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<H1>[MUD-Dev] Re: In game bulletin boards vs. Web based.</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: In game bulletin boards vs. Web based.</LI>
<LI><em>From</em>: <A HREF="mailto:Michael.Willey#abnamro,com">Michael.Willey#abnamro,com</A></LI>
<LI><em>Date</em>: Thu, 11 Jun 1998 10:21:01 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
____________________Reply Separator____________________
Subject: [MUD-Dev] Re: In game bulletin boards vs. Web based.
Author: mud-dev#kanga,nu (Richard Woolcock <KaVir#dial,pipex.com>)
Date: 6/11/98 7:16 AM
>As an aside, I appear to be receiving each email twice from mud-dev.
So do I... but on with the discussion.
[SNIP]
>I would say the typical mudder at University these days plays from
>within a
>window on a 486 using some form of client.
This is completely dependant on *which* University you're talking about - I
worked in the University of Michigan until '96, and when I left they had
just finished contruction on a four-story Engineering Library/Computing
center. The typical computer in a lab anywhere around campus was a
PowerMac or a Pentium, and a handful of engineering labs stocked with
Sparc10 workstations.
That's certainly as above normal as your example was below... My guess as
to the typical student's available computer right this moment: a low-end
Pentium, or the equivalent Mac.
</PRE>
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<li><strong><A NAME="00967" HREF="msg00967.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></strong>
<ul compact><li><em>From:</em> Jo Dillon <emily#thelonious,new.ox.ac.uk></li></ul>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Multi-Server games</STRONG>, <EM>(continued)</EM>
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<LI><strong><A NAME="01244" HREF="msg01244.html">[MUD-Dev] Re: Multi-Server games</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 29 Jun 1998, 17:34 GMT
</LI>
</ul>
<LI><strong><A NAME="01264" HREF="msg01264.html">[MUD-Dev] Re: Multi-Server games</A></strong>,
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Tue 30 Jun 1998, 04:47 GMT
<UL>
<LI><strong><A NAME="01284" HREF="msg01284.html">[MUD-Dev] Re: Multi-Server games</A></strong>,
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Wed 01 Jul 1998, 05:52 GMT
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<LI><strong><A NAME="00920" HREF="msg00920.html">[MUD-Dev] RE: In game bulletin boards vs. Web based.</A></strong>,
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Tue 09 Jun 1998, 20:31 GMT
</LI>
<LI><strong><A NAME="00961" HREF="msg00961.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></strong>,
Michael.Willey <a href="mailto:Michael.Willey#abnamro,com">Michael.Willey#abnamro,com</a>, Thu 11 Jun 1998, 14:26 GMT
<UL>
<LI><strong><A NAME="00967" HREF="msg00967.html">[MUD-Dev] Re: In game bulletin boards vs. Web based.</A></strong>,
Jo Dillon <a href="mailto:emily#thelonious,new.ox.ac.uk">emily#thelonious,new.ox.ac.uk</a>, Thu 11 Jun 1998, 17:27 GMT
<UL>
<LI><strong><A NAME="01001" HREF="msg01001.html">[MUD-Dev] PC 99 standard Re: In game bulletin boards vs. Web based.</A></strong>,
Mike Sellers <a href="mailto:mike#bignetwork,com">mike#bignetwork,com</a>, Fri 12 Jun 1998, 16:39 GMT
<UL>
<LI><strong><A NAME="01002" HREF="msg01002.html">[MUD-Dev] Re: PC 99 standard Re: In game bulletin boards vs. Web based.</A></strong>,
Jo Dillon <a href="mailto:emily#thelonious,new.ox.ac.uk">emily#thelonious,new.ox.ac.uk</a>, Fri 12 Jun 1998, 18:28 GMT
<UL>
<LI><strong><A NAME="01003" HREF="msg01003.html">[MUD-Dev] Re: PC 99 standard Re: In game bulletin boards vs. Web based.</A></strong>,
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Fri 12 Jun 1998, 20:29 GMT
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