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<H1>[MUD-Dev] Re: after the plague: mud report</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: after the plague: mud report</LI>
<LI><em>From</em>: Ling <<A HREF="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</A>></LI>
<LI><em>Date</em>: Mon, 10 Aug 1998 13:46:37 +0100 (BST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Sat, 8 Aug 1998, quzah wrote:
> From: S. Patrick Gallaty <choke#sirius,com>
>
> >Well, someone here referred me to "After the Plague" at atp.deltav.hu port
> 3000,
[snip stuff about various features]
I do suggest taking a look at DartMUD which is in the FAQ. Although the
game never did reach 'critical mass' and take-off, it is probably still
one of _the_ reference muds. It's also years old and dead buggy but
that's besides the point. :P
If you can't wait for the FAQ: <URL:<A HREF="telnet://dartmud.com:2525">telnet://dartmud.com:2525</A>>
With respect to After the Plague:
> [snip]
> >The most interesting thing there is their 'party' system, where players
> >(and monsters) can put themselves into 'front' and 'back' ranks so that
> >fighters defend and mages/archers/thieves can throw spells and knives and
> >whatnot from the back rank. I've escorted people who were in danger
> >of being pkilled and bodyguarded them by being in the front rank in their
> >'party.'
A similar system is implemented in DartMUD which uses 'rows'. Characters
within a party may select a row. Only two characters may occupy a row at
a time, the rest you can extrapolate.
> >It's an excellent mechanic, and I am surprised I haven't seen it elsewhere
> >before.
Amazing isn't it? It's such a logical outgrowth to the party concept yet
it took several years to appear.
> A note on that aspect, or rather a question. It sounds rather interesting,
> but I was wondering if they had a 'direction of travel' or rather, 'group
> facing' for the party? The reason I ask, is if there is front and back rank
> it would seem logical for me to hide in the brush, and wait until they walk
> past, then shoot the mage in the back with an arrow, or drop from a tree so
> that I'm behind the mage, thus reversing the facing of the group when they
> turn around, resulting in the mages and archers being in the front, and the
> warriors being in the back.
Not for DartMUD. Such a system is far more work than simply adding
'positions' within a party. I also suspect the 'feel' of the system
would breakdown in the event of a rumble with more than 3 parties.
In any case, how would you define a party? Surely, it's just a group of
kids in a loose knit formation? Instead of joining a party, a character
could opt to follow Bubba and try to stay 5 metres behind and left.....
This is providing you don't use parties as some sort of joint exp
accumulation machine.
[features snipped]
'After the Plague'? Hmm.... When organics die, it doesn't have the
corpses exploding into a puff of spores does it? (a la DartMUD :)
| Ling Lo of Remora (Top Banana)
_O_O_ Elec Eng Dept, Loughborough University, UK. kllo#iee,org
</PRE>
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<LI><STRONG><A NAME="00559" HREF="msg00559.html">[MUD-Dev] Re: after the plague: mud report</A></STRONG>
<UL><LI><EM>From:</EM> "quzah" <quzah#geocities,com></LI></UL></LI>
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<ul><li>Thread context:
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<LI><STRONG>[MUD-Dev] Re: ADMIN: Advertising on MUD-Dev</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="00592" HREF="msg00592.html">[MUD-Dev] Re: ADMIN: Advertising on MUD-Dev</A></strong>,
J C Lawrence <a href="mailto:claw#kanga,nu">claw#kanga,nu</a>, Sun 09 Aug 1998, 19:30 GMT
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<LI><strong><A NAME="00601" HREF="msg00601.html">[MUD-Dev] Re: ADMIN: Advertising on MUD-Dev</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Mon 10 Aug 1998, 00:03 GMT
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<LI><strong><A NAME="00596" HREF="msg00596.html">[MUD-Dev] ADMIN: Advertising on MUD-Dev</A></strong>,
Scatter <a href="mailto:scatter#thevortex,com">scatter#thevortex,com</a>, Sun 09 Aug 1998, 21:45 GMT
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</ul>
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<LI><strong><A NAME="00559" HREF="msg00559.html">[MUD-Dev] Re: after the plague: mud report</A></strong>,
quzah <a href="mailto:quzah#geocities,com">quzah#geocities,com</a>, Sat 08 Aug 1998, 10:19 GMT
<UL>
<LI><strong><A NAME="00624" HREF="msg00624.html">[MUD-Dev] Re: after the plague: mud report</A></strong>,
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Mon 10 Aug 1998, 12:47 GMT
</LI>
<LI><strong><A NAME="00635" HREF="msg00635.html">[MUD-Dev] Re: after the plague: mud report</A></strong>,
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Mon 10 Aug 1998, 17:35 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00558" HREF="msg00558.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wi</A></strong>,
quzah <a href="mailto:quzah#geocities,com">quzah#geocities,com</a>, Sat 08 Aug 1998, 10:19 GMT
<UL>
<LI><strong><A NAME="01050" HREF="msg01050.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wi</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 16 Sep 1998, 20:31 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00551" HREF="msg00551.html">[MUD-Dev] Re: The great crusade....</A></strong>,
brandon <a href="mailto:brandon#sedona,net">brandon#sedona,net</a>, Sat 08 Aug 1998, 04:10 GMT
</LI>
</UL></BLOCKQUOTE>
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