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<H1>[MUD-Dev] Re: 3D World Models</H1>
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<LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: 3D World Models</LI>
<LI><em>From</em>: "S. Patrick Gallaty" <<A HREF="mailto:choke#sirius,com">choke#sirius,com</A>></LI>
<LI><em>Date</em>: Wed, 5 Aug 1998 09:01:47 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Shattered Worlds mud, the address of which I do not have
with me - is doing something similar to this right now.
We wrote an arena combat system on EoTL for fun,
which used positional information rather than object/room
coordinates...
Lag sensitivity becomes very high with such a system we
found.
-----Original Message-----
From: Leach, Brad BA <Leach.Brad.BA#bhp,com.au>
To: mud-dev#kanga,nu <mud-dev#kanga,nu>
Date: Wednesday, 05 August, 1998 01:43
Subject: [MUD-Dev] 3D World Models
>Greetings,
>
>Over the past few years, this list has seen quite a few different models
>for implementing a non-room text-based mud. Are any of these models
>being used on a mud today?
>I ask this as I am *extremely* curious to see how successful an
>implementation is. When I embarked on designing and writing a mud from
>scratch, my primary goal was to allow realistic, ranged combat in a
>3-Dimensional world. I wanted to have Bubba run up to the crest of a
>hill, crouch down, pull out a bow, and shoot Boffo, who is standing in a
>neighbouring valley. This was very much a dream, as I didn't (and
>probably still don't) have the programming knowledge/experience to code
>it up. However, after reading the archives of this list, it has become
>more of a realistic idea.
>
>Basically, I am looking for any experiences in building such a world. I
>am keen to learn from the successes and mistakes of others, with the
>ultimate goal of implementing such a system. From what I have seen in
>the archives, this list has described a number of designs that may suit
>the above scenario. Are any of these working?
>
>If the list has had enough of 3d models, just say, and I will go back to
>my little hole. :-)
>
>Cheers,
>-Brad
>
><sig snipped>
>
>--
>MUD-Dev: Advancing an unrealised future.
>
>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: [IDEAS] Starting from scratch</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00520" HREF="msg00520.html">[MUD-Dev] Re: [IDEAS] Starting from scratch</A></strong>,
Ross Nicoll <a href="mailto:rnicoll#calmar-mud,com">rnicoll#calmar-mud,com</a>, Thu 06 Aug 1998, 15:20 GMT
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<LI><strong><A NAME="01010" HREF="msg01010.html">[MUD-Dev] Re: [IDEAS] Starting from scratch</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 11 Sep 1998, 02:34 GMT
<UL>
<LI><strong><A NAME="01018" HREF="msg01018.html">[MUD-Dev] Re: [IDEAS] Starting from scratch</A></strong>,
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Fri 11 Sep 1998, 18:34 GMT
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<LI><strong><A NAME="00494" HREF="msg00494.html">[MUD-Dev] Secrets of the Game Designers</A></strong>,
s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Wed 05 Aug 1998, 16:51 GMT
<LI><strong><A NAME="00493" HREF="msg00493.html">[MUD-Dev] Re: 3D World Models</A></strong>,
S. Patrick Gallaty <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Wed 05 Aug 1998, 16:12 GMT
<LI><strong><A NAME="00489" HREF="msg00489.html">[MUD-Dev] Re: Socket-Script: Socket-capabable script language and matching library</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 05 Aug 1998, 13:29 GMT
<UL>
<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00490" HREF="msg00490.html">[MUD-Dev] Re: Socket-Script: Socket-capabable script language and matching library</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 05 Aug 1998, 13:33 GMT
<UL>
<LI><strong><A NAME="00491" HREF="msg00491.html">[MUD-Dev] Re: Socket-Script: Socket-capabable script language and matching library</A></strong>,
Adam J. Thornton <a href="mailto:adam#phoenix,Princeton.EDU">adam#phoenix,Princeton.EDU</a>, Wed 05 Aug 1998, 15:05 GMT
<UL>
<LI><strong><A NAME="00496" HREF="msg00496.html">[MUD-Dev] Re: Socket-Script: Socket-capabable script language and matching library</A></strong>,
Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Wed 05 Aug 1998, 19:47 GMT
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