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<H1>[MUD-Dev] Re: Ugh, IS Diablo a mud?</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Ugh, IS Diablo a mud?</LI>
<LI><em>From</em>: <A HREF="mailto:Michael.Willey#abnamro,com">Michael.Willey#abnamro,com</A></LI>
<LI><em>Date</em>: Wed, 23 Sep 1998 14:44:32 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
____________________Reply Separator____________________
Subject: [MUD-Dev] Re: Ugh, IS Diablo a mud?
Author: mud-dev#kanga,nu ("Koster, Raph" <rkoster#origin,ea.com>)
Date: 9/23/98 3:05 PM
Raph wrote:
>> -----Original Message-----
>> From: Ryan Prince [<A HREF="mailto:jynx_ryn#mindless,com">mailto:jynx_ryn#mindless,com</A>]
>> Sent: Tuesday, September 22, 1998 7:16 PM
>> To: mud-dev#kanga,nu
>> Subject: [MUD-Dev] Re: Ugh, IS Diablo a mud?
>>
>>Persistant refers to something which is at least INTEDED
>>to keep the effects that are placed on it for the rest
>>of it's life, until something else changes it back.
>>Diablo looses here because it is not persistant, it is
>>meant to be reset often. MUDs on the other hand are only
>>reset when a major addition is being tested or added or
>>it crashed.
>
>Many of the early muds in fact reset the entire world,
>because they were based around the concept of a scavenger
>hunt. You tried to gather as many of the hunt items as
>you could, and drop them in a central location to score
>points. You can still see remnants of this design in
>AberMUDs and their descendants, including the ubiquitous
>town squares in Diku-derivatives... so in fact many of
>the early muds were not really very persistent.
For another Aber-derivative: In the LP world persistence
is mostly an illusion - it's common for the entire world
to be reset every 30 minutes. The illusion is that it's
done slowly, one object at a time, so as to appear like
it's not happening at all.
With each definition of what is *not* a mud I see more and
more games that most certainly *are* muds that fall into
the "not mud" category, or barely escape it. A
conventional definition of what a mud is from a few years
ago would have included "text based" and "free" in the
text. Raph would certainly take offense if told that UOL
was not a mud. I wouldn't blame him.
I know a few people whose definition of "mud" doesn't
include the Tiny family. "Glorified Chat" is what I've
heard it called. The same definition precludes non-game
muds, like one I know that acts as a support group for
cancer victims, one mentioned here occasionally that is
devoted to astronomy, and one a friend works for whose
purpose is to provide an educational environment for people
not able to attend normal classes.
I know this isn't the answer we want to hear, but perhaps
Diablo *is* a mud. A limited one, certainly, but a mud
nonetheless.
</PRE>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Ugh, IS Diablo a mud?</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="01138" HREF="msg01138.html">[MUD-Dev] Re: Ugh, IS Diablo a mud?</A></strong>,
Jo Dillon <a href="mailto:emily#thelonious,new.ox.ac.uk">emily#thelonious,new.ox.ac.uk</a>, Wed 23 Sep 1998, 15:35 GMT
</LI>
<LI><strong><A NAME="01181" HREF="msg01181.html">[MUD-Dev] Re: Ugh, IS Diablo a mud?</A></strong>,
Ryan Prince <a href="mailto:jynx_ryn#mindless,com">jynx_ryn#mindless,com</a>, Thu 24 Sep 1998, 05:42 GMT
</LI>
</ul>
<LI><strong><A NAME="01135" HREF="msg01135.html">[MUD-Dev] Re: Ugh, IS Diablo a mud?</A></strong>,
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Wed 23 Sep 1998, 15:21 GMT
<UL>
<LI><strong><A NAME="01140" HREF="msg01140.html">[MUD-Dev] Re: Ugh, IS Diablo a mud?</A></strong>,
##Make Nylander <a href="mailto:thenewt#use,usit.net">thenewt#use,usit.net</a>, Wed 23 Sep 1998, 15:52 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01146" HREF="msg01146.html">[MUD-Dev] Re: Ugh, IS Diablo a mud?</A></strong>,
Michael.Willey <a href="mailto:Michael.Willey#abnamro,com">Michael.Willey#abnamro,com</a>, Wed 23 Sep 1998, 18:44 GMT
</LI>
<LI><strong><A NAME="01190" HREF="msg01190.html">[MUD-Dev] Re: Ugh, IS Diablo a mud?</A></strong>,
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 24 Sep 1998, 14:35 GMT
</LI>
<LI><strong><A NAME="01240" HREF="msg01240.html">[MUD-Dev] Re: Ugh, IS Diablo a mud?</A></strong>,
Kylotan <a href="mailto:kylotan#globalnet,co.uk">kylotan#globalnet,co.uk</a>, Sat 26 Sep 1998, 01:40 GMT
<UL>
<LI><strong><A NAME="01249" HREF="msg01249.html">[MUD-Dev] Re: Ugh, IS Diablo a mud?</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 26 Sep 1998, 04:07 GMT
<UL>
<LI><strong><A NAME="01256" HREF="msg01256.html">[MUD-Dev] Re: Ugh, IS Diablo a mud?</A></strong>,
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Sat 26 Sep 1998, 06:03 GMT
</LI>
</UL>
</LI>
</UL>
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