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<H1>[MUD-Dev] Re: darkness/visibility</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: darkness/visibility</LI>
<LI><em>From</em>: "Andrew C.M. McClintock" <<A HREF="mailto:andrewm#tiger,hsc.edu">andrewm#tiger,hsc.edu</A>></LI>
<LI><em>Date</em>: Fri, 12 Jun 1998 11:33:06 -0400</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
> strycher#toast,net wrote:
><snip>
>
>>Is there a real problem with the default situation? If the player types
>>the command, then either the player knows the object is there, or is
>>intending to try to find one. If there is one, and nothing prevents
>>the action, then let it go ahead. Why get more complex, unless you
>>really have something specific in mind to gain?
>
>There's always the thought that there would be a % chance to find the switch
>in the dark, or that if there's anywhere for light to show in, based on
>time, that % chance would increase as your eyes adjusted to the "light". I
>suppose you would also need to take into account someone who is blind, and
>doesn't need the light, and someone with picture-perfect memory that can
>100% of the time find the light switch because he/she knows exactly where it
>is based on the "picture" just before the lights went out.
>
Of course you could just have the duration of the action increased because
of a lowered visibility (this could apply either way--too light or too
dark). The more hampered the visibility, the longer the action takes.
>Ben....
>--
>Benjamin D. Wiechel
><A HREF="http://www.toast.net/~strycher/">http://www.toast.net/~strycher/</A>
>strycher#toast,net
>
>
>--
>MUD-Dev: Advancing an unrealised future.
Andrew C.M. McClintock
andrew#moonstar,com andrewm#mail,hsc.edu
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<li><strong><A NAME="00997" HREF="msg00997.html">[MUD-Dev] Re: darkness/visibility</A></strong>
<ul compact><li><em>From:</em> Holly Sommer <hsommer#micro,ti.com></li></ul>
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<LI><STRONG><A NAME="00995" HREF="msg00995.html">[MUD-Dev] Re: darkness/visibility</A></STRONG>
<UL><LI><EM>From:</EM> "Benjamin D. Wiechel" <strycher#toast,net></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: darkness/visibility</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00993" HREF="msg00993.html">[MUD-Dev] Re: darkness/visibility</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Fri 12 Jun 1998, 14:12 GMT
<UL>
<LI><strong><A NAME="01004" HREF="msg01004.html">[MUD-Dev] Re: darkness/visibility</A></strong>,
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Fri 12 Jun 1998, 20:42 GMT
</LI>
<LI><strong><A NAME="01015" HREF="msg01015.html">[MUD-Dev] Re: darkness/visibility</A></strong>,
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Sat 13 Jun 1998, 03:09 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00995" HREF="msg00995.html">[MUD-Dev] Re: darkness/visibility</A></strong>,
Benjamin D. Wiechel <a href="mailto:strycher#toast,net">strycher#toast,net</a>, Fri 12 Jun 1998, 15:20 GMT
<UL>
<LI><strong><A NAME="00996" HREF="msg00996.html">[MUD-Dev] Re: darkness/visibility</A></strong>,
Andrew C.M. McClintock <a href="mailto:andrewm#tiger,hsc.edu">andrewm#tiger,hsc.edu</a>, Fri 12 Jun 1998, 15:39 GMT
<UL>
<LI><strong><A NAME="00997" HREF="msg00997.html">[MUD-Dev] Re: darkness/visibility</A></strong>,
Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a>, Fri 12 Jun 1998, 15:56 GMT
<UL>
<LI><strong><A NAME="00998" HREF="msg00998.html">[MUD-Dev] Re: darkness/visibility</A></strong>,
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Fri 12 Jun 1998, 16:18 GMT
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<LI><strong><A NAME="00999" HREF="msg00999.html">[MUD-Dev] Re: darkness/visibility</A></strong>,
Benjamin D. Wiechel <a href="mailto:strycher#toast,net">strycher#toast,net</a>, Fri 12 Jun 1998, 16:25 GMT
<UL>
<LI><strong><A NAME="01169" HREF="msg01169.html">[MUD-Dev] Re: darkness/visibility</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 22 Jun 1998, 23:26 GMT
</LI>
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