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<H1>[MUD-Dev] RE: The great crusade....</H1>
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<LI><em>To</em>: "'<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>'" <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI>
<LI><em>Subject</em>: [MUD-Dev] RE: The great crusade.... </LI>
<LI><em>From</em>: "Koster, Raph" <<A HREF="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</A>></LI>
<LI><em>Date</em>: Mon, 15 Jun 1998 21:13:45 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
> -----Original Message-----
> From: J C Lawrence [SMTP:claw#under,engr.sgi.com]
> Sent: Monday, June 15, 1998 8:15 PM
> To: mud-dev#kanga,nu
> Subject: [MUD-Dev] The great crusade....
>
>
OK, JCL, you're going to have to tell me the search criteria you're
using to turn up these websites. :) Many of them (the Gamasutras and the
like) I visit already, but this one is new to me...
> URL:<A HREF="http://www.suite101.com/articles/article.cfm/6102">http://www.suite101.com/articles/article.cfm/6102</A>
>
I noted that in one of his other articles he highly recommends Medievia.
Hurm...
> --<cut>--
>
> For my self, The MUD I was searching for was one which could be summed
> up as a "working, non-buggy, role-played Ultima Online."
>
Heh. :) Well, we're getting there. Except the role-played part, which I
think the hardcore roleplayers (such as myself!) need to admit will
never happen.
> I wanted a
> MUD which not only stressed role-playing (as many do), but rather
> enforced it. [snip] I wanted
> a MUD where you were required to be in character every moment you were
> logged on, whether you were in a private channel with one other
> person,
>
Ooh, this strikes me as a mistake. IMHO, since social bonds between
players inevitably migrate OOC, a mud which enforces no OOC contact
whatsoever is actually be self-limiting. Its community will not develop
precisely because it restricts itself to IC activity, which tends not to
be as emotionally and socially engaging as OOC contact.
> On the MUD I found, which I will now refer to as the "gem
> MUD," getting purged by the gods was extremely easy. Many actions
> which might bring you only a warning on a normal MUD would be punished
> by a harsh and public humiliation by the gods before a nuke.
>
Isn't this what Aristotle of Threshold touts as a key feature of his
mud?
> At the end, it all came down to one thing. It seemed that in finding a
> true role-playing MUD, you also found a place where much freedom was
> given up.
>
And of course, this means that it will probably never move beyond a
niche. :( For even though I myself would prefer an environment where I
were totally immersed (that happens to be my style of play--IC all the
way, never to break it except in OOC areas if any), there's really DAMN
few people who actually like that.
-Raph
</PRE>
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<li><strong><A NAME="01073" HREF="msg01073.html">[MUD-Dev] Re: The great crusade....</A></strong>
<ul compact><li><em>From:</em> J C Lawrence <claw#under,engr.sgi.com></li></ul>
<li><strong><A NAME="01065" HREF="msg01065.html">[MUD-Dev] Re: The great crusade....</A></strong>
<ul compact><li><em>From:</em> "Jon A. Lambert" <jlsysinc#ix,netcom.com></li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><strong><A NAME="01067" HREF="msg01067.html">[MUD-Dev] Re: OT: Announcement</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Tue 16 Jun 1998, 07:11 GMT
<UL>
<LI><strong><A NAME="01068" HREF="msg01068.html">[MUD-Dev] Re: OT: Announcement</A></strong>,
s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Tue 16 Jun 1998, 14:31 GMT
</LI>
</UL>
<UL>
<li><Possible follow-up(s)><br>
<LI><strong><A NAME="01100" HREF="msg01100.html">[MUD-Dev] Re: OT: Announcement</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Wed 17 Jun 1998, 04:54 GMT
<UL>
<LI><strong><A NAME="01105" HREF="msg01105.html">[MUD-Dev] Re: OT: Announcement</A></strong>,
s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Wed 17 Jun 1998, 14:57 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="01062" HREF="msg01062.html">[MUD-Dev] RE: The great crusade....</A></strong>,
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 16 Jun 1998, 02:18 GMT
<UL>
<LI><strong><A NAME="01065" HREF="msg01065.html">[MUD-Dev] Re: The great crusade....</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Tue 16 Jun 1998, 03:33 GMT
</LI>
<LI><strong><A NAME="01073" HREF="msg01073.html">[MUD-Dev] Re: The great crusade....</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 16 Jun 1998, 17:17 GMT
<UL>
<LI><strong><A NAME="01080" HREF="msg01080.html">[MUD-Dev] Re: The great crusade....</A></strong>,
Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a>, Tue 16 Jun 1998, 18:39 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
<LI><strong><A NAME="01059" HREF="msg01059.html">[MUD-Dev] The great crusade....</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Tue 16 Jun 1998, 01:18 GMT
</UL></BLOCKQUOTE>
</ul>
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