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<H1>[MUD-Dev] Re: You think users won't number crunch and statistise your MUD?</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: You think users won't number crunch and statistise your MUD?</LI>
<LI><em>From</em>: "Dr. Cat" <<A HREF="mailto:cat#bga,com">cat#bga,com</A>></LI>
<LI><em>Date</em>: Mon, 29 Jun 1998 17:01:50 -0500 (CDT)</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
> Have a look at:
>
> URL:<A HREF="http://uoss.stratics.com/index.html">http://uoss.stratics.com/index.html</A>
Interesting little news item at that location, that relates to recent
discussions of player-governance and such:
I am Sir Crasty, co-guildmaster of the Plebians. Many have seen us
to be *plebbing* through the Pacific shard of UO. I write to ask
you for your help in assembling one member from each guild on
Sunday, June 28 at 3:00pm Pacific Time to meet in front of Lord
British's castle gate. The goal of my oratory is to replace Lord
British with a player nominated king. The importance of having a
king that is in the shard more than once every 178 days cannot
be overlooked. More details will emerge on Sunday, but please do
me the honor of making a post so the devoted fans of UO and
Stratics can have a chance at a real revolution, and a tangible
King! I know there are some problems with this proposal, but with
good role-playing it can be successful...
Thank You, and PLEB!
Can't help but remind me of how I heard from The Fat Man that apparently
Amy Jo Kim got hooked on Ultima Online, and was on a crusade to get
Richard Garriott to spend time playing in the game world and interacting
with his populace. Knowing Richard as well as I do, I know better than
to ever expect him to do that. It'll be interesting to see how this
would-be revolt turns out, and how the staff chooses to react to it (if at
all).
*-------------------------------------------**-----------------------------*
Dr. Cat / Dragon's Eye Productions || Free alpha test:
*-------------------------------------------** <A HREF="http://www.bga.com/furcadia">http://www.bga.com/furcadia</A>
Furcadia - a new graphic mud for PCs! || Let your imagination soar!
*-------------------------------------------**-----------------------------*
</PRE>
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<UL><LI><STRONG>References</STRONG>:
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<LI><STRONG><A NAME="01252" HREF="msg01252.html">[MUD-Dev] You think users won't number crunch and statistise your MUD?</A></STRONG>
<UL><LI><EM>From:</EM> J C Lawrence <claw#under,engr.sgi.com></LI></UL></LI>
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<STRONG><A HREF="msg01254.html">[MUD-Dev] RP definitional structure</A></STRONG>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Combat intelligence</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="01267" HREF="msg01267.html">[MUD-Dev] Combat intelligence</A></strong>,
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Tue 30 Jun 1998, 14:30 GMT
<UL>
<LI><strong><A NAME="01268" HREF="msg01268.html">[MUD-Dev] Re: Combat intelligence</A></strong>,
Niklas Elmqvist <a href="mailto:d97elm#dtek,chalmers.se">d97elm#dtek,chalmers.se</a>, Tue 30 Jun 1998, 17:26 GMT
</LI>
</UL>
</LI>
</ul>
</LI>
<LI><strong><A NAME="01254" HREF="msg01254.html">[MUD-Dev] RP definitional structure</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 29 Jun 1998, 21:35 GMT
<LI><strong><A NAME="01252" HREF="msg01252.html">[MUD-Dev] You think users won't number crunch and statistise your MUD?</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 29 Jun 1998, 20:56 GMT
<UL>
<LI><strong><A NAME="01255" HREF="msg01255.html">[MUD-Dev] Re: You think users won't number crunch and statistise your MUD?</A></strong>,
Dr. Cat <a href="mailto:cat#bga,com">cat#bga,com</a>, Mon 29 Jun 1998, 22:02 GMT
</LI>
<LI><strong><A NAME="01266" HREF="msg01266.html">[MUD-Dev] Re: You think users won't number crunch and statistise your MUD?</A></strong>,
Ling <a href="mailto:K.L.Lo-94#student,lboro.ac.uk">K.L.Lo-94#student,lboro.ac.uk</a>, Tue 30 Jun 1998, 12:58 GMT
</LI>
<LI><strong><A NAME="01272" HREF="msg01272.html">[MUD-Dev] Re: You think users won't number crunch and statistise your MUD?</A></strong>,
Travis S. Casey <a href="mailto:efindel#io,com">efindel#io,com</a>, Tue 30 Jun 1998, 19:13 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01251" HREF="msg01251.html">[MUD-Dev] A variation on persistent store techniques with notes on distributedprocessing support</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 29 Jun 1998, 20:34 GMT
<LI><strong><A NAME="01237" HREF="msg01237.html">[MUD-Dev] the why of online worlds</A></strong>,
Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a>, Mon 29 Jun 1998, 03:42 GMT
</LI>
</UL></BLOCKQUOTE>
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