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<H1>[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)</H1>
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<LI><em>To</em>: Mud Developers list <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)</LI>
<LI><em>From</em>: Marian Griffith <<A HREF="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</A>></LI>
<LI><em>Date</em>: Thu, 9 Jul 1998 19:39:45 +0100 (BST)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
In <URL:<A HREF="news:local.muddev">news:local.muddev</A>> on Tue 07 Jul, Adam Wiggins wrote:
> On Tue, 7 Jul 1998, Marian Griffith wrote:
> > On Mon 06 Jul, Till Eulenspiegel wrote:
[Lot of things I have to think about befor replying snipped]
> > My personal gripe is that this way you are in
> > fact confirming the abusive players that 'yes, the game focusses on combat
> > and it is perfectly all right to attack, harass or otherwise mistreate the
> > other players as long as you can get away with it'. Even if it is not what
> > you want it is still the unconscious signal you are sending. Or like some-
> > body else said (sorry but I forgot who) Buffy the Tailor should not *have*
> > to become a berserking killing-machine just to protect her shop from ram-
> > paging warbands and thiefs.
> Okay, again - all we're doing here is specifying the way the players can
> interact with the world. Here you imply that someone is running a shop.
> That implies possesions (the goods created), money (or something else
> exchanged for the goods), possession of a location (the shop itself), and
> player skills (tailoring). That's a lot of stuff. Biffy the Goon can
> now steal or ruin Buffy's goods, Buffy's money, and Buffy's shop.
[Intentionally extreme example of how things can be used to decrease the
fun other player have in a game snipped]
The problem as I (and the original author) have is not so much that Buffy's
shop can be raided but that it is Buffy herself who has to defend it. She
is a tailor and possibly has no interest at all in becoming a sword swinger
or else she would not have chosen that profession in the first place. Some-
how in a game there must be ways for players to control harmful actions of
other players in such a way that it does not involve more of the same. If a
player attacks and kills other players the victims shouldn't be required to
become better fighters if they do not care for that role (and the game al-
lows them to play different roles).
Marian
--
Yes - at last - You. I Choose you. Out of all the world,
out of all the seeking, I have found you, young sister of
my heart! You are mine and I am yours - and never again
will there be loneliness ...
Rolan Choosing Talia,
Arrows of the Queen, by Mercedes Lackey
</PRE>
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<li><strong><A NAME="00439" HREF="msg00439.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)</A></strong>
<ul compact><li><em>From:</em> J C Lawrence <claw#under,engr.sgi.com></li></ul>
<li><strong><A NAME="00161" HREF="msg00161.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)</A></strong>
<ul compact><li><em>From:</em> Orion Henry <orionZ#ix,netcom.com></li></ul>
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<LI><STRONG><A NAME="00067" HREF="msg00067.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)</A></STRONG>
<UL><LI><EM>From:</EM> Adam Wiggins <adam#angel,com></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00333" HREF="msg00333.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Fri 24 Jul 1998, 20:44 GMT
<UL>
<LI><strong><A NAME="00341" HREF="msg00341.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)</A></strong>,
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 24 Jul 1998, 22:18 GMT
</LI>
<LI><strong><A NAME="00347" HREF="msg00347.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)</A></strong>,
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Sat 25 Jul 1998, 01:58 GMT
<UL>
<LI><strong><A NAME="00444" HREF="msg00444.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sat 01 Aug 1998, 21:56 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</ul>
</ul>
<LI><strong><A NAME="00122" HREF="msg00122.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Thu 09 Jul 1998, 19:38 GMT
<UL>
<LI><strong><A NAME="00161" HREF="msg00161.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)</A></strong>,
Orion Henry <a href="mailto:orionZ#ix,netcom.com">orionZ#ix,netcom.com</a>, Sat 11 Jul 1998, 03:42 GMT
</LI>
<LI><strong><A NAME="00439" HREF="msg00439.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 31 Jul 1998, 23:01 GMT
<UL>
<LI><strong><A NAME="00448" HREF="msg00448.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)</A></strong>,
Marian Griffith <a href="mailto:gryphon#iaehv,nl">gryphon#iaehv,nl</a>, Sat 01 Aug 1998, 21:57 GMT
<UL>
<LI><strong><A NAME="00451" HREF="msg00451.html">[MUD-Dev] Re: Affordances and social method (Was: Re: Wired Magazine...)</A></strong>,
Robert Woods <a href="mailto:rwoods#nebula,honors.unr.edu">rwoods#nebula,honors.unr.edu</a>, Sun 02 Aug 1998, 01:11 GMT
</LI>
</UL>
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