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<H1>[MUD-Dev] RE: How to represent a 3d object...</H1>
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<LI><em>To</em>: <<A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A>></LI>
<LI><em>Subject</em>: [MUD-Dev] RE: How to represent a 3d object...</LI>
<LI><em>From</em>: "Justin McKinnerney" <<A HREF="mailto:xymox#toon,org">xymox#toon,org</A>></LI>
<LI><em>Date</em>: Mon, 27 Apr 1998 04:02:14 -0400</LI>
<LI><em>Delivery-date</em>: Fri Apr 27 01:04:47 1998</LI>
<LI><em>Delivery-date</em>: Fri, 27 Apr 1998 01:04:48 -0700</LI>
<LI><em>Envelope-to</em>: claw#kanga,nu</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: "Petidomo List Agent,,,," <<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>></LI>
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<PRE>
BSP trees are the accepted way to do what you ask. A FAQ for BSP trees is
located here:
<A HREF="http://reality.sgi.com/bspfaq/index.shtml">http://reality.sgi.com/bspfaq/index.shtml</A>
- Justin -
> -----Original Message-----
> From: mud-dev [<A HREF="mailto:mud-dev#null,net]On">mailto:mud-dev#null,net]On</A> Behalf Of Ben Greear
> Sent: Friday, April 24, 1998 3:42 PM
> To: mud-dev
> Subject: [MUD-Dev] How to represent a 3d object...
>
>
>
> I am thinking about how to represent a 3d object in a 3d world.
>
> I believe that polygon rendering is my best bet, both because
> I am not horribly efficient with graphics programming, and because
> it is easy for me to realize. Also, the new Java 2d API should
> give the the support I need....
>
> Still, I'll need to be able to figure out what polygons to draw,
> and what to fill (tile) them with....
>
> I envision the object as a collections of intersections (nodes)
> and faces. To draw the object, then I'll calculate orientation
> and distance from the viewer, figure out what sides (faces) are
> visible, and then draw each face onto a 'canvas'.
>
> The two big questions are: what kind of data structure should I
> use for in-memory storage, and how to encode this for storage in a
> persistant storage mechanism. I can see advantages of allowing only
> three vertices to protrude from any given node, but perhaps other
> systems are better?
>
> There must be some standard way of representing this on disk,
> does anyone have any pointers??
>
> Thanks,
> Ben
>
> Ben Greear (greear#cyberhighway,net) <A HREF="http://www.primenet.com/~greear">http://www.primenet.com/~greear</A>
> Author of ScryMUD: mud.primenet.com 4444
> <A HREF="http://www.primenet.com/~greear/ScryMUD/scry.html">http://www.primenet.com/~greear/ScryMUD/scry.html</A>
>
>
--
MUD-Dev: Advancing an unrealised future.
</PRE>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: OT: Birth announcement</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00779" HREF="msg00779.html">[MUD-Dev] Re: OT: Birth announcement</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 27 Apr 1998, 19:44 GMT
<UL>
<LI><strong><A NAME="00251" HREF="msg00251.html">[MUD-Dev] Re: OT: Birth announcement</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Thu 30 Apr 1998, 00:25 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00786" HREF="msg00786.html">[MUD-Dev] Re: OT: Birth announcement</A></strong>,
Jon A. Lambert <a href="mailto:jlsysinc#ix,netcom.com">jlsysinc#ix,netcom.com</a>, Mon 27 Apr 1998, 22:59 GMT
</LI>
</ul>
</LI>
<LI><strong><A NAME="00774" HREF="msg00774.html">[MUD-Dev] META: mud-dev#null,net is now decommissioned.</A></strong>,
J C Lawrence <a href="mailto:claw#under,engr.sgi.com">claw#under,engr.sgi.com</a>, Mon 27 Apr 1998, 18:24 GMT
<LI><strong><A NAME="00767" HREF="msg00767.html">[MUD-Dev] RE: How to represent a 3d object...</A></strong>,
Justin McKinnerney <a href="mailto:xymox#toon,org">xymox#toon,org</a>, Mon 27 Apr 1998, 08:04 GMT
<LI><strong><A NAME="00761" HREF="msg00761.html">[MUD-Dev] Re: Room descriptions, was Re: Roleplaying</A></strong>,
John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Sun 26 Apr 1998, 21:39 GMT
<UL>
<LI><strong><A NAME="00772" HREF="msg00772.html">[MUD-Dev] Group mechanics/Leadership [was: Room descriptions]</A></strong>,
Shawn Halpenny <a href="mailto:malachai#iname,com">malachai#iname,com</a>, Mon 27 Apr 1998, 14:33 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00758" HREF="msg00758.html">[MUD-Dev] Re: fwd [MUD-DEV] Re: Room descriptions, was Re: Roleplaying</A></strong>,
Chris Gray <a href="mailto:cg#ami-cg,GraySage.Edmonton.AB.CA">cg#ami-cg,GraySage.Edmonton.AB.CA</a>, Sun 26 Apr 1998, 16:00 GMT
<LI><strong><A NAME="00736" HREF="msg00736.html">[MUD-Dev] fwd [MUD-DEV] Re: Room descriptions, was Re: Roleplaying</A></strong>,
John Bertoglio <a href="mailto:alexb#internetcds,com">alexb#internetcds,com</a>, Sun 26 Apr 1998, 07:26 GMT
</LI>
</UL></BLOCKQUOTE>
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