1998, 22:02 GMT
<UL>
<li><Possible follow-up(s)><br>
<LI><strong><A NAME="01125" HREF="msg01125.html">[MUD-Dev] Re: META: What are you looking for in this list?</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 23 Sep 1998, 05:28 GMT
</LI>
<LI><strong><A NAME="01166" HREF="msg01166.html">[MUD-Dev] Re: META: What are you looking for in this list?</A></strong>,
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 23 Sep 1998, 23:19 GMT
<UL>
<LI><strong><A NAME="01170" HREF="msg01170.html">[MUD-Dev] Re: META: What are you looking for in this list?</A></strong>,
James Wilson <a href="mailto:jwilson#rochester,rr.com">jwilson#rochester,rr.com</a>, Thu 24 Sep 1998, 00:24 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>
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