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<H1>[MUD-Dev] Re: Job offer for multiplayer game development</H1>
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<LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Job offer for multiplayer game development</LI>
<LI><em>From</em>: "S. Patrick Gallaty" <<A HREF="mailto:choke#sirius,com">choke#sirius,com</A>></LI>
<LI><em>Date</em>: Wed, 15 Jul 1998 22:46:09 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Gads.
Tall order, but it sounds like a wild position.
Do we think *anyone* has this kind of experience?
-----Original Message-----
From: J C Lawrence <claw#under,engr.sgi.com>
To: mud-dev#kanga,nu <mud-dev#kanga,nu>
Cc: Vadim Tkachenko <vt#freehold,crocodile.org>; Adam Wiggins
<adam#angel,com>; Mike Sellers <mike#bignetwork,com>; jrb3#jrb3,com
<jrb3#jrb3,com>
Date: Wednesday, 15 July, 1998 11:25
Subject: [MUD-Dev] Job offer for multiplayer game development
>
>The following is a little circumspect in its writing, for which I
>apologise, but there is a confidence involved. Timing is also tight
>so I'm directly CC'ing this to a few people who might be interested or
>know people who are interested.
>
>A gaming company (you probably own one of their boxes) has a position
>in the San Francisco Bay area for someone to help them get a massively
>multiplayer game server running (~1Million simultaneous players is the
>base target). I don't know if they are doing anything MUD-like, but
>knowing a little about the people involved I suspect they'd be open to
>the idea. The project is in trouble and they need someone very good
>to wade in and get the damned thing working. They need someone who
>knows their stuff: currently it doesn't scale past the low hundreds.
>
>Client technical notes: Be able to syncronise multiple servers,
>multi-threading/multi processor applications, TCIP/IP, low level
>networkiing stuff, expert at distubuted systems, UNIX (solaris???), C,
>C++, Internet, etc yada yada. Nothing terribly unusual outside of how
>far they want to scale it and the distribution.
>
>They're willing to pay, and they need someone last week. I don't know
>if they have the time for visa questions, but its worth asking and
>they may be able to fast track something.
>
>Please contact me directly with any questions. Yes, I wish to hell I
>could take the job myself, but I'm already obliged to SGI.
>
>--
>J C Lawrence Internet: claw#null,net
>(Contractor) Internet: coder#ibm,net
>---------(*) Internet: claw#under,engr.sgi.com
>...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
>
>--
>MUD-Dev: Advancing an unrealised future.
>
>
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<li><strong><A NAME="00240" HREF="msg00240.html">[MUD-Dev] Re: Job offer for multiplayer game development</A></strong>
<ul compact><li><em>From:</em> J C Lawrence <claw#under,engr.sgi.com></li></ul>
<li><strong><A NAME="00238" HREF="msg00238.html">[MUD-Dev] Re: Job offer for multiplayer game development</A></strong>
<ul compact><li><em>From:</em> Nathan F Yospe <yospe#hawaii,edu></li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="00244" HREF="msg00244.html">[MUD-Dev] [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engine</A></strong>,
Todd Lair <a href="mailto:tlair#mailzone,com">tlair#mailzone,com</a>, Sat 18 Jul 1998, 00:35 GMT
<UL>
<LI><strong><A NAME="00247" HREF="msg00247.html">[MUD-Dev] Re: [CODE] [LANGUAGE/PLATFORM SPECIFIC] My Event Engin</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Sat 18 Jul 1998, 01:53 GMT
</LI>
<LI><strong><A NAME="00268" HREF="msg00268.html">[MUD-Dev] Re: Affordances and social method</A></strong>,
Hans-Henrik Staerfeldt <a href="mailto:hhs#cbs,dtu.dk">hhs#cbs,dtu.dk</a>, Mon 20 Jul 1998, 12:31 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00242" HREF="msg00242.html">[MUD-Dev] Java VM performance</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 17 Jul 1998, 17:51 GMT
<LI><strong><A NAME="00236" HREF="msg00236.html">[MUD-Dev] Re: Job offer for multiplayer game development</A></strong>,
S. Patrick Gallaty <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Thu 16 Jul 1998, 05:48 GMT
<UL>
<LI><strong><A NAME="00238" HREF="msg00238.html">[MUD-Dev] Re: Job offer for multiplayer game development</A></strong>,
Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Thu 16 Jul 1998, 06:33 GMT
</LI>
<LI><strong><A NAME="00240" HREF="msg00240.html">[MUD-Dev] Re: Job offer for multiplayer game development</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 16 Jul 1998, 20:12 GMT
</LI>
</UL>
<UL>
<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00239" HREF="msg00239.html">[MUD-Dev] Re: Job offer for multiplayer game development</A></strong>,
Spangler, Jason <a href="mailto:jspangle#origin,ea.com">jspangle#origin,ea.com</a>, Thu 16 Jul 1998, 15:47 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00229" HREF="msg00229.html">[MUD-Dev] Job offer for multiplayer game development</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 15 Jul 1998, 17:55 GMT
</LI>
</UL></BLOCKQUOTE>
</ul>
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