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<H1>[MUD-Dev] Re: Affordances and social method (Was: Re:Wired Magazine...)</H1>
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<LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Affordances and social method (Was: Re:Wired Magazine...)</LI>
<LI><em>From</em>: "Koster, Raph" <<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>></LI>
<LI><em>Date</em>: Mon, 13 Jul 1998 10:49:09 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
> -----Original Message-----
> From: Orion Henry [SMTP:orionZ#ix,netcom.com]
> Sent: Friday, July 10, 1998 10:35 PM
> To: mud-dev#kanga,nu
> Subject: [MUD-Dev] Re: Affordances and social method (Was:
> Re:Wired Magazine...)
>
> It is my idealistic belief that if something in a mud is blatantly out
> of line
> with the way the real world works then something in not implimented
> right
> in the mud... No, tailors dont have to nor did they ever have to
> become
> great warriors in order to make clothes.
[snip]
> If pkillers are taking out the non-combatent players this SHOULD drop
> the
> supply of nessarry items, therein shooting up the prices, therein
> offering
> those non-combantents more resources with wich to ply their trade.
>
> Allowing killing is not the problem: the lack of a "complete" system
> allows for unbalance ( such as the lack of power/use of non-combatents
> )
>
Ah, the "correct" solution, it would seem. But the problem here is that
in a world of a given size, you'll have to really be a specialist
tailor-killer to get this effect. And it DOES still encourage
tailor-warriors to develop, as they will make a killing in the market
with their probably poorer-quality goods once the true professionals are
eliminated. Getting this effect btw assumes a vastly reduced role for
NPC shops from the traditional...
-Raph
> --
> MUD-Dev: Advancing an unrealised future.
</PRE>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00220" HREF="msg00220.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)</A></strong>,
Damion Schubert <a href="mailto:zjiria#texas,net">zjiria#texas,net</a>, Wed 15 Jul 1998, 04:38 GMT
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</ul>
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<LI><strong><A NAME="00203" HREF="msg00203.html">[MUD-Dev] Amit's Games Programming Page</A></strong>,
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Tue 14 Jul 1998, 11:01 GMT
<LI><strong><A NAME="00191" HREF="msg00191.html">[MUD-Dev] Re: Affordances and social method (Was: Re:Wire</A></strong>,
Michael.Willey <a href="mailto:Michael.Willey#abnamro,com">Michael.Willey#abnamro,com</a>, Mon 13 Jul 1998, 17:31 GMT
<LI><strong><A NAME="00189" HREF="msg00189.html">[MUD-Dev] META: MUD-Dev is a NewHoo "Cool Site"</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 13 Jul 1998, 16:40 GMT
<LI><strong><A NAME="00188" HREF="msg00188.html">[MUD-Dev] Re: Affordances and social method (Was: Re:Wired Magazine...)</A></strong>,
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 13 Jul 1998, 15:51 GMT
<LI><strong><A NAME="00186" HREF="msg00186.html">[MUD-Dev] Biomass project</A></strong>,
Joel Kelso <a href="mailto:joel#ee,uwa.edu.au">joel#ee,uwa.edu.au</a>, Mon 13 Jul 1998, 02:05 GMT
<LI><strong><A NAME="00185" HREF="msg00185.html">[MUD-Dev] Re: Mud websites</A></strong>,
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Mon 13 Jul 1998, 01:53 GMT
<UL>
<li><Possible follow-up(s)><br>
<LI><strong><A NAME="00217" HREF="msg00217.html">[MUD-Dev] Re: Mud websites</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 15 Jul 1998, 01:32 GMT
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</UL>
</LI>
<LI><strong><A NAME="00173" HREF="msg00173.html">[MUD-Dev] Re: World Creation Notes, version 061098</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sat 11 Jul 1998, 22:19 GMT
</LI>
</UL></BLOCKQUOTE>
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