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<H1>[MUD-Dev] Re: UO's rep system, was: CGDC</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: UO's rep system, was: CGDC </LI>
<LI><em>From</em>: J C Lawrence <<A HREF="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</A>></LI>
<LI><em>Date</em>: Fri, 29 May 1998 16:55:04 -0700</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
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<PRE>
On Mon, 25 May 1998 17:22:58 -0500
Koster, Raph<rkoster#origin,ea.com> wrote:
> The title of the thread was WAY overdue for a change, so I changed
> it. :)
You just got no sense of tradition!
> J C Lawrence [SMTP:claw#under,engr.sgi.com] said:
>> On Thu, 21 May 1998 09:39:32 -0500 Koster,
>> Raph<rkoster#origin,ea.com> wrote:
>>> J C Lawrence [SMTP:claw#under,engr.sgi.com said:
>>>> Can you take the head to any guard in any city? Why virtualise
>>>> it to that extent? Why not have the bounty tied to the city the
>>>> report and bounty donation was made at, such that a grevious
>>>> killer may then have multiple bounties at multiple cities
>>>> (translation: localised notoriety).
>>> Because we used to do it this way, and it proved difficult for
>>> players to locate the proper city, afforded too much anonymity for
>>> the murderers, and resulted in few bounties being claimed.
>> You ran your play testing on your test shards right?
> No, actually -- this was with the bounty system which already
> previously existed in UO (and still does, though it is currently
> largely disabled). Despite the various means of rapid transport
> which you mention, we found that the expected "market in heads"
> never materialized, and that most people had real trouble finding
> the place where the head should be turned in. (The head didn't come
> with a handy notation saying "Wanted in Trinsic").
Did you consider adding something equivalent to a "This head wanted in
XXX" tag? It seems the obvious answer, and doesn't break the Daddy or
hand-holding rules.
First thought:
Your banks are game-run and impenetrable.
Would it not make sense for banks, as the holders of the bounty
money, to exchange bountry data, perhaps even going so far as to have
a bounty roll prominently displayed at each branch?
Further, for the top 10 you could also have Wanted Posters, repleat
with all sorts of purple text and a graphic of their despicable blood
dripping selves. Said posters would likely become collectors items
for some perps.
>> You have Moongates and spells which are in fairly widespread use to
>> link the cities, yes? While its not being widely done now, it is
>> possible to move quickly and detministically between all the cities
>> at fairly high speed?
> It is indeed done now. I don't know WHY it wasn't more of a
> factor--I just know it wasn't. :) The bounty system was in place for
> months...
<nod> The mystery of what head was wanted where seems a very likely
cause. Certainly the investment required to search the land is
considerable, especially when weighed against an uncertain pay off.
--
J C Lawrence Internet: claw#null,net
(Contractor) Internet: coder#ibm,net
---------(*) Internet: claw#under,engr.sgi.com
...Honourary Member of Clan McFud -- Teamer's Avenging Monolith...
</PRE>
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<LI><STRONG><A NAME="00831" HREF="msg00831.html">[MUD-Dev] RE: UO's rep system, was: CGDC</A></STRONG>
<UL><LI><EM>From:</EM> "Koster, Raph" <rkoster#origin,ea.com></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: Combat Was Re: Leaving characters in play</STRONG>, <EM>(continued)</EM>
<ul compact>
<ul compact>
<ul compact>
<LI><strong><A NAME="00845" HREF="msg00845.html">[MUD-Dev] Re: Combat Was Re: Leaving characters in play</A></strong>,
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Wed 27 May 1998, 23:33 GMT
</LI>
</ul>
</ul>
</ul>
</LI>
<LI><strong><A NAME="00836" HREF="msg00836.html">[MUD-Dev] BIAP Chat/Chat Pro (fwd)</A></strong>,
Nathan F Yospe <a href="mailto:yospe#hawaii,edu">yospe#hawaii,edu</a>, Tue 26 May 1998, 20:15 GMT
<UL>
<LI><strong><A NAME="00837" HREF="msg00837.html">[MUD-Dev] Re: BIAP Chat/Chat Pro (fwd)</A></strong>,
Holly Sommer <a href="mailto:hsommer#micro,ti.com">hsommer#micro,ti.com</a>, Tue 26 May 1998, 20:44 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00831" HREF="msg00831.html">[MUD-Dev] RE: UO's rep system, was: CGDC</A></strong>,
Koster, Raph <a href="mailto:rkoster#origin,ea.com">rkoster#origin,ea.com</a>, Mon 25 May 1998, 22:24 GMT
<UL>
<LI><strong><A NAME="00852" HREF="msg00852.html">[MUD-Dev] Re: UO's rep system, was: CGDC</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 29 May 1998, 23:56 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00820" HREF="msg00820.html">[MUD-Dev] mudschools</A></strong>,
Robert Woods <a href="mailto:rwoods#nebula,honors.unr.edu">rwoods#nebula,honors.unr.edu</a>, Mon 25 May 1998, 02:56 GMT
<LI><strong><A NAME="00807" HREF="msg00807.html">[MUD-Dev] Re: OT: Java multithreading test source</A></strong>,
John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Sat 23 May 1998, 20:33 GMT
<LI><strong><A NAME="00798" HREF="msg00798.html">[MUD-Dev] META: New list features</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Fri 22 May 1998, 22:40 GMT
<LI><strong><A NAME="00797" HREF="msg00797.html">[MUD-Dev] A Metaphysics System</A></strong>,
s001gmu <a href="mailto:s001gmu#nova,wright.edu">s001gmu#nova,wright.edu</a>, Fri 22 May 1998, 17:02 GMT
</LI>
</UL></BLOCKQUOTE>
</ul>
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