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<H1>[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</H1>
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<LI><em>To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Subject</em>: [MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</LI>
<LI><em>From</em>: Vadim Tkachenko <<A HREF="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</A>></LI>
<LI><em>Date</em>: Fri, 15 May 1998 23:51:02 -0500</LI>
<LI><em>Reply-To</em>: <A HREF="mailto:mud-dev#kanga,nu">mud-dev#kanga,nu</A></LI>
<LI><em>Sender</em>: "Petidomo List Agent -- Kanga.Nu version" <<A HREF="mailto:petidomo#kanga,nu">petidomo#kanga,nu</A>></LI>
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<PRE>
Dan Shiovitz wrote:
>
> On Mon, 11 May 1998, Ben Greear wrote:
> >
> > On Sun, 10 May 1998, John Bertoglio wrote:
> [..]
> > > particular. Example: Say the character gets certain benefits from and
> > > aggressive (nearly abusive) stance with vendors. However, that behavior is
> > > also more likely to provoke an assualt from an NPC. Trying to reset the
> > > profile to a much nicer stance (to make sure you are alive when you log
> > > back in) might be greeted with "Zug's personality can not change Commercial
> > > Agressiveness that dramatically in such a short amount of time. Perhaps you
> > > would like a PAT (Personality Alteration Training) answer to make this
> > > change?"
> >
> > I will definately try to not allow wild swings from one 'alignment' to
> > another. At least to the point where an evil pirate can't set his
> > alignment to good right before logging off...
>
> I don't think there's any need to prevent the players from changing
> their personality. Just remember that if someone's been nasty and
> aggressive to you for a long period of time and suddenly starts being
> friendly, that's almost always a sign of weakness or stupidity on
> their parts*. Then have the NPCs respond appropriately. (This gets
> trickier if the NPCs don't remember how players acted in the past ..
> in that case you might want to restrict personality changes, yes).
Short side remark: I'd prefer the characters to be separated further
from the players behind their backs in this case (like it was discussed
before), so I can imagine:
[player] OK, enough tormenting Boffo, let's be fair with him since now
[character] What are you, nuts? Let's go and kill him!
...
As I was saying before, alignment is not to be taken lightly :-)
> (Dan Shiovitz) (dbs#cs,wisc.edu) (look, I have a new e-mail address)
> (<A HREF="http://www.cs.wisc.edu/~dbs">http://www.cs.wisc.edu/~dbs</A>) (and a new web page also)
> (the content, of course, is the same)
>
> --
> MUD-Dev: Advancing an unrealised future.
--
Still alive and smile stays on,
Vadim Tkachenko <vt#freehold,crocodile.org>
--
UNIX _is_ user friendly, he's just very picky about who his friends are
--
MUD-Dev: Advancing an unrealised future.
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<li><strong><A NAME="00625" HREF="msg00625.html">[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</A></strong>
<ul compact><li><em>From:</em> Ben Greear <greear#cyberhighway,net></li></ul>
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<LI><STRONG><A NAME="00516" HREF="msg00516.html">[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</A></STRONG>
<UL><LI><EM>From:</EM> Dan Shiovitz <dbs#cs,wisc.edu></LI></UL></LI>
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<ul><li>Thread context:
<BLOCKQUOTE><UL>
<LI><STRONG>[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</STRONG>, <EM>(continued)</EM>
<ul compact>
<LI><strong><A NAME="00513" HREF="msg00513.html">[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</A></strong>,
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Tue 12 May 1998, 01:45 GMT
<UL>
<LI><strong><A NAME="00516" HREF="msg00516.html">[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</A></strong>,
Dan Shiovitz <a href="mailto:dbs#cs,wisc.edu">dbs#cs,wisc.edu</a>, Tue 12 May 1998, 03:09 GMT
<UL>
<LI><strong><A NAME="00526" HREF="msg00526.html">[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</A></strong>,
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Wed 13 May 1998, 02:29 GMT
<UL>
<LI><strong><A NAME="00598" HREF="msg00598.html">[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</A></strong>,
Adam Wiggins <a href="mailto:adam#angel,com">adam#angel,com</a>, Fri 15 May 1998, 02:11 GMT
</LI>
</UL>
</LI>
<LI><strong><A NAME="00623" HREF="msg00623.html">[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</A></strong>,
Vadim Tkachenko <a href="mailto:vt#freehold,crocodile.org">vt#freehold,crocodile.org</a>, Sat 16 May 1998, 04:51 GMT
<UL>
<LI><strong><A NAME="00625" HREF="msg00625.html">[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</A></strong>,
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Sat 16 May 1998, 05:30 GMT
</LI>
</UL>
</LI>
</UL>
</LI>
</UL>
</LI>
</ul>
</LI>
<LI><strong><A NAME="00494" HREF="msg00494.html">[MUD-Dev] How to handle log-outs in a totally dynamic world.</A></strong>,
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Mon 11 May 1998, 04:50 GMT
<UL>
<LI><strong><A NAME="00502" HREF="msg00502.html">[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</A></strong>,
Richard Woolcock <a href="mailto:KaVir#dial,pipex.com">KaVir#dial,pipex.com</a>, Mon 11 May 1998, 18:13 GMT
<UL>
<LI><strong><A NAME="00514" HREF="msg00514.html">[MUD-Dev] Re: How to handle log-outs in a totally dynamic world.</A></strong>,
Ben Greear <a href="mailto:greear#cyberhighway,net">greear#cyberhighway,net</a>, Tue 12 May 1998, 01:52 GMT
</LI>
</UL>
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