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<H1>[MUD-Dev] Re: WIRED: Kilers have more fun</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: WIRED: Kilers have more fun </LI>
<LI><em>From</em>: J C Lawrence <<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>></LI>
<LI><em>Date</em>: Wed, 12 Aug 1998 15:54:51 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Wed, 22 Jul 1998 01:51:15 -0000 (GMT)
Matt Chatterley<matt#mpc,dyn.ml.org> wrote:
> On 01-Jul-98 J C Lawrence wrote:
>> Nahh. Combat is very definitely a part and parcel of IRC, and
>> TinyMUDs -- they just haven't formalised it. In the IRC cases
>> consider the cases of channel splitting, the use of robots to
>> steal/prevent stealing of admin priviledges etc, and for TinyMUDs,
>> wouldn't the LambdaMOO rape case serve well enough?
> Definition is everything, really. You could argue that in some ways
> combat and conflict are synonymous, and also make a good case for
> combat as being 'a situation in which one or more parties attempt to
> inflict damage upon another party or parties', in which case, social
> bashing, and so forth is most definitely combatative. Almost all
> Mud-like games contain combat. At some point. Even social
> games. Formalising it is a deliberate design step (as you say), and
> sometimes a theoretical one (guidelines for combat within roleplayed
> environments with a low code footprint). Nowhere is 'combat free',
> anyway.
Precisely. The underlieing point is that this provides another metric
and scale for a game or world designer to examine and control: to what
degree is combat/conflict explicitly formalised and controlled within
the game settings, and to what extent is it a "roll your own".
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------(*) Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: WIRED: Kilers have more fun</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<LI><strong><A NAME="00012" HREF="msg00012.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>,
Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a>, Wed 01 Jul 1998, 20:42 GMT
</LI>
</ul>
<LI><strong><A NAME="00005" HREF="msg00005.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 01 Jul 1998, 18:31 GMT
</LI>
<LI><strong><A NAME="00006" HREF="msg00006.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 01 Jul 1998, 19:26 GMT
<UL>
<LI><strong><A NAME="00296" HREF="msg00296.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>,
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Wed 22 Jul 1998, 00:54 GMT
<UL>
<LI><strong><A NAME="00696" HREF="msg00696.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 12 Aug 1998, 22:55 GMT
</LI>
</UL>
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</UL>
</LI>
<LI><strong><A NAME="00007" HREF="msg00007.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 01 Jul 1998, 19:30 GMT
<UL>
<LI><strong><A NAME="00009" HREF="msg00009.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>,
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Wed 01 Jul 1998, 19:47 GMT
<UL>
<LI><strong><A NAME="00011" HREF="msg00011.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>,
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Wed 01 Jul 1998, 20:12 GMT
</LI>
<LI><strong><A NAME="00049" HREF="msg00049.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 06 Jul 1998, 18:26 GMT
</LI>
</UL>
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