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<H1>[MUD-Dev] Re: Ansii color, needing some specs and or pointers.</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Ansii color, needing some specs and or pointers.</LI>
<LI><em>From</em>: Robert Woods <<A HREF="mailto:rwoods#nebula,honors.unr.edu">rwoods#nebula,honors.unr.edu</A>></LI>
<LI><em>Date</em>: Tue, 28 Jul 1998 03:41:05 -0700 (PDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Mon, 27 Jul 1998, S. Patrick Gallaty wrote:
> I guess my first advice would be to look at examples...
> the nightmare mudlib offered at www.imaginary.com is
> a great start in this direction.
>
Just a slight note...George Reese took Nightmare out of distribution. For
ansi, you might try the Discworld Mudlib. Nightmare and many other LPC
mudlibs use a protocol for representing the escape sequences in a
way that was easily read and represented (%^MAGENTA%^ for
example) that was developed at Discworld. You can find Discworld at
www.imaginary.com. If you REALLY want to look at a Nightmare-based
mudlib, try Foundation II or Dead Souls (Dead souls if you're a
masochist). The advantage of them is that George Reese did a lot of
documentation...not sure whether Discworld does as well, because I've
never actually gone through their lib in depth.
############################################################################
I'm not insane, I'm just irrational.
-Bob
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<LI><STRONG><A NAME="00395" HREF="msg00395.html">[MUD-Dev] Re: Ansii color, needing some specs and or pointers.</A></STRONG>
<UL><LI><EM>From:</EM> "S. Patrick Gallaty" <choke#sirius,com></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Affordances and social method</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00452" HREF="msg00452.html">[MUD-Dev] Re: Affordances and social method</A></strong>,
quzah <a href="mailto:quzah#geocities,com">quzah#geocities,com</a>, Sun 02 Aug 1998, 01:25 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00403" HREF="msg00403.html">[MUD-Dev] PANARD VISION -- 3D-Real-Time Portable Engine</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 28 Jul 1998, 22:21 GMT
<LI><strong><A NAME="00393" HREF="msg00393.html">[MUD-Dev] Re: Ansii color, needing some specs and or pointers.</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 28 Jul 1998, 05:22 GMT
<UL>
<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00395" HREF="msg00395.html">[MUD-Dev] Re: Ansii color, needing some specs and or pointers.</A></strong>,
S. Patrick Gallaty <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Tue 28 Jul 1998, 07:07 GMT
<UL>
<LI><strong><A NAME="00396" HREF="msg00396.html">[MUD-Dev] Re: Ansii color, needing some specs and or pointers.</A></strong>,
Robert Woods <a href="mailto:rwoods#nebula,honors.unr.edu">rwoods#nebula,honors.unr.edu</a>, Tue 28 Jul 1998, 10:39 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00397" HREF="msg00397.html">[MUD-Dev] Re: Ansii color, needing some specs and or pointers.</A></strong>,
S. Patrick Gallaty <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Tue 28 Jul 1998, 16:06 GMT
</LI>
<LI><strong><A NAME="00404" HREF="msg00404.html">[MUD-Dev] Re: Ansii color, needing some specs and or pointers.</A></strong>,
Scatter <a href="mailto:scatter#thevortex,com">scatter#thevortex,com</a>, Tue 28 Jul 1998, 23:13 GMT
<UL>
<LI><strong><A NAME="00407" HREF="msg00407.html">[MUD-Dev] Re: Ansii color, needing some specs and or pointers.</A></strong>,
Jo Dillon <a href="mailto:emily#thelonious,new.ox.ac.uk">emily#thelonious,new.ox.ac.uk</a>, Wed 29 Jul 1998, 00:24 GMT
</LI>
<LI><strong><A NAME="00415" HREF="msg00415.html">[MUD-Dev] Re: Ansii color, needing some specs and or pointers.</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Wed 29 Jul 1998, 06:55 GMT
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</UL>
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</UL></BLOCKQUOTE>
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