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<H1>[MUD-Dev] Re: [DESIGN] Antagonizing players</H1>
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<LI><em>Subject</em>: [MUD-Dev] Re: [DESIGN] Antagonizing players</LI>
<LI><em>From</em>: Ben Greear <<A HREF="mailto:greear#cyberhighway,net">greear#cyberhighway,net</A>></LI>
<LI><em>Date</em>: Wed, 15 Jul 1998 00:04:26 -0700</LI>
<LI><em>CC</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Lars Duening wrote:
>
> Probably one my typical silly ideas, but here it goes.
>
> The recent discussion about the ethics of playerkilling made me think
> about a possibility of setting up players against each other without
> them noticing it.
>
> My idea is setting up a mud in a way that it is accessible under two
> different addresses (different names, different IPs). Depending on the
> address a player logs in, he is assigned the one or the other race. The
> point now is that in the mud all members of 'the other race', meaning
> all players logging in under the alternative address, are depicted as
> NPCs.
My NPC's can gossip and all that. The only noticeable difference is
the relative immobility of the NPC, and it's obvious lack of
a real intelligence (Unless an immort is possessing it!)
>
> Apart from the obvious technical details (muting shouts, says, emotes;
> probably even a check that nobody logs in on both addresses at the same
> time) - what would the consequences be? Would it work - and if yes, how
> long until the truth is discovered?
> --
> Lars Duening; lars#cableinet,co.uk
Neat idea! I think you would have some ppl think you were the greatest
coder ever for a minute or two! But, you'd probably have a pretty
sparse
world, player/NPC wise.
Might be an interesting social experiment, but I'm not sure you could
ever iron enough wrinkles out to make it a stable playing environment.
Might give ppl a new perspective of the harsh life that is the lot of
NPC though!
Ben
--
Ben Greear (greear#cyberhighway,net) <A HREF="http://www.primenet.com/~greear">http://www.primenet.com/~greear</A>
Author of ScryMUD: mud.primenet.com 4444
<A HREF="http://www.primenet.com/~greear/ScryMUD/scry.html">http://www.primenet.com/~greear/ScryMUD/scry.html</A>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Job offer for multiplayer game development</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00240" HREF="msg00240.html">[MUD-Dev] Re: Job offer for multiplayer game development</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 16 Jul 1998, 20:12 GMT
</LI>
<LI><strong><A NAME="00239" HREF="msg00239.html">[MUD-Dev] Re: Job offer for multiplayer game development</A></strong>,
Spangler, Jason <a href="mailto:jspangle#origin,ea.com">jspangle#origin,ea.com</a>, Thu 16 Jul 1998, 15:47 GMT
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</ul>
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<LI><strong><A NAME="00229" HREF="msg00229.html">[MUD-Dev] Job offer for multiplayer game development</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Wed 15 Jul 1998, 17:55 GMT
<UL>
<LI><strong><A NAME="00237" HREF="msg00237.html">[MUD-Dev] Re: Job offer for multiplayer game development</A></strong>,
Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a>, Thu 16 Jul 1998, 06:28 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00226" HREF="msg00226.html">[MUD-Dev] Re: [DESIGN] Antagonizing players</A></strong>,
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Wed 15 Jul 1998, 07:08 GMT
<UL>
<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00228" HREF="msg00228.html">[MUD-Dev] Re: [DESIGN] Antagonizing players</A></strong>,
quzah <a href="mailto:quzah#geocities,com">quzah#geocities,com</a>, Wed 15 Jul 1998, 16:28 GMT
<UL>
<LI><strong><A NAME="00230" HREF="msg00230.html">[MUD-Dev] Re: [DESIGN] Antagonizing players</A></strong>,
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Wed 15 Jul 1998, 18:33 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00225" HREF="msg00225.html">[MUD-Dev] [CODE RELEASE] ScryMUD, and the Hegemon Client 1.4.3 (minor release)</A></strong>,
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Wed 15 Jul 1998, 07:01 GMT
<LI><strong><A NAME="00221" HREF="msg00221.html">[MUD-Dev] Re: [Java] multithreading: update and a question</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 15 Jul 1998, 05:02 GMT
</LI>
</UL></BLOCKQUOTE>
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