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<H1>[MUD-Dev] Re: stuff that makes me leave</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: stuff that makes me leave</LI>
<LI><em>From</em>: Richard Woolcock <<A HREF="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</A>></LI>
<LI><em>Date</em>: Sun, 14 Jun 1998 23:52:50 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
Dan Shiovitz wrote:
>
> Have we already had a "stuff that makes me leave" thread? Now that
> it's summer and I have more free time, I've been poking around for a
> mud to play. Perhaps my standards are too high or something. I messed
> around at Shattered Kingdoms (mud.vividnet.net 1996) and left because,
> although the world and skill system were cool, the simulation was
> lousy (eg, standard merc/diku combat where you can cut off your
> opponent's arms and legs and it's still not dead). The simulation was
Merc/diku doesn't have limb-chopping at all, except for occasionally
when you kill someone, and it says "Bubba's head plops on the floor"
or something similar. I don't see what is wrong with surviving missing
limbs either - on my mud there is only about a 50% chance of dying from
loosing a limb (although the bleeding will kill you fairly quickly if you
just carrying on wandering around).
> much better at Forest's Edge (forestsedge.com 23) but there were so
> few areas it was crowded and I kept getting pkilled by passing
> strangers in the middle of town. So now I'm stuck again. Anyway, I
> tried a few more places but didn't stay long for various reasons,
> like:
> - having too many races as initial choices (never seen a good mud that
> offered more than a dozen initial races. at least, not one where the
> races had any meaning besides points.)
>
> - offering stupid races (kender. say no more.)
If its a DragonLance themed mud, I see no problem with Kender.
> - not having a way to get help on the races or classes or stats before
> having to assign them (as Matt says, no help --> I leave.)
>
> - requiring too much detail to get started (Harshlands, eg, requires
> ridiculous amounts of detail to even get into the game considering I
> don't know if I want to play there or not yet)
I've tried Harshlands and liked it. Yes, you have to enter a lot of
detail before you can play - but is that a bad thing? Is it unreasonable
to expect players to spend a few minutes generating their character
before allowing them to play?
> - wandering around a bit and finding out there's no clear pointer as
> to where to get started (this, I admit, is a little tricky. I don't
> want to end up in a "go north for mud school and the newbie zone!"
> sort of handholding situation, but I also don't want to get plopped
> down in the middle of the world with no guidance whatsoever.
> Forest's Edge hits the correct mid-point between these really well,
> with a guide that'll say "hi, if you're new, here are a few places
> to check out", but you can do whatever you want if those don't
> strike your fancy.)
I'll check it out.
KaVir.
</PRE>
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<ul>
<li><strong><A NAME="01107" HREF="msg01107.html">[MUD-Dev] Re: stuff that makes me leave</A></strong>
<ul compact><li><em>From:</em> Matt Chatterley <matt#mpc,dyn.ml.org></li></ul>
<li><strong><A NAME="01043" HREF="msg01043.html">[MUD-Dev] Re: stuff that makes me leave</A></strong>
<ul compact><li><em>From:</em> Robert Woods <rwoods#nebula,honors.unr.edu></li></ul>
<li><strong><A NAME="01041" HREF="msg01041.html">[MUD-Dev] Re: stuff that makes me leave</A></strong>
<ul compact><li><em>From:</em> Mike Sellers <mike#bignetwork,com></li></ul>
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<LI><STRONG><A NAME="01037" HREF="msg01037.html">[MUD-Dev] stuff that makes me leave (was Re: In game bulletin...)</A></STRONG>
<UL><LI><EM>From:</EM> Dan Shiovitz <dbs#cs,wisc.edu></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: In game bulletin boards vs. Web based.</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00944" HREF="msg00944.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></strong>,
Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a>, Wed 10 Jun 1998, 20:49 GMT
<UL>
<LI><strong><A NAME="00949" HREF="msg00949.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></strong>,
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Wed 10 Jun 1998, 23:14 GMT
</LI>
</UL>
</LI>
</ul>
</ul>
<LI><strong><A NAME="01031" HREF="msg01031.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></strong>,
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Sun 14 Jun 1998, 12:29 GMT
<UL>
<LI><strong><A NAME="01037" HREF="msg01037.html">[MUD-Dev] stuff that makes me leave (was Re: In game bulletin...)</A></strong>,
Dan Shiovitz <a href="mailto:dbs#cs,wisc.edu">dbs#cs,wisc.edu</a>, Sun 14 Jun 1998, 21:57 GMT
<UL>
<LI><strong><A NAME="01038" HREF="msg01038.html">[MUD-Dev] Re: stuff that makes me leave</A></strong>,
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 14 Jun 1998, 22:51 GMT
<UL>
<LI><strong><A NAME="01041" HREF="msg01041.html">[MUD-Dev] Re: stuff that makes me leave</A></strong>,
Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a>, Mon 15 Jun 1998, 01:04 GMT
</LI>
<LI><strong><A NAME="01043" HREF="msg01043.html">[MUD-Dev] Re: stuff that makes me leave</A></strong>,
Robert Woods <a href="mailto:rwoods#nebula,honors.unr.edu">rwoods#nebula,honors.unr.edu</a>, Mon 15 Jun 1998, 04:43 GMT
</LI>
<LI><strong><A NAME="01107" HREF="msg01107.html">[MUD-Dev] Re: stuff that makes me leave</A></strong>,
Matt Chatterley <a href="mailto:matt#mpc,dyn.ml.org">matt#mpc,dyn.ml.org</a>, Wed 17 Jun 1998, 15:06 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="01039" HREF="msg01039.html">[MUD-Dev] Re: stuff that makes me leave (was Re: In game bulletin...)</A></strong>,
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Sun 14 Jun 1998, 23:37 GMT
</LI>
</UL>
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</UL>
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