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<H1>[MUD-Dev] Re: Yet another update on threads and signals</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Yet another update on threads and signals</LI>
<LI><em>From</em>: "Adam J. Thornton" <<A HREF="mailto:adam#phoenix,Princeton.EDU">adam#phoenix,Princeton.EDU</A>></LI>
<LI><em>Date</em>: Sat, 15 Aug 1998 15:21:03 -0400</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Sat, Aug 15, 1998 at 09:31:06AM -0600, Chris Gray wrote:
> >This is basically what I'm doing, except that the distributor doesn't get
> >"Player Leaving Room X" messages; it just gets "Player Entering Room Y"; it
> >also picks up "Room X is empty and shutting down" messages. If a player
> >wants to enter Room Y, and there's no one in there, the distributor creates
> >the Room Y process.
> [Lots more details snipped]
> OK, sounds good then. The key thing is that there is no need to have
> any signals of any kind, which it sounded like you were thinking you
> needed. If every room is also listening on its socket to the
> distributer, then an arriving player wakes it up that way.
But then, don't I need one port per process? There's no way for me to
telnet to port 5019 in process 2231, for example. So do I need to hand out
a random port number in some range to each process?
The signals avoided having to have an arbitrary number of numbered ports
open; I'm not sure which is the lesser evil.
Adam
--
adam#princeton,edu
"There's a border to somewhere waiting, and a tank full of time." - J. Steinman
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<LI><STRONG><A NAME="00736" HREF="msg00736.html">[MUD-Dev] Re: Yet another update on threads and signals</A></STRONG>
<UL><LI><EM>From:</EM> Chris Gray <cg#ami-cg,GraySage.Edmonton.AB.CA></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: UBE/high: RE: [Mud-Dev] Re: Affordances and social method</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00792" HREF="msg00792.html">[MUD-Dev] Re: UBE/high: RE: [Mud-Dev] Re: Affordances and social method</A></strong>,
Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a>, Fri 21 Aug 1998, 03:56 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00728" HREF="msg00728.html">[MUD-Dev] Re: Yet another update on threads and signals</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 15 Aug 1998, 01:12 GMT
<UL>
<LI><strong><A NAME="00733" HREF="msg00733.html">[MUD-Dev] Re: Yet another update on threads and signals</A></strong>,
Adam J. Thornton <a href="mailto:adam#phoenix,Princeton.EDU">adam#phoenix,Princeton.EDU</a>, Sat 15 Aug 1998, 05:20 GMT
</LI>
</UL>
<UL>
<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00736" HREF="msg00736.html">[MUD-Dev] Re: Yet another update on threads and signals</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 15 Aug 1998, 15:31 GMT
<UL>
<LI><strong><A NAME="00741" HREF="msg00741.html">[MUD-Dev] Re: Yet another update on threads and signals</A></strong>,
Adam J. Thornton <a href="mailto:adam#phoenix,Princeton.EDU">adam#phoenix,Princeton.EDU</a>, Sat 15 Aug 1998, 19:22 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00742" HREF="msg00742.html">[MUD-Dev] Re: Yet another update on threads and signals</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 15 Aug 1998, 20:54 GMT
<UL>
<LI><strong><A NAME="00745" HREF="msg00745.html">[MUD-Dev] Re: Yet another update on threads and signals</A></strong>,
Adam J. Thornton <a href="mailto:adam#phoenix,Princeton.EDU">adam#phoenix,Princeton.EDU</a>, Sun 16 Aug 1998, 16:08 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00726" HREF="msg00726.html">[MUD-Dev] FW: UBE/high: Re: W IRED: Kilers have more fun</A></strong>,
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Fri 14 Aug 1998, 22:38 GMT
<UL>
<LI><strong><A NAME="00739" HREF="msg00739.html">[MUD-Dev] Re: FW: UBE/high: Re: W IRED: Kilers have more fun</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 15 Aug 1998, 18:18 GMT
</LI>
</UL>
</LI>
</UL></BLOCKQUOTE>
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