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<H1>[MUD-Dev] Re: WIRED: Kilers have more fun</H1>
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<LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: WIRED: Kilers have more fun</LI>
<LI><em>From</em>: "S. Patrick Gallaty" <<A HREF="mailto:choke#sirius,com">choke#sirius,com</A>></LI>
<LI><em>Date</em>: Thu, 9 Jul 1998 12:55:41 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
-----Original Message-----
From: Marian Griffith <gryphon#iaehv,nl>
To: Mud Dev Mailing list <mud-dev#kanga,nu>
Date: Thursday, 09 July 1998 12:46
Subject: [MUD-Dev] Re: WIRED: Kilers have more fun
>On Tue 07 Jul, Matt Chatterley wrote:
>
>The most immediate and potentially powerfull reward is that Bubba and that
>traveller can become friends, or at least help each other out. This is the
>one thing that killer characters do not tend to have, an extensive social
>circle to draw on.
Agreed to some extend. Most killers don't have 'extensive' social
networks they have gangs. Many are solo, especially harassers as you
know.
> If the game is such that a player cann't survive on her
>own then those social relations and friends suddenly can become important.
>I have seen the reverse happen on a mud I used to play. The mud used to be
>one where most areas required groups. Then one fatefull day the imms deci-
>ded that multiclassing was cool and set out to make it happen. Soon every
>other character had all skills in all classes. The players loved it but it
>had a very serious side effect. Players suddenly could travel pretty much
>everywhere on their own. The entire social structure that had been strong
>on that mud was torn down and things that were unheard of before, like pk,
>stealing and harassment, began to appear with the influx of new players.
Ah!
Have you read my post on precisely this point? I just posted almost the
same sentiment.
Multi-classes and classless games are the biggest contributor IMO to
lack of online community and thus antisocial behaviour along with
anonymity and rapid character advancement.
</PRE>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Support for remote NPCs</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00160" HREF="msg00160.html">[MUD-Dev] Re: Support for remote NPCs</A></strong>,
Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Sat 11 Jul 1998, 03:07 GMT
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</ul>
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<LI><strong><A NAME="00114" HREF="msg00114.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>,
Till Eulenspiegel <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Thu 09 Jul 1998, 17:48 GMT
<UL>
<LI><strong><A NAME="00137" HREF="msg00137.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Fri 10 Jul 1998, 03:04 GMT
</LI>
<LI><strong><A NAME="00460" HREF="msg00460.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 03 Aug 1998, 19:50 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00125" HREF="msg00125.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>,
S. Patrick Gallaty <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Thu 09 Jul 1998, 19:56 GMT
</LI>
<LI><strong><A NAME="00128" HREF="msg00128.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>,
Michael.Willey <a href="mailto:Michael.Willey#abnamro,com">Michael.Willey#abnamro,com</a>, Thu 09 Jul 1998, 20:43 GMT
</LI>
<LI><strong><A NAME="00130" HREF="msg00130.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>,
S. Patrick Gallaty <a href="mailto:choke#sirius,com">choke#sirius,com</a>, Thu 09 Jul 1998, 22:28 GMT
</LI>
<LI><strong><A NAME="00152" HREF="msg00152.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>,
Michael.Willey <a href="mailto:Michael.Willey#abnamro,com">Michael.Willey#abnamro,com</a>, Fri 10 Jul 1998, 17:03 GMT
</LI>
<LI><strong><A NAME="00204" HREF="msg00204.html">[MUD-Dev] Re: WIRED: Kilers have more fun</A></strong>,
Maddy <a href="mailto:maddy#fysh,org">maddy#fysh,org</a>, Tue 14 Jul 1998, 13:22 GMT
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