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<H1>[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</H1>
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<LI><em>To</em>: Mud Dev Mailing list <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</LI>
<LI><em>From</em>: Marian Griffith <<A HREF="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</A>></LI>
<LI><em>Date</em>: Sat, 22 Aug 1998 21:37:08 +0100 (BST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Sat 22 Aug, Damion Schubert wrote:
> From: Brandon J. Rickman <ashes#pc4,zennet.com>
> >The second priority is basically to take the fun out of player combat.
> Pretty much, if any feature is not 'any fun', then my personal
> belief is that you shouldn't waste your time coding it.
Ah, but this is going to be quite effective. ;)
> Tangential note: on most MUDs, fighters aren't the problem. At
> least my experience has found that mages and thieves tend
> to be the best (worst) player killers. Do we take the fun out of
> these skills too? =)
On muds classes are not the problem. It is certain players that are
the problem. And then it is still a question of numbers, as Bartle
pointed out. I do not entirely agree with the later but for the type
of game he described you need a certain small number of disruptive
characters to initiate activities. Only slightly too many though and
your whole social structure collapses in a bloodbath.
> >The easiest route to learning how to fight may well be by becoming a
> >tailor. If a tailor suffers from attacks and extortion he would quickly
> >gain the resolve to fight back if he chose. (But then there is more
> >potential for drama, for unexpected twists and character development.)
I am not sure Brandon said the above, I could not find it in his post
If a tailor suffers from attacks and extortion she has two options at
the moment. Quit playing or quit being a tailor. You seem to advocate
the second solution. But of course it is not a solution at all. In
either case you end up with a game without tailors.
Marian
--
Yes - at last - You. I Choose you. Out of all the world,
out of all the seeking, I have found you, young sister of
my heart! You are mine and I am yours - and never again
will there be loneliness ...
Rolan Choosing Talia,
Arrows of the Queen, by Mercedes Lackey
</PRE>
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<LI><STRONG><A NAME="00806" HREF="msg00806.html">[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</A></STRONG>
<UL><LI><EM>From:</EM> "Damion Schubert" <zjiria#texas,net></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00916" HREF="msg00916.html">[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</A></strong>,
Brandon J. Rickman <a href="mailto:ashes#pc4,zennet.com">ashes#pc4,zennet.com</a>, Thu 03 Sep 1998, 02:05 GMT
</LI>
</ul>
<LI><strong><A NAME="00850" HREF="msg00850.html">[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</A></strong>,
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Wed 26 Aug 1998, 04:09 GMT
</LI>
</ul>
</ul>
</ul>
<LI><strong><A NAME="00783" HREF="msg00783.html">[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</A></strong>,
Scatter <a href="mailto:scatter#thevortex,com">scatter#thevortex,com</a>, Thu 20 Aug 1998, 09:49 GMT
</LI>
<LI><strong><A NAME="00806" HREF="msg00806.html">[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</A></strong>,
Damion Schubert <a href="mailto:zjiria#texas,net">zjiria#texas,net</a>, Sat 22 Aug 1998, 03:19 GMT
<UL>
<LI><strong><A NAME="00824" HREF="msg00824.html">[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sun 23 Aug 1998, 10:42 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00811" HREF="msg00811.html">[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</A></strong>,
quzah <a href="mailto:quzah#geocities,com">quzah#geocities,com</a>, Sat 22 Aug 1998, 08:11 GMT
</LI>
<LI><strong><A NAME="00928" HREF="msg00928.html">[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers</A></strong>,
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Thu 03 Sep 1998, 15:03 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00756" HREF="msg00756.html">[MUD-Dev] Re: UBE/high: Re: FW: UBE/high: Re: W IRED: Kilers have more fun</A></strong>,
S. Patrick Gallaty <a href="mailto:patrick#gric,com">patrick#gric,com</a>, Tue 18 Aug 1998, 00:48 GMT
<LI><strong><A NAME="00743" HREF="msg00743.html">[MUD-Dev] Question for the list (Semi-OT)</A></strong>,
Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Sat 15 Aug 1998, 23:27 GMT
</LI>
</UL></BLOCKQUOTE>
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