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<H1>[MUD-Dev] Re: An Introduction</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: An Introduction</LI>
<LI><em>From</em>: Jeroen Ruigrok/Asmodai <<A HREF="mailto:asmodai#wxs,nl">asmodai#wxs,nl</A>></LI>
<LI><em>Date</em>: Thu, 09 Jul 1998 06:41:26 +0200</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Chris Gray wrote:
> 
> [Jeroen Ruigrok:]
> 
>  >Yeah, that's exactly what I meant... I just wonder if we would be good for OS
>  >programming too then?  =)
>  >What do you (as the MUD-Dev list) commonly use for status control? Flags, chars,
>  >bitmasks or other genious inventions?
> 
> Sure, I've done OS programming, too. Oh, that's not what you meant? :-)
Ehm, not exactly, but close =)
> I tend to use boolean values in server code. Occasionally I'll use bitmaps
> for some flagsets, but I find it prettier not to, and for most things, the
> space doesn't matter. I don't have many flag values in the most common
> data structures used by the server.
But wouldn't the booleans together make up a bitmask/bitmap? 
 
> Layers, yes, but also lots of fairly independent modules. E.g. in my
> server, the database code is separate, the lexer for the programming
> language is separate, the parser is separate, the interpreter is
> separate, the socket stuff is most separate, etc. etc. I tend to think
> in boxes rather than in layers, although the stuff written in the MUD
> programming language is definitely layered on top of the server itself.
Do you find your codebase faster than most stock code? Or easier to code upon?
> There have been a number of suggestions in the last couple of months - you
> should read back in the archives a bit. About the only new books I've
> bought in a while have been Java ones, and NT (argh!!) ones.
Better start with the latest archives then instead of at the beginning =) Ah
well NT is not that bad, if it were just faster and less rebooting-like.
> --
> Chris Gray     cg#ami-cg,GraySage.Edmonton.AB.CA
> 
> --
> MUD-Dev: Advancing an unrealised future.
-- 
Jeroen Ruigrok van der Werven / Asmodai <asmodai(at)wxs.nl>
ICQ-UIN: 1564317 .:. Ninth Circle Enterprises
Network/Security Specialist
From the Tides of Hell, I sprang forth...
Heaven can wait 'till another day...
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<li><strong><A NAME="00105" HREF="msg00105.html">[MUD-Dev] Re: An Introduction</A></strong>
<ul compact><li><em>From:</em> Ross Nicoll <rnicoll#calmar-mud,com></li></ul>
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<LI><STRONG><A NAME="00096" HREF="msg00096.html">[MUD-Dev] Re: An Introduction</A></STRONG>
<UL><LI><EM>From:</EM> Chris Gray <cg#ami-cg,GraySage.Edmonton.AB.CA></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: An Introduction</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00337" HREF="msg00337.html">[MUD-Dev] Re: An Introduction</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 24 Jul 1998, 21:50 GMT
<UL>
<LI><strong><A NAME="00339" HREF="msg00339.html">[MUD-Dev] Re: An Introduction</A></strong>, 
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 24 Jul 1998, 22:08 GMT
<UL>
<LI><strong><A NAME="00343" HREF="msg00343.html">[MUD-Dev] Re: An Introduction</A></strong>, 
Caliban Tiresias Darklock <a href="mailto:caliban#darklock,com">caliban#darklock,com</a>, Fri 24 Jul 1998, 22:36 GMT
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</UL>
</LI>
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</LI>
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<LI><strong><A NAME="00096" HREF="msg00096.html">[MUD-Dev] Re: An Introduction</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 09 Jul 1998, 01:13 GMT
<UL>
<LI><strong><A NAME="00100" HREF="msg00100.html">[MUD-Dev] Re: An Introduction</A></strong>, 
Jeroen Ruigrok/Asmodai <a href="mailto:asmodai#wxs,nl">asmodai#wxs,nl</a>, Thu 09 Jul 1998, 04:39 GMT
<UL>
<LI><strong><A NAME="00105" HREF="msg00105.html">[MUD-Dev] Re: An Introduction</A></strong>, 
Ross Nicoll <a href="mailto:rnicoll#calmar-mud,com">rnicoll#calmar-mud,com</a>, Thu 09 Jul 1998, 12:07 GMT
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</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="00109" HREF="msg00109.html">[MUD-Dev] Re: An Introduction</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 09 Jul 1998, 14:11 GMT
</LI>
<LI><strong><A NAME="00110" HREF="msg00110.html">[MUD-Dev] Re: An Introduction</A></strong>, 
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Thu 09 Jul 1998, 14:20 GMT
<UL>
<LI><strong><A NAME="00112" HREF="msg00112.html">[MUD-Dev] Re: An Introduction</A></strong>, 
Ross Nicoll <a href="mailto:rnicoll#calmar-mud,com">rnicoll#calmar-mud,com</a>, Thu 09 Jul 1998, 17:14 GMT
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